BSDFs now flag spatially varying components
parent
a92aa6b29a
commit
ce9ad8515d
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@ -6,6 +6,8 @@
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<bsdf type="coating">
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<float name="intIOR" value="1.5"/>
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<float name="extIOR" value="1"/>
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<rgb name="sigmaA" value="0.1 0.2 0.3"/>
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<float name="thickness" value="2"/>
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<bsdf type="diffuse"/>
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</bsdf>
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@ -55,6 +55,10 @@ public:
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return m_value;
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}
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inline bool isConstant() const {
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return true;
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ConstantSpectrumTexture[value=" << m_value.toString() << "]";
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@ -99,6 +103,10 @@ public:
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return Spectrum(m_value);
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}
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inline bool isConstant() const {
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return true;
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ConstantFloatTexture[value=" << m_value << "]";
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@ -225,10 +225,12 @@ public:
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// =============================================================
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/// The lobe is not invariant to rotation around the normal
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EAnisotropic = 0x01000,
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/// The BSDF depends on the UV coordinates
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ESpatiallyVarying = 0x02000,
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/// Supports interactions on the front-facing side
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EFrontSide = 0x02000,
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EFrontSide = 0x04000,
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/// Supports interactions on the back-facing side
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EBackSide = 0x04000,
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EBackSide = 0x08000,
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/// Can use an extra sampler instance to improve the sampling method
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ECanUseSampler = 0x10000
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//! @}
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@ -276,7 +278,7 @@ public:
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inline unsigned int getType(int component) const {
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return m_components[component];
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}
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/**
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* \brief Return the measure corresponding to a particular
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* component type
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@ -43,6 +43,9 @@ public:
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/// Return the resolution in pixels, if applicable
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virtual Vector3i getResolution() const;
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/// Return whether the texture takes on a single constant value
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virtual bool isConstant() const = 0;
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/**
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* \brief Does this texture do pre-filtering when ray
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* differentials are available?
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@ -30,37 +30,44 @@ MTS_NAMESPACE_BEGIN
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* numerically or using a known material name. \default{\texttt{bk7} / 1.5046}}
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* \parameter{extIOR}{\Float\Or\String}{Exterior index of refraction specified
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* numerically or using a known material name. \default{\texttt{air} / 1.000277}}
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* \parameter{sigmaA}{\Spectrum\Or\Texture}{Absorption coefficient within the layer. \default{0}}
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* \parameter{thickness}{\Float}{Thickness of the absorbing layer (given in inverse units of \code{sigmaA})\default{1}}
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* \parameter{thickness}{\Float}{Denotes the thickness of the absorbing layer (given in inverse units of \code{sigmaA})\default{1}}
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* \parameter{sigmaA}{\Spectrum\Or\Texture}{The absorption coefficient of the coating layer. \default{0, i.e. there is no absorption}}
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* }
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*
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* \renderings{
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* \rendering{Coated rough copper (lower exposure, \lstref{coating-roughcopper})}
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* \rendering{Rough copper}
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* {bsdf_roughconductor_copper}
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* \rendering{The same material coated with a single layer of clear varnish (see \lstref{coating-roughcopper})}
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* {bsdf_coating_roughconductor}
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* \rendering{Coated rough plastic}
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* {bsdf_coating_roughplastic}
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* }
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*
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* This plugin implements a smooth dielectric coating in the style of the
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* paper ``Arbitrarily Layered Micro-Facet Surfaces'' by Weidlich and
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* Wilkie \cite{Weidlich2007Arbitrarily}. Any non-transmissive model can
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* be coated, and multiple layers can be applied in sequence. This allows
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* designing custom materials like car paint.
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* This plugin implements a smooth dielectric coating (e.g. a layer of varnish)
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* in the style of the paper ``Arbitrarily Layered Micro-Facet Surfaces'' by
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* Weidlich and Wilkie \cite{Weidlich2007Arbitrarily}. Any non-transmissive
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* BSDF in Mitsuba can be coated using this plugin, and multiple coating layers
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* can be applied in sequence. This allows designing interesting custom materials
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* like car paint or glazed metal foil. The coating layer can optionally be
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* tinted (i.e. filled with an absorbing medium), in which case this model also
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* accounts for the directionally dependent absorption within the layer.
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*
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* The coating layer can optionally be filled with an absorbing medium,
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* in which case this model also accounts for the directionally dependent
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* extinction within the layer.
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* Note that the plugin discards illumination that undergoes internal
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* reflection within the coating. This can lead to a noticeable energy
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* loss for materials that reflect much of their energy near or below the critical
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* angle (i.e. diffuse or very rough materials).
