42ce9799f6typo
Wenzel Jakob
2011-07-19 18:53:15 +0200
dbfca082b3added box-muller sampling; applied Marios' HK serialization bugfix
Wenzel Jakob
2011-07-19 18:47:55 +0200
901bbc2bfemerge with the main branch
Wenzel Jakob
2011-07-19 06:37:15 +0200
f903c8e05dimporter bugfixes
Wenzel Jakob
2011-07-19 06:36:27 +0200
2199cbf257OSX/Qt linker bugfix
Wenzel Jakob
2011-07-19 06:02:19 +0200
f7f10c0000bugfixes to the importer
Wenzel Jakob
2011-07-19 04:49:35 +0200
8b9776c4acadded a newline to a documentation listing
Wenzel Jakob
2011-07-18 14:47:46 +0200
a17fed6f5bdocumentation updates for the HK model
Wenzel Jakob
2011-07-18 14:46:24 +0200
41a3e0c841committed tests for the HK model
Wenzel Jakob
2011-07-18 14:25:07 +0200
bf94a4869eupdated the build system to support a dynamic 'dist' directory
Wenzel Jakob
2011-07-18 14:20:02 +0200
317e661612Added an implementation of the Hanrahan-Krueger model (courtesy of Tom Kazimiers and Marios Papas)
Wenzel Jakob
2011-07-18 02:39:24 +0200
5e63c7233dminor improvement to the XSLT stylesheet
Wenzel Jakob
2011-07-17 20:49:38 +0200
c6b33a76abfixed a handedness reversal in conjunction with the interactive 'reveal' feature
Wenzel Jakob
2011-07-17 17:31:21 +0200
0230c6fbe7switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model
Wenzel Jakob
2011-07-17 17:18:58 +0200
fad581de2fBSDFQueryRecord: it is now assumed that a sampler is always there
Wenzel Jakob
2011-07-17 16:45:26 +0200
334002cc46minor improvements to the pre-0.3.0 upgrade stylesheet
Wenzel Jakob
2011-07-17 15:52:51 +0200
a5d3024a39various cleanups
Wenzel Jakob
2011-07-17 15:20:55 +0200
06c250f0fcwin32 build fixes
Wenzel Jakob
2011-07-16 16:32:09 -0700
983fff0fccwin32 compilation fix
Wenzel Jakob
2011-07-16 16:12:14 -0700
d04439176dthe materials branch has stabilized and is now merged into the main branch
Wenzel Jakob
2011-07-17 00:30:55 +0200
ef2c813b10Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba. Some of the documentation was improved, and there are now example bump map renderings.
Wenzel Jakob
2011-07-17 00:28:28 +0200
17eb2166f0documentation updates, fixed for many typos, fixed the bump map model
Wenzel Jakob
2011-07-15 18:37:48 +0200
b5a6b7cbd8a nicer <lookAt> command
Wenzel Jakob
2011-07-15 10:49:44 +0200
54cb9b6fcdmerge
Wenzel Jakob
2011-07-15 10:16:15 +0200
5f27a96432Patch by Tom Kazimiers: automatically cancel photon gathering if few or no photons are being generated
Wenzel Jakob
2011-07-15 10:15:57 +0200
d7f913de38minor bugfixes
Wenzel Jakob
2011-07-15 10:11:29 +0200
f1ae7722ddadded a plugin reference
Wenzel Jakob
2011-07-15 00:34:28 +0200
2d5fef282ffixed a material test rendering with an incorrect color cast
Wenzel Jakob
2011-07-14 16:29:24 +0200
b5e5e6abf7win32 build fixes
Wenzel Jakob
2011-07-14 16:27:38 +0200
e1682900f1fixed a URL in the acknowledgment dialog
Wenzel Jakob
2011-07-14 15:58:44 +0200
add374feb8added acknowledgments for the IOR data and the cubature library
Wenzel Jakob
2011-07-14 10:47:10 +0200
2e2acc153ebetter importance sampling for the coating model, added documentation
Wenzel Jakob
2011-07-13 19:47:57 +0200
ce9ad8515dBSDFs now flag spatially varying components
Wenzel Jakob
2011-07-13 17:40:26 +0200
a92aa6b29agot the coating to work; more documentation
Wenzel Jakob
2011-07-13 05:15:10 +0200
42b92dac8fvarious cleanups, started working on the smooth dielectric coating
Wenzel Jakob
2011-07-13 01:56:00 +0200
aa1a9a1881back-ported the irawan&marschner model
Wenzel Jakob
2011-07-12 23:16:27 +0200
77ebb4b9acfinished the Ward backport
Wenzel Jakob
2011-07-12 18:36:20 +0200
8d768908f8initial backport of the Ward model
Wenzel Jakob
2011-07-12 13:54:05 +0200
d4818ae43dback-ported the phong model
Wenzel Jakob
2011-07-12 11:53:36 +0200
a56ed4aa48a few bugs fixed, re-integrated twosided
Wenzel Jakob
2011-07-12 03:01:09 +0200
60e0252af3a few bugfixed, re-integrated twosided
Wenzel Jakob
2011-07-12 02:57:49 +0200
4871d6793avarious shader-related improvements
Wenzel Jakob
2011-07-12 01:24:58 +0200
6013021a56cleanups
Wenzel Jakob
2011-07-11 23:04:31 +0200
d50954b20eroughplastic cleanup, part 1
Wenzel Jakob
2011-07-11 22:46:05 +0200
bf9dc03fd8fancy roughplastic sampling strategy, just before cleanup
Wenzel Jakob
2011-07-11 22:36:10 +0200
