got the coating to work; more documentation

metadata
Wenzel Jakob 2011-07-13 05:15:10 +02:00
parent 42b92dac8f
commit a92aa6b29a
18 changed files with 151 additions and 79 deletions

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@ -2,12 +2,20 @@
to be tested for consistency. This is done
using the testcase 'test_chisquare' -->
<scene>
<!-- Test a smooth coating over a diffuse base material -->
<bsdf type="coating">
<float name="intIOR" value="1.5"/>
<float name="extIOR" value="1"/>
<bsdf type="diffuse"/>
</bsdf>
<!-- Test a smooth coating over a rough metal material -->
<bsdf type="coating">
<float name="intIOR" value="1.5"/>
<float name="extIOR" value="1"/>
<bsdf type="roughconductor"/>
</bsdf>
<!-- Test the smooth diffuse model -->
<bsdf type="diffuse"/>
@ -106,7 +114,7 @@
<!-- Test the rough dielectric model with the anisotropic
Ashikhmin-Shirley microfacet distribution -->
<bsdf type="roughconductor">
<string name="preset" value="Au"/>
<string name="material" value="Au"/>
<string name="distribution" value="as"/>
<float name="alphaU" value="0.1"/>
<float name="alphaV" value="0.3"/>

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@ -30,10 +30,45 @@ MTS_NAMESPACE_BEGIN
* numerically or using a known material name. \default{\texttt{bk7} / 1.5046}}
* \parameter{extIOR}{\Float\Or\String}{Exterior index of refraction specified
* numerically or using a known material name. \default{\texttt{air} / 1.000277}}
* \parameter{sigmaA}{\Spectrum\Or\Texture}{Absorption coefficient within the layer. \default{0}}
* \parameter{thickness}{\Float}{Thickness of the absorbing layer (given in inverse units of \code{sigmaA})\default{1}}
* }
*
* \renderings{
* \rendering{Coated rough copper (lower exposure, \lstref{coating-roughcopper})}
* {bsdf_coating_roughconductor}
* \rendering{Coated rough plastic}
* {bsdf_coating_roughplastic}
* }
*
* This class implements a smooth dielectric coating in the style of
* Weidlich and Wilkie \cite{Weidlich2007Arbitrarily}.
* This plugin implements a smooth dielectric coating in the style of the
* paper ``Arbitrarily Layered Micro-Facet Surfaces'' by Weidlich and
* Wilkie \cite{Weidlich2007Arbitrarily}. Any non-transmissive model can
* be coated, and multiple layers can be applied in sequence. This allows
* designing custom materials like car paint.
*
* The coating layer can optionally be filled with an absorbing medium,
* in which case this model also accounts for the directionally dependent
* extinction within the layer.
*
* Evaluating the internal component of this model entails refracting the
* incident and exitant rays through the dielectric interface, followed by
* querying the nested material with this modified direction pair. The result
* is attenuated by the two Fresnel transmittances. Note that this model does
* not attempt to handle illumination that is reflected by the interior of the
* coating---this energy is essentially lost.
