Commit Graph

  • 73f51c1c9f sky luminaire improvements Wenzel Jakob 2011-07-27 03:40:13 +0200
  • eae8cc74f7 fixed boost::filesystem v3 port, further tweaks on the sunsky model Wenzel Jakob 2011-07-26 23:44:53 +0200
  • 628dddbe91 merge Wenzel Jakob 2011-07-26 21:06:01 +0200
  • 1141eb87e3 port to boost::fileystem v3, some adjustments to the sky luminaire Wenzel Jakob 2011-07-26 21:05:43 +0200
  • cd4c6165c8 double precision compilation fix Wenzel Jakob 2011-07-22 23:54:01 +0200
  • 0175931ed3 bugfixes to the coating material Wenzel Jakob 2011-07-22 18:43:11 +0200
  • 1adfc11099 documentation updates, bugfixes to coating.cpp and mask.cpp Wenzel Jakob 2011-07-22 16:08:58 +0200
  • b657152081 cleanup of the medium & dipole data input interface Wenzel Jakob 2011-07-22 01:30:14 +0200
  • 4ed86ec392 fixed a stupid bug that could mess up medium rendering with analytic shapes Wenzel Jakob 2011-07-21 19:10:37 +0200
  • 33a6fd58c0 sky luminaire by Tom Kazimiers, composite light sources, rayleigh scattering in media Wenzel Jakob 2011-07-21 17:42:44 +0200
  • a4acf8b379 two-sided coating Wenzel Jakob 2011-07-20 00:39:29 +0200
  • c84be3969a switched order of initialization accordingly Wenzel Jakob 2011-07-19 20:04:09 +0200
  • 1b7b8a6d74 nice modulo function, rearranged BSDF interface Wenzel Jakob 2011-07-19 20:01:48 +0200
  • 42ce9799f6 typo Wenzel Jakob 2011-07-19 18:53:15 +0200
  • dbfca082b3 added box-muller sampling; applied Marios' HK serialization bugfix Wenzel Jakob 2011-07-19 18:47:55 +0200
  • 901bbc2bfe merge with the main branch Wenzel Jakob 2011-07-19 06:37:15 +0200
  • f903c8e05d importer bugfixes Wenzel Jakob 2011-07-19 06:36:27 +0200
  • 2199cbf257 OSX/Qt linker bugfix Wenzel Jakob 2011-07-19 06:02:19 +0200
  • f7f10c0000 bugfixes to the importer Wenzel Jakob 2011-07-19 04:49:35 +0200
  • 8b9776c4ac added a newline to a documentation listing Wenzel Jakob 2011-07-18 14:47:46 +0200
  • a17fed6f5b documentation updates for the HK model Wenzel Jakob 2011-07-18 14:46:24 +0200
  • 41a3e0c841 committed tests for the HK model Wenzel Jakob 2011-07-18 14:25:07 +0200
  • bf94a4869e updated the build system to support a dynamic 'dist' directory Wenzel Jakob 2011-07-18 14:20:02 +0200
  • 317e661612 Added an implementation of the Hanrahan-Krueger model (courtesy of Tom Kazimiers and Marios Papas) Wenzel Jakob 2011-07-18 02:39:24 +0200
  • 5e63c7233d minor improvement to the XSLT stylesheet Wenzel Jakob 2011-07-17 20:49:38 +0200
  • c6b33a76ab fixed a handedness reversal in conjunction with the interactive 'reveal' feature Wenzel Jakob 2011-07-17 17:31:21 +0200
  • 0230c6fbe7 switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model Wenzel Jakob 2011-07-17 17:18:58 +0200
  • fad581de2f BSDFQueryRecord: it is now assumed that a sampler is always there Wenzel Jakob 2011-07-17 16:45:26 +0200
  • 334002cc46 minor improvements to the pre-0.3.0 upgrade stylesheet Wenzel Jakob 2011-07-17 15:52:51 +0200
  • a5d3024a39 various cleanups Wenzel Jakob 2011-07-17 15:20:55 +0200
  • 06c250f0fc win32 build fixes Wenzel Jakob 2011-07-16 16:32:09 -0700
  • 983fff0fcc win32 compilation fix Wenzel Jakob 2011-07-16 16:12:14 -0700
  • d04439176d the materials branch has stabilized and is now merged into the main branch Wenzel Jakob 2011-07-17 00:30:55 +0200
  • ef2c813b10 Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba. Some of the documentation was improved, and there are now example bump map renderings. Wenzel Jakob 2011-07-17 00:28:28 +0200
  • 17eb2166f0 documentation updates, fixed for many typos, fixed the bump map model Wenzel Jakob 2011-07-15 18:37:48 +0200
  • b5a6b7cbd8 a nicer <lookAt> command Wenzel Jakob 2011-07-15 10:49:44 +0200
  • 54cb9b6fcd merge Wenzel Jakob 2011-07-15 10:16:15 +0200
  • 5f27a96432 Patch by Tom Kazimiers: automatically cancel photon gathering if few or no photons are being generated Wenzel Jakob 2011-07-15 10:15:57 +0200
  • d7f913de38 minor bugfixes Wenzel Jakob 2011-07-15 10:11:29 +0200
  • f1ae7722dd added a plugin reference Wenzel Jakob 2011-07-15 00:34:28 +0200
  • 2d5fef282f fixed a material test rendering with an incorrect color cast Wenzel Jakob 2011-07-14 16:29:24 +0200
  • b5e5e6abf7 win32 build fixes Wenzel Jakob 2011-07-14 16:27:38 +0200
  • e1682900f1 fixed a URL in the acknowledgment dialog Wenzel Jakob 2011-07-14 15:58:44 +0200
  • add374feb8 added acknowledgments for the IOR data and the cubature library Wenzel Jakob 2011-07-14 10:47:10 +0200