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* Therefore, users are discouraged to use this plugin to coat smooth
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* diffuse materials, since there is a separately available plugin
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* named \pluginref{smoothplastic}, which covers the same case and does not
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* suffer from energy loss.
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*
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* Evaluating the internal component of this model entails refracting the
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* incident and exitant rays through the dielectric interface, followed by
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* querying the nested material with this modified direction pair. The result
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* is attenuated by the two Fresnel transmittances. Note that this model does
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* not attempt to handle illumination that is reflected by the interior of the
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* coating---this energy is essentially lost.
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* is attenuated by the two Fresnel transmittances and the absorption, if any.
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*
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* \vspace{4mm}
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*
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* \begin{xml}[caption=Rough copper coated with a transparent layer of lacquer, label=lst:coating-roughcopper]
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* \begin{xml}[caption=Rough copper coated with a transparent layer of
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* varnish, label=lst:coating-roughcopper]
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* <bsdf type="coating">
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* <float name="intIOR" value="1.7"/>
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* <bsdf type="roughconductor">
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@ -79,13 +86,13 @@ public:
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/* Specifies the external index of refraction at the interface */
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m_extIOR = lookupIOR(props, "extIOR", "air");
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/* Specifies the absorption within the layer */
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m_sigmaA = new ConstantSpectrumTexture(
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props.getSpectrum("sigmaA", Spectrum(0.0f)));
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/* Specifies the layer's thickness using the inverse units of sigmaA */
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m_thickness = props.getFloat("thickness", 1);
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/* Specifies the absorption within the layer */
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m_sigmaA = new ConstantSpectrumTexture(
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props.getSpectrum("sigmaA", Spectrum(0.0f)));
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}
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SmoothCoating(Stream *stream, InstanceManager *manager)
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@ -105,11 +112,26 @@ public:
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Log(EError, "Tried to put a smooth coating layer on top of a BSDF "
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"with a transmission component -- this is currently not allowed!");
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#if COMPENSATE
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if (m_nested->getClass()->getName() == "SmoothDiffuse") {
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/* For an ideally diffuse material, it is known how much
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energy will be lost to total internal reflection */
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m_compensation = (m_intIOR*m_intIOR) / (m_extIOR * m_extIOR);
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} else {
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/* Otherwise, give up (for now) */
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m_compensation = 1.0f;
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}
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#endif
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unsigned int extraFlags = 0;
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if (!m_sigmaA->isConstant())
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extraFlags |= ESpatiallyVarying;
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m_components.clear();
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for (int i=0; i<m_nested->getComponentCount(); ++i)
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m_components.push_back(m_nested->getType(i));
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m_components.push_back(m_nested->getType(i) | extraFlags);
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m_components.push_back(EDeltaReflection | EFrontSide);
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m_usesRayDifferentials = m_nested->usesRayDifferentials()
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|| m_sigmaA->usesRayDifferentials();
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@ -206,9 +228,10 @@ public:
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if (R12 == 1 || R21 == 1) /* Total internal reflection */
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return Spectrum(0.0f);
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Float eta = m_extIOR / m_intIOR;
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Spectrum result = m_nested->eval(bRec2, measure)
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* ((1-R12) * (1-R21));
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* ((1-R12) * (1-R21) * eta * eta);
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Spectrum sigmaA = m_sigmaA->getValue(bRec.its) * m_thickness;
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if (!sigmaA.isZero())
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result *= (-sigmaA *
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@ -216,10 +239,12 @@ public:
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1/std::abs(Frame::cosTheta(bRec2.wo)))).exp();
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if (measure == ESolidAngle)
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result *= Frame::cosTheta(bRec2.wo);
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result *= Frame::cosTheta(bRec.wo)