*
* \vspace{4mm}
*
* \begin{xml}[caption=Rough copper coated with a transparent layer of lacquer, label=lst:coating-roughcopper]
* <bsdf type="coating">
* <float name="intIOR" value="1.7"/>
* <bsdf type="roughconductor">
* <string name="material" value="Cu"/>
* <float name="alpha" value="0.1"/>
* </bsdf>
* </bsdf>
* \end{xml}
*/
class SmoothCoating : public BSDF {
public:
@ -45,12 +80,12 @@ public:
/* Specifies the external index of refraction at the interface */
m_extIOR = lookupIOR(props, "extIOR", "air");
/* Specifies the layer's thickness using the inverse units of sigmaT */
m_thickness = props.getFloat("thickness", 1);
/* Specifies the absorption within the layer */
m_sigmaA = new ConstantSpectrumTexture(
props.getSpectrum("sigmaA", Spectrum(0.0f)));
/* Specifies the attenuation within the varnish layer */
m_sigmaT = new ConstantSpectrumTexture(
props.getSpectrum("sigmaT", Spectrum(0.0f)));
/* Specifies the layer's thickness using the inverse units of sigmaA */
m_thickness = props.getFloat("thickness", 1);
}
SmoothCoating(Stream *stream, InstanceManager *manager)
@ -59,7 +94,7 @@ public:
m_extIOR = stream->readFloat();
m_thickness = stream->readFloat();
m_nested = static_cast<BSDF *>(manager->getInstance(stream));
m_sigmaT = static_cast<Texture *>(manager->getInstance(stream));
m_sigmaA = static_cast<Texture *>(manager->getInstance(stream));
configure();
}
@ -71,12 +106,12 @@ public:
"with a transmission component -- this is currently not allowed!");
m_components.clear();
for (int i=0; i<m_nested->getComponentCount(); ++i)
for (int i=0; i<m_nested->getComponentCount(); ++i)
m_components.push_back(m_nested->getType(i));
m_components.push_back(EDeltaReflection | EFrontSide);
m_usesRayDifferentials = m_nested->usesRayDifferentials()
|| m_sigmaT->usesRayDifferentials();
|| m_sigmaA->usesRayDifferentials();
BSDF::configure();
}
@ -88,7 +123,7 @@ public:
stream->writeFloat(m_extIOR);
stream->writeFloat(m_thickness);
manager->serialize(stream, m_nested.get());
manager->serialize(stream, m_sigmaT.get());
manager->serialize(stream, m_sigmaA.get());
}
void addChild(const std::string &name, ConfigurableObject *child) {
@ -118,8 +153,7 @@ public:
/// Refraction in local coordinates (full version)
inline Vector refract(const Vector &wi, Float &F) const {
Float cosThetaI = Frame::cosTheta(wi),
etaI = m_extIOR,
etaT = m_intIOR;
etaI = m_extIOR, etaT = m_intIOR;
bool entering = cosThetaI > 0.0f;
@ -132,14 +166,13 @@ public:
Float eta = etaI / etaT,
sinThetaTSqr = eta*eta * Frame::sinTheta2(wi);
Float cosThetaT = 0;
if (sinThetaTSqr >= 1.0f) {
/* Total internal reflection */
F = 1.0f;
return Vector(0.0f);
} else {
cosThetaT = std::sqrt(1.0f - sinThetaTSqr);
Float cosThetaT = std::sqrt(1.0f - sinThetaTSqr);
/* Compute the Fresnel transmittance */
F = fresnelDielectric(std::abs(Frame::cosTheta(wi)),
@ -169,24 +202,25 @@ public:
BSDFQueryRecord bRec2(bRec);
bRec2.wi = -refract(bRec.wi, R12);
bRec2.wo = -refract(bRec.wo, R21);
Assert(bRec2.wi.z >= 0);
Assert(bRec2.wo.z >= 0);
if (R12 == 1 || R21 == 1) /* Total internal reflection */
return Spectrum(0.0f);
Spectrum result = m_nested->eval(bRec2, measure)
* ((1-R12) * (1-R21));