  • 2e2acc153e better importance sampling for the coating model, added documentation Wenzel Jakob 2011-07-13 19:47:57 +0200
  • ce9ad8515d BSDFs now flag spatially varying components Wenzel Jakob 2011-07-13 17:40:26 +0200
  • a92aa6b29a got the coating to work; more documentation Wenzel Jakob 2011-07-13 05:15:10 +0200
  • 42b92dac8f various cleanups, started working on the smooth dielectric coating Wenzel Jakob 2011-07-13 01:56:00 +0200
  • aa1a9a1881 back-ported the irawan&marschner model Wenzel Jakob 2011-07-12 23:16:27 +0200
  • 77ebb4b9ac finished the Ward backport Wenzel Jakob 2011-07-12 18:36:20 +0200
  • 8d768908f8 initial backport of the Ward model Wenzel Jakob 2011-07-12 13:54:05 +0200
  • d4818ae43d back-ported the phong model Wenzel Jakob 2011-07-12 11:53:36 +0200
  • a56ed4aa48 a few bugs fixed, re-integrated twosided Wenzel Jakob 2011-07-12 03:01:09 +0200
  • 60e0252af3 a few bugfixed, re-integrated twosided Wenzel Jakob 2011-07-12 02:57:49 +0200
  • 4871d6793a various shader-related improvements Wenzel Jakob 2011-07-12 01:24:58 +0200
  • 6013021a56 cleanups Wenzel Jakob 2011-07-11 23:04:31 +0200
  • d50954b20e roughplastic cleanup, part 1 Wenzel Jakob 2011-07-11 22:46:05 +0200
  • bf9dc03fd8 fancy roughplastic sampling strategy, just before cleanup Wenzel Jakob 2011-07-11 22:36:10 +0200
  • 0803cba093 added MicrofacetDistribution::computeTransmissionProbability Wenzel Jakob 2011-07-11 16:38:46 +0200
  • 1debcf3c0b partially working implementation of the rough diffuse model, added a class for representing cubic splines Wenzel Jakob 2011-07-11 14:17:40 +0200
  • 873fe06277 finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt Wenzel Jakob 2011-07-11 01:34:17 +0200
  • ac3935fa17 removed a few old newpage commands from the documentation Wenzel Jakob 2011-07-08 22:56:45 +0200
  • f695c827e5 turned the scaling texture into a separate plugin Wenzel Jakob 2011-07-08 17:14:22 +0200
  • 1fe405ec23 OSX build fixes Wenzel Jakob 2011-07-08 16:17:11 +0200
  • f412727cd6 documentation for the Oren-Nayar model Wenzel Jakob 2011-07-08 14:36:16 +0200
  • 5a714c3bc6 spot light bugfix from Milos Wenzel Jakob 2011-07-08 04:10:26 +0200
  • 2b140885e8 documentation updates, added a smooth plastic material Wenzel Jakob 2011-07-08 04:04:52 +0200
  • 4b95e7ba64 added a smooth conductor shader Wenzel Jakob 2011-07-08 02:16:06 +0200
  • 112d86c0a0 GLSL implementation of the rough conductor shader Wenzel Jakob 2011-07-08 01:59:49 +0200
  • d2f1d31aeb cleanups, yet another bugfix for the A-S model Wenzel Jakob 2011-07-08 00:36:02 +0200
  • 37770752ca cleanups Wenzel Jakob 2011-07-07 23:06:43 +0200
  • ff62ccea31 fixed the Phong & Ashikhmin-Shirley shadowing-masking term Wenzel Jakob 2011-07-07 21:57:35 +0200
  • de4fe46aff cleanups Wenzel Jakob 2011-07-07 21:34:39 +0200
  • e22b47cc4a extended the chi2-tester with some extra checks for BSDF::pdf() and BSDF::eval() Wenzel Jakob 2011-07-07 19:34:40 +0200
  • dacb6f96b6 cleanups Wenzel Jakob 2011-07-07 18:50:43 +0200
  • 736a8e6866 improved interface for ensuring energy conservation Wenzel Jakob 2011-07-07 17:49:21 +0200
  • 8dbb6327f4 fixed the A-S implementation Wenzel Jakob 2011-07-07 14:36:22 +0200
  • ac63fa896b added the ashikhmin-shirley microfacet distribution Wenzel Jakob 2011-07-07 05:39:55 +0200
  • 84146f8168 support for anisotropic microfacet distributions Wenzel Jakob 2011-07-07 03:29:44 +0200
  • a13583db34 done with the smooth conductor, started working on the rough dielectric Wenzel Jakob 2011-07-07 03:07:32 +0200
  • bd4301bd1e removed the 'schema' directory, added IOR data from luxpop Wenzel Jakob 2011-07-06 23:40:13 +0200
  • 5c8201d764 further spectrum-related cleanups Wenzel Jakob 2011-07-06 17:52:02 +0200
  • c552a79902 did a pass over the spectral rendering support; ported some RGB->Spectrum conversion code from PBRT Wenzel Jakob 2011-07-06 12:50:38 +0200
  • 1dc0193f68 spectral rendering improvements, added back further documentation chapters Wenzel Jakob 2011-07-05 18:50:17 +0200
  • 4a6d69df32 documentation updates, the chi-square test now also handles delta components, addes support for loading interpolated color spectra from disk Wenzel Jakob 2011-07-05 13:24:22 +0200
  • 54fb516737 improvements to the dielectric material Wenzel Jakob 2011-07-04 23:39:44 +0200
  • 626794b94a major redesign of the BSDF API