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/ Frame::cosTheta(bRec2.wo);
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Float eta = m_extIOR / m_intIOR;
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result *= eta * eta;
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#ifdef COMPENSATE
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result *= m_compensation;
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#endif
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return result;
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}
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@ -250,9 +275,11 @@ public:
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if (R12 == 1 || R21 == 1) /* Total internal reflection */
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return 0.0f;
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Float pdf = m_nested->pdf(bRec2, measure)
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* Frame::cosTheta(bRec.wo)
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/ Frame::cosTheta(bRec2.wo);
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Float pdf = m_nested->pdf(bRec2, measure);
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if (measure == ESolidAngle)
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pdf *= Frame::cosTheta(bRec.wo)
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/ Frame::cosTheta(bRec2.wo);
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Float eta = m_extIOR / m_intIOR;
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pdf *= eta * eta;
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if (R21 == 1.0f) /* Total internal reflection */
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return Spectrum(0.0f);
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bool sampledSA = (BSDF::getMeasure(bRec.sampledType) == ESolidAngle);
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Float cosRatio = Frame::cosTheta(bRec.wo) / cosThetaWoPrime,
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commonTerms = (sampledSA ? cosRatio : 1.0f)* eta * eta;
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pdf *= (sampleSpecular ? (1 - R12) : 1.0f) * eta * eta *
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Frame::cosTheta(bRec.wo) / cosThetaWoPrime;
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pdf *= (sampleSpecular ? (1 - R12) : 1.0f) * commonTerms;
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result *= (1 - R12) * (1 - R21) * commonTerms;
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result *= (1 - R12) * (1 - R21) * cosThetaWoPrime * eta * eta;
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#ifdef COMPENSATE
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result *= m_compensation;
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#endif
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return result;
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}
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@ -358,11 +390,14 @@ public:
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}
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MTS_DECLARE_CLASS()
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private:
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protected:
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Float m_intIOR, m_extIOR;
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ref<Texture> m_sigmaA;
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ref<BSDF> m_nested;
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Float m_thickness;
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#ifdef COMPENSATE
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Float m_compensation;
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#endif
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};
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MTS_IMPLEMENT_CLASS_S(SmoothCoating, false, BSDF)
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@ -181,8 +181,9 @@ public:
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m_specularReflectance->usesRayDifferentials();
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m_components.clear();
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m_components.push_back(EDeltaReflection | EFrontSide);
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m_components.push_back(EDeltaReflection | EFrontSide
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| (m_specularReflectance->isConstant() ? 0 : ESpatiallyVarying));
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BSDF::configure();
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}
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@ -176,8 +176,10 @@ public:
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m_specularTransmittance, "specularTransmittance", 1.0f);
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m_components.clear();
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m_components.push_back(EDeltaReflection | EFrontSide | EBackSide);
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m_components.push_back(EDeltaTransmission | EFrontSide | EBackSide);
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m_components.push_back(EDeltaReflection | EFrontSide | EBackSide
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| (m_specularReflectance->isConstant() ? 0 : ESpatiallyVarying));
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m_components.push_back(EDeltaTransmission | EFrontSide | EBackSide
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| (m_specularTransmittance->isConstant() ? 0 : ESpatiallyVarying));
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m_usesRayDifferentials =
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m_specularReflectance->usesRayDifferentials() ||
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m_transmittance = ensureEnergyConservation(m_transmittance, "transmittance", 1.0f);
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m_components.clear();
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m_components.push_back(EDiffuseTransmission | EFrontSide | EBackSide);
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m_components.push_back(EDiffuseTransmission | EFrontSide | EBackSide
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| (m_transmittance->isConstant() ? 0 : ESpatiallyVarying));
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BSDF::configure();
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}
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@ -93,7 +93,8 @@ public:
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m_reflectance = ensureEnergyConservation(m_reflectance, "reflectance", 1.0f);
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m_components.clear();
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m_components.push_back(EDiffuseReflection | EFrontSide);
