Wenzel Jakob
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0230c6fbe7
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switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model
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2011-07-17 17:18:58 +02:00 |
Wenzel Jakob
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fad581de2f
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BSDFQueryRecord: it is now assumed that a sampler is always there
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2011-07-17 16:45:26 +02:00 |
Wenzel Jakob
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334002cc46
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minor improvements to the pre-0.3.0 upgrade stylesheet
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2011-07-17 15:52:51 +02:00 |
Wenzel Jakob
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a5d3024a39
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various cleanups
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2011-07-17 15:20:55 +02:00 |
Wenzel Jakob
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06c250f0fc
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win32 build fixes
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2011-07-16 16:32:09 -07:00 |
Wenzel Jakob
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983fff0fcc
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win32 compilation fix
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2011-07-16 16:12:14 -07:00 |
Wenzel Jakob
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d04439176d
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the materials branch has stabilized and is now merged into the main branch
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2011-07-17 00:30:55 +02:00 |
Wenzel Jakob
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ef2c813b10
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Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
Some of the documentation was improved, and there are now example bump map
renderings.
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2011-07-17 00:28:28 +02:00 |
Wenzel Jakob
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17eb2166f0
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documentation updates, fixed for many typos, fixed the bump map model
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2011-07-15 18:37:48 +02:00 |
Wenzel Jakob
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b5a6b7cbd8
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a nicer <lookAt> command
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2011-07-15 10:49:44 +02:00 |
Wenzel Jakob
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54cb9b6fcd
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merge
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2011-07-15 10:16:15 +02:00 |
Wenzel Jakob
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5f27a96432
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Patch by Tom Kazimiers: automatically cancel photon gathering if few or no photons are being generated
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2011-07-15 10:15:57 +02:00 |
Wenzel Jakob
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d7f913de38
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minor bugfixes
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2011-07-15 10:11:29 +02:00 |
Wenzel Jakob
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f1ae7722dd
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added a plugin reference
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2011-07-15 00:34:28 +02:00 |
Wenzel Jakob
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2d5fef282f
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fixed a material test rendering with an incorrect color cast
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2011-07-14 16:29:24 +02:00 |
Wenzel Jakob
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b5e5e6abf7
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win32 build fixes
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2011-07-14 16:27:38 +02:00 |
Wenzel Jakob
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e1682900f1
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fixed a URL in the acknowledgment dialog
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2011-07-14 15:58:44 +02:00 |
Wenzel Jakob
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add374feb8
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added acknowledgments for the IOR data and the cubature library
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2011-07-14 10:47:10 +02:00 |
Wenzel Jakob
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2e2acc153e
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better importance sampling for the coating model, added documentation
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2011-07-13 19:47:57 +02:00 |
Wenzel Jakob
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ce9ad8515d
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
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a92aa6b29a
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got the coating to work; more documentation
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2011-07-13 05:15:10 +02:00 |
Wenzel Jakob
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42b92dac8f
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various cleanups, started working on the smooth dielectric coating
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2011-07-13 01:56:00 +02:00 |
Wenzel Jakob
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aa1a9a1881
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back-ported the irawan&marschner model
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2011-07-12 23:16:27 +02:00 |
Wenzel Jakob
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77ebb4b9ac
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finished the Ward backport
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2011-07-12 18:36:20 +02:00 |
Wenzel Jakob
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8d768908f8
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initial backport of the Ward model
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2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
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d4818ae43d
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back-ported the phong model
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2011-07-12 11:53:36 +02:00 |
Wenzel Jakob
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a56ed4aa48
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a few bugs fixed, re-integrated twosided
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2011-07-12 03:01:09 +02:00 |
Wenzel Jakob
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60e0252af3
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a few bugfixed, re-integrated twosided
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2011-07-12 02:57:49 +02:00 |
Wenzel Jakob
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4871d6793a
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various shader-related improvements
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2011-07-12 01:24:58 +02:00 |
Wenzel Jakob
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6013021a56
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cleanups
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2011-07-11 23:04:31 +02:00 |
Wenzel Jakob
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d50954b20e
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roughplastic cleanup, part 1
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2011-07-11 22:46:05 +02:00 |
Wenzel Jakob
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bf9dc03fd8
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fancy roughplastic sampling strategy, just before cleanup
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2011-07-11 22:36:10 +02:00 |
Wenzel Jakob
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0803cba093
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added MicrofacetDistribution::computeTransmissionProbability
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2011-07-11 16:38:46 +02:00 |
Wenzel Jakob
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1debcf3c0b
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partially working implementation of the rough diffuse model, added a class for representing cubic splines
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2011-07-11 14:17:40 +02:00 |
Wenzel Jakob
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873fe06277
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finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
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2011-07-11 01:34:17 +02:00 |
Wenzel Jakob
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ac3935fa17
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removed a few old newpage commands from the documentation
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2011-07-08 22:56:45 +02:00 |
Wenzel Jakob
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f695c827e5
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turned the scaling texture into a separate plugin
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2011-07-08 17:14:22 +02:00 |
Wenzel Jakob
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1fe405ec23
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OSX build fixes
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2011-07-08 16:17:11 +02:00 |
Wenzel Jakob
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f412727cd6
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documentation for the Oren-Nayar model
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2011-07-08 14:36:16 +02:00 |
Wenzel Jakob
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5a714c3bc6
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spot light bugfix from Milos
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2011-07-08 04:10:26 +02:00 |
Wenzel Jakob
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2b140885e8
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documentation updates, added a smooth plastic material
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2011-07-08 04:04:52 +02:00 |
Wenzel Jakob
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4b95e7ba64
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added a smooth conductor shader
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2011-07-08 02:16:06 +02:00 |
Wenzel Jakob
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112d86c0a0
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GLSL implementation of the rough conductor shader
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2011-07-08 01:59:49 +02:00 |
Wenzel Jakob
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d2f1d31aeb
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cleanups, yet another bugfix for the A-S model
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2011-07-08 00:36:02 +02:00 |
Wenzel Jakob
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37770752ca
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cleanups
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2011-07-07 23:06:43 +02:00 |
Wenzel Jakob
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ff62ccea31
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fixed the Phong & Ashikhmin-Shirley shadowing-masking term
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2011-07-07 21:57:35 +02:00 |
Wenzel Jakob
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de4fe46aff
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cleanups
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2011-07-07 21:34:39 +02:00 |
Wenzel Jakob
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e22b47cc4a
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extended the chi2-tester with some extra checks for BSDF::pdf() and BSDF::eval()
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2011-07-07 19:34:40 +02:00 |
Wenzel Jakob
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dacb6f96b6
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cleanups
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2011-07-07 18:50:43 +02:00 |
Wenzel Jakob
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736a8e6866
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improved interface for ensuring energy conservation
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2011-07-07 17:49:21 +02:00 |