0803cba093added MicrofacetDistribution::computeTransmissionProbability
Wenzel Jakob
2011-07-11 16:38:46 +0200
1debcf3c0bpartially working implementation of the rough diffuse model, added a class for representing cubic splines
Wenzel Jakob
2011-07-11 14:17:40 +0200
873fe06277finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
Wenzel Jakob
2011-07-11 01:34:17 +0200
ac3935fa17removed a few old newpage commands from the documentation
Wenzel Jakob
2011-07-08 22:56:45 +0200
f695c827e5turned the scaling texture into a separate plugin
Wenzel Jakob
2011-07-08 17:14:22 +0200
1fe405ec23OSX build fixes
Wenzel Jakob
2011-07-08 16:17:11 +0200
f412727cd6documentation for the Oren-Nayar model
Wenzel Jakob
2011-07-08 14:36:16 +0200
5a714c3bc6spot light bugfix from Milos
Wenzel Jakob
2011-07-08 04:10:26 +0200
2b140885e8documentation updates, added a smooth plastic material
Wenzel Jakob
2011-07-08 04:04:52 +0200
4b95e7ba64added a smooth conductor shader
Wenzel Jakob
2011-07-08 02:16:06 +0200
112d86c0a0GLSL implementation of the rough conductor shader
Wenzel Jakob
2011-07-08 01:59:49 +0200
d2f1d31aebcleanups, yet another bugfix for the A-S model
Wenzel Jakob
2011-07-08 00:36:02 +0200
37770752cacleanups
Wenzel Jakob
2011-07-07 23:06:43 +0200
ff62ccea31fixed the Phong & Ashikhmin-Shirley shadowing-masking term
Wenzel Jakob
2011-07-07 21:57:35 +0200
de4fe46affcleanups
Wenzel Jakob
2011-07-07 21:34:39 +0200
e22b47cc4aextended the chi2-tester with some extra checks for BSDF::pdf() and BSDF::eval()
Wenzel Jakob
2011-07-07 19:34:40 +0200
dacb6f96b6cleanups
Wenzel Jakob
2011-07-07 18:50:43 +0200
736a8e6866improved interface for ensuring energy conservation
Wenzel Jakob
2011-07-07 17:49:21 +0200
8dbb6327f4fixed the A-S implementation
Wenzel Jakob
2011-07-07 14:36:22 +0200
ac63fa896badded the ashikhmin-shirley microfacet distribution
Wenzel Jakob
2011-07-07 05:39:55 +0200
84146f8168support for anisotropic microfacet distributions
Wenzel Jakob
2011-07-07 03:29:44 +0200
a13583db34done with the smooth conductor, started working on the rough dielectric
Wenzel Jakob
2011-07-07 03:07:32 +0200
bd4301bd1eremoved the 'schema' directory, added IOR data from luxpop
Wenzel Jakob
2011-07-06 23:40:13 +0200
5c8201d764further spectrum-related cleanups
Wenzel Jakob
2011-07-06 17:52:02 +0200
c552a79902did a pass over the spectral rendering support; ported some RGB->Spectrum conversion code from PBRT
Wenzel Jakob
2011-07-06 12:50:38 +0200
1dc0193f68spectral rendering improvements, added back further documentation chapters
Wenzel Jakob
2011-07-05 18:50:17 +0200
4a6d69df32documentation updates, the chi-square test now also handles delta components, addes support for loading interpolated color spectra from disk
Wenzel Jakob
2011-07-05 13:24:22 +0200
54fb516737improvements to the dielectric material
Wenzel Jakob
2011-07-04 23:39:44 +0200
626794b94amajor redesign of the BSDF API
Wenzel Jakob
2011-07-04 20:13:36 +0200
c4eaf13ec8got rid of exrtexture, renamed ldrtexture to bitmap and extended it to handle EXRs.
Wenzel Jakob
2011-07-03 17:10:12 +0200
27da91c157fixed a typo
Wenzel Jakob
2011-07-03 03:31:42 +0200
38a908306edocumentation cleanups
Wenzel Jakob
2011-07-03 03:31:16 +0200
b09c6a7f6fadded support for the improved sampling routines in a few more places
Wenzel Jakob
2011-07-03 03:03:43 +0200
5bcd47fba4use the improved sampling routines
Wenzel Jakob
2011-07-03 03:02:22 +0200
1cef7172cddocumentation updates
Wenzel Jakob
2011-07-03 02:56:24 +0200
5cc7e40df2started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation
Wenzel Jakob
2011-07-03 02:46:09 +0200
8fec5a4d87updates to the documentation
Wenzel Jakob
2011-07-02 17:03:57 +0200
7c5f924fadsignificant rehaul of the dielectric.cpp implementation. Fixed some OpenGL errors on MacOS X
Wenzel Jakob
2011-07-01 18:54:46 +0200
cb3dcdb377exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now)
Wenzel Jakob
2011-07-01 11:35:49 +0200
06cc8005f0rough glass generalization; bugfixes
Wenzel Jakob
2011-07-01 01:48:33 +0200
677ef502ddfully texturable transmittance, reflectance, and roughness in the rough glass model
Wenzel Jakob
2011-06-28 11:09:13 +0200
7f8e92becdfurther work on the documentation
Wenzel Jakob
2011-06-26 03:29:50 +0200