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m_components.push_back(EDiffuseReflection | EFrontSide
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| (m_reflectance->isConstant() ? 0 : ESpatiallyVarying));
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m_usesRayDifferentials = m_reflectance->usesRayDifferentials();
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BSDF::configure();
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@ -122,8 +122,10 @@ public:
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void configure() {
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m_components.clear();
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m_components.push_back(EGlossyReflection | EAnisotropic | EFrontSide);
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m_components.push_back(EDiffuseReflection | EFrontSide);
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m_components.push_back(EGlossyReflection | EFrontSide
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| EAnisotropic | ESpatiallyVarying);
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m_components.push_back(EDiffuseReflection | EFrontSide
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| ESpatiallyVarying);
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BSDF::configure();
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}
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void configure() {
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if (!m_nestedBSDF)
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Log(EError, "A child BSDF is required");
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unsigned int extraFlags = 0;
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if (!m_opacity->isConstant())
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extraFlags |= ESpatiallyVarying;
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m_components.clear();
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for (int i=0; i<m_nestedBSDF->getComponentCount(); ++i)
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m_components.push_back(m_nestedBSDF->getType(i));
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m_components.push_back(EDeltaTransmission | EFrontSide | EBackSide);
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m_components.push_back(m_nestedBSDF->getType(i) | extraFlags);
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m_components.push_back(EDeltaTransmission | EFrontSide
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| EBackSide | extraFlags);
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m_usesRayDifferentials = m_nestedBSDF->usesRayDifferentials();
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m_opacity = ensureEnergyConservation(m_opacity, "opacity", 1.0f);
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BSDF::configure();
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@ -28,8 +28,8 @@ MTS_NAMESPACE_BEGIN
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* \parameter{weights}{\String}{A comma-separated list of BSDF weights}
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* }
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* \renderings{
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* \rendering{An exemplary combination of BSDFs
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* (\lstref{mixture-example})}{bsdf_mixture_test}
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* \rendering{An admittedly not particularly realistic linear combination of
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* diffuse and specular BSDFs (\lstref{mixture-example})}{bsdf_mixture_test}
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* }
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*
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* This plugin implements a ``mixture'' material, which represents
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void configure() {
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m_components.clear();
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m_components.push_back(EGlossyReflection | EFrontSide);
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m_components.push_back(EDiffuseReflection | EFrontSide);
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m_components.push_back(EGlossyReflection | EFrontSide |
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((!m_specularReflectance->isConstant()
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|| !m_exponent->isConstant()) ? ESpatiallyVarying : 0));
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m_components.push_back(EDiffuseReflection | EFrontSide
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| (m_diffuseReflectance->isConstant() ? 0 : ESpatiallyVarying));
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/* Verify the input parameters and fix them if necessary */
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std::pair<Texture *, Texture *> result = ensureEnergyConservation(
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}
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Spectrum sample(BSDFQueryRecord &bRec, const Point2 &sample) const {
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Float pdf;
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Float pdf = 0;
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Spectrum result = Phong::sample(bRec, pdf, sample);
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if (result.isZero())
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@ -103,8 +103,10 @@ public:
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m_diffuseReflectance->usesRayDifferentials();
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m_components.clear();
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m_components.push_back(EDeltaReflection | EFrontSide);
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m_components.push_back(EDiffuseReflection | EFrontSide);
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m_components.push_back(EDeltaReflection | EFrontSide
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| (m_specularReflectance->isConstant() ? 0 : ESpatiallyVarying));
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m_components.push_back(EDiffuseReflection | EFrontSide
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| (m_diffuseReflectance->isConstant() ? 0 : ESpatiallyVarying));
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BSDF::configure();
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}
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@ -205,10 +205,12 @@ public:
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"anisotropic Ashikhmin-Shirley microfacet distribution "
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"(named \"as\")");
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}