Spectrum sigmaT = m_sigmaT->getValue(bRec.its) * m_thickness;
if (!sigmaT.isZero())
result *= (-sigmaT *
Spectrum sigmaA = m_sigmaA->getValue(bRec.its) * m_thickness;
if (!sigmaA.isZero())
result *= (-sigmaA *
(1/std::abs(Frame::cosTheta(bRec2.wi)) +
1/std::abs(Frame::cosTheta(bRec2.wo)))).exp();
if (measure == ESolidAngle)
result *= Frame::cosTheta(bRec2.wo);
Float eta = m_extIOR / m_intIOR;
result *= eta * eta;
return result;
}
@ -215,12 +249,13 @@ public:
if (R12 == 1 || R21 == 1) /* Total internal reflection */
return 0.0f;
Float pdf = m_nested->pdf(bRec2, measure)
* Frame::cosTheta(bRec.wo)
/ Frame::cosTheta(bRec2.wo);
Float pdf = m_nested->pdf(bRec2, measure);
if (measure == ESolidAngle) {
Float eta = m_extIOR / m_intIOR;
pdf /= eta * eta;
}
Float eta = m_extIOR / m_intIOR;
pdf *= eta * eta;
return sampleSpecular ? (pdf * (1-R12)) : pdf;
} else {
@ -234,7 +269,7 @@ public:
bool sampleNested = (bRec.typeMask & m_nested->getType() & BSDF::EAll)
&& (bRec.component == -1 || bRec.component < (int) m_components.size()-1);
if ((!sampleNested && !sampleNested) || Frame::cosTheta(bRec.wi) < 0)
if ((!sampleSpecular && !sampleNested) || Frame::cosTheta(bRec.wi) <= 0)
return Spectrum(0.0f);
/* Refract the incident direction and compute the Fresnel reflectance */
@ -250,54 +285,52 @@ public:
-cosThetaT, m_extIOR, m_intIOR);
}
bool choseSpecular = sampleSpecular;
Point2 sample(_sample);
if (sampleNested && sampleNested) {
if (sample.x <= R12) {
bRec.sampledComponent = m_components.size()-1;
bRec.sampledType = EDeltaReflection;
bRec.wo = reflect(bRec.wi);
pdf = R12;
return Spectrum(R12);
} else {
Vector wiBackup = bRec.wi;
// bRec.wi = -refract(bRec.wi, eta, cosThetaT);
bRec.wi = -refract(bRec.wi, R12);
if (sampleSpecular && sampleNested) {
if (sample.x > R12) {
sample.x = (sample.x - R12) / (1 - R12);
Spectrum result = m_nested->sample(bRec, pdf, sample);
if (result.isZero())
return Spectrum(0.0f);
Spectrum sigmaT = m_sigmaT->getValue(bRec.its) * m_thickness;
if (!sigmaT.isZero())
result *= (-sigmaT *
(1/std::abs(Frame::cosTheta(bRec.wi)) +
1/std::abs(Frame::cosTheta(bRec.wo)))).exp();
Float R21, cosThetaWoPrime = Frame::cosTheta(bRec.wo);
bRec.wi = wiBackup;
bRec.wo = refract(-bRec.wo, R21);
if (R21 == 1.0f) /* Total internal reflection */
return Spectrum(0.0f);
pdf *= 1 - R12;
if (BSDF::getMeasure(bRec.sampledType) == ESolidAngle)
pdf /= eta * eta;
result *= (1 - R12) * (1 - R21) * cosThetaWoPrime;
return result;
choseSpecular = false;
}
} else if (sampleSpecular) {
bRec.sampledComponent = 0;
}
if (choseSpecular) {
bRec.sampledComponent = m_components.size()-1;
bRec.sampledType = EDeltaReflection;
bRec.wo = reflect(bRec.wi);
pdf = 1.0f;
pdf = sampleNested ? R12 : 1.0f;
return Spectrum(R12);
} else {
// XXX not implemented
return Spectrum(0.0f);
if (R12 == 1.0f) /* Total internal reflection */
return Spectrum(0.0f);
Vector wiBackup = bRec.wi;
bRec.wi = -refract(bRec.wi, eta, cosThetaT);
Spectrum result = m_nested->sample(bRec, pdf, sample);
if (result.isZero())
return Spectrum(0.0f);
Spectrum sigmaA = m_sigmaA->getValue(bRec.its) * m_thickness;
if (!sigmaA.isZero())
result *= (-sigmaA *
(1/std::abs(Frame::cosTheta(bRec.wi)) +
1/std::abs(Frame::cosTheta(bRec.wo)))).exp();
Float R21, cosThetaWoPrime = Frame::cosTheta(bRec.wo);
bRec.wo = refract(-bRec.wo, R21);
bRec.wi = wiBackup;
if (R21 == 1.0f) /* Total internal reflection */
return Spectrum(0.0f);
pdf *= (sampleSpecular ? (1 - R12) : 1.0f) * eta * eta *
Frame::cosTheta(bRec.wo) / cosThetaWoPrime;
result *= (1 - R12) * (1 - R21) * cosThetaWoPrime * eta * eta;
return result;
}
}
@ -317,7 +350,7 @@ public:
<< " name = \"" << getName() << "\"," << endl
<< " intIOR = " << m_intIOR << "," << endl
<< " extIOR = " << m_extIOR << "," << endl
<< " sigmaT = " << indent(m_sigmaT->toString()) << "," << endl
<< " sigmaA = " << indent(m_sigmaA->toString()) << "," << endl
<< " thickness = " << m_thickness << "," << endl
<< " nested = " << indent(m_nested->toString()) << endl
<< "]";
@ -327,11 +360,11 @@ public:
MTS_DECLARE_CLASS()
private:
Float m_intIOR, m_extIOR;
ref<Texture> m_sigmaT;
ref<Texture> m_sigmaA;
ref<BSDF> m_nested;
Float m_thickness;
};
MTS_IMPLEMENT_CLASS_S(SmoothCoating, false, BSDF)
MTS_EXPORT_PLUGIN(SmoothCoating, "Smooth varnish layer");
MTS_EXPORT_PLUGIN(SmoothCoating, "Smooth dielectric coating");
MTS_NAMESPACE_END

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@ -212,8 +212,7 @@ public:
/// Refraction in local coordinates (full version)
inline Vector refract(const Vector &wi) const {
Float cosThetaI = Frame::cosTheta(wi),
etaI = m_extIOR,
etaT = m_intIOR;
etaI = m_extIOR, etaT = m_intIOR;
bool entering = cosThetaI > 0.0f;

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@ -72,7 +72,6 @@ MTS_NAMESPACE_BEGIN
* \unframedmedrendering{Silk shantung}{bsdf_irawan_shantung}
* \unframedmedrendering{Cotton twill}{bsdf_irawan_twill}
* }
*
*/
class IrawanClothBRDF : public BSDF {
public:

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@ -22,10 +22,43 @@
MTS_NAMESPACE_BEGIN
/**
* Mixture material, represents a linear combination of
* one or more BRDFs.
/*! \plugin{mixture}{Mixture material}
*
* \parameters{
* \parameter{weights}{\String}{A comma-separated list of BSDF weights}
* }
* \renderings{
* \rendering{An exemplary combination of BSDFs
* (\lstref{mixture-example})}{bsdf_mixture_test}
* }
*
* This plugin implements a ``mixture'' material, which represents
* linear combinations of multiple BSDF instances. Any surface scattering
* model in Mitsuba (be it smooth, rough, reflecting, or transmitting) can
* be mixed with others in this manner to synthesize new models. There
* is no limit on how many models can be mixed, but their combination
* weights must be nonnegative and sum to less than one to ensure
* energy balance.
*
* \vspace{4mm}
* \begin{xml}[caption={A material definition for a mixture of 70% smooth
* chromium, 20% of a greenish rough diffuse material (and 10% absorption)},
* label=lst:mixture-example]
* <bsdf type="mixture">
* <string name="weights" value="0.7, 0.2"/>
*
* <bsdf type="conductor">
* <string name="material" value="Cr"/>
* </bsdf>
*
* <bsdf type="roughdiffuse">
* <rgb name="reflectance" value=".7 1 .7"/>
* <float name="alpha" value="0.4"/>
* </bsdf>
* </bsdf>
* \end{xml}
*/
class MixtureBSDF : public BSDF {
public:
MixtureBSDF(const Properties &props)