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if (!m_alphaU->isConstant() || !m_alphaV->isConstant() ||
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!m_specularReflectance->isConstant())
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extraFlags |= ESpatiallyVarying;
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m_components.clear();
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m_components.push_back(
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EGlossyReflection | EFrontSide | extraFlags);
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m_components.push_back(EGlossyReflection | EFrontSide | extraFlags);
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/* Verify the input parameters and fix them if necessary */
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m_specularReflectance = ensureEnergyConservation(
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@ -227,11 +227,16 @@ public:
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"(named \"as\")");
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}
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if (!m_alphaU->isConstant() || !m_alphaV->isConstant())
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extraFlags |= ESpatiallyVarying;
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m_components.clear();
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m_components.push_back(
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EGlossyReflection | EFrontSide | EBackSide | ECanUseSampler | extraFlags);
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m_components.push_back(
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EGlossyTransmission | EFrontSide | EBackSide | ECanUseSampler | extraFlags);
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m_components.push_back(EGlossyReflection | EFrontSide
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| EBackSide | ECanUseSampler | extraFlags
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| (m_specularReflectance->isConstant() ? 0 : ESpatiallyVarying));
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m_components.push_back(EGlossyTransmission | EFrontSide
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| EBackSide | ECanUseSampler | extraFlags
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| (m_specularTransmittance->isConstant() ? 0 : ESpatiallyVarying));
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/* Verify the input parameters and fix them if necessary */
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m_specularReflectance = ensureEnergyConservation(
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@ -107,9 +107,12 @@ public:
|
|||
void configure() {
|
||||
/* Verify the input parameter and fix them if necessary */
|
||||
m_reflectance = ensureEnergyConservation(m_reflectance, "reflectance", 1.0f);
|
||||
|
||||
|
||||
m_components.clear();
|
||||
m_components.push_back(EGlossyReflection | EFrontSide);
|
||||
m_components.push_back(EGlossyReflection | EFrontSide
|
||||
| ((!m_reflectance->isConstant() || !m_alpha->isConstant())
|
||||
? ESpatiallyVarying : 0));
|
||||
|
||||
m_usesRayDifferentials = m_reflectance->usesRayDifferentials() ||
|
||||
m_alpha->usesRayDifferentials();
|
||||
|
||||
|
|
|
@ -176,8 +176,11 @@ public:
|
|||
|
||||
void configure() {
|
||||
m_components.clear();
|
||||
m_components.push_back(EGlossyReflection | EFrontSide);
|
||||
m_components.push_back(EDiffuseReflection | EFrontSide);
|
||||
|
||||
m_components.push_back(EGlossyReflection | EFrontSide
|
||||
| (m_specularReflectance->isConstant() ? 0 : ESpatiallyVarying));
|
||||
m_components.push_back(EDiffuseReflection | EFrontSide
|
||||
| (m_diffuseReflectance->isConstant() ? 0 : ESpatiallyVarying));
|
||||
|
||||
/* Verify the input parameters and fix them if necessary */
|
||||
m_specularReflectance = ensureEnergyConservation(
|
||||
|
@ -357,7 +360,7 @@ public:
|
|||
}
|
||||
|
||||
Spectrum sample(BSDFQueryRecord &bRec, const Point2 &sample) const {
|
||||
Float pdf;
|
||||
Float pdf = 0;
|
||||
Spectrum result = RoughPlastic::sample(bRec, pdf, sample);
|
||||
|
||||
if (result.isZero())
|
||||
|
|
|
@ -140,8 +140,11 @@ public:
|
|||
extraFlags |= EAnisotropic;
|
||||
|
||||
m_components.clear();
|
||||
m_components.push_back(EGlossyReflection | EFrontSide | extraFlags);
|
||||
m_components.push_back(EDiffuseReflection | EFrontSide | extraFlags);
|
||||
m_components.push_back(EGlossyReflection | EFrontSide | extraFlags
|
||||
| ((!m_specularReflectance->isConstant() || !m_alphaU->isConstant()
|
||||
|| !m_alphaV->isConstant()) ? ESpatiallyVarying : 0));
|
||||
m_components.push_back(EDiffuseReflection | EFrontSide | extraFlags
|
||||
| (m_diffuseReflectance->isConstant() ? 0 : ESpatiallyVarying));
|
||||
|
||||
/* Verify the input parameters and fix them if necessary */
|
||||
std::pair<Texture *, Texture *> result = ensureEnergyConservation(
|
||||
|
|
|
@ -31,7 +31,7 @@ Texture::Texture(Stream *stream, InstanceManager *manager)
|
|||
Vector3i Texture::getResolution() const {
|
||||
return Vector3i(0);
|
||||
}
|
||||
|
||||
|
||||
Texture::~Texture() {
|
||||
}
|
||||
|
||||
|
|
|
@ -256,6 +256,10 @@ public:
|
|||
return m_maximum;
|
||||
}
|
||||
|
||||
bool isConstant() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool usesRayDifferentials() const {
|
||||
return true;
|
||||
}
|
||||
|
@ -353,7 +357,7 @@ public:
|
|||
void unbind() const {
|
||||
m_gpuTexture->unbind();
|
||||
}
|
||||
|
||||
|
||||
MTS_DECLARE_CLASS()
|
||||
private:
|
||||
ref<GPUTexture> m_gpuTexture;
|
||||
|
|
|
@ -71,6 +71,10 @@ public:
|
|||
return m_brightColor;
|
||||
}
|
||||
|
||||
bool isConstant() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string toString() const {
|
||||
return "Checkerboard[]";
|
||||
}
|
||||
|
@ -128,7 +132,7 @@ public:
|
|||
program->setParameter(parameterIDs[2], m_uvOffset);
|
||||
program->setParameter(parameterIDs[3], m_uvScale);
|
||||
}
|
||||
|
||||
|
||||
MTS_DECLARE_CLASS()
|
||||
private:
|
||||
Spectrum m_brightColor;
|
||||
|
|
|
@ -79,6 +79,10 @@ public:
|
|||
Spectrum getAverage() const {
|
||||
return m_brightColor; // that's not quite right
|
||||
}
|
||||
|
||||
bool isConstant() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string toString() const {
|
||||
return "GridTexture[]";
|
||||
|
|
|
@ -68,6 +68,10 @@ public:
|
|||
return m_nested->getMaximum() * m_scale;
|
||||
}
|
||||
|
||||
bool isConstant() const {
|
||||
return m_nested->isConstant();
|
||||
}
|
||||
|
||||
std::string toString() const {
|
||||
std::ostringstream oss;
|
||||
oss << "ScalingTexture[" << endl
|
||||
|
|
|
@ -54,6 +54,10 @@ public:
|
|||
return Spectrum(1.0f);
|
||||
}
|
||||
|
||||
bool isConstant() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string toString() const {
|
||||
return "VertexColors[]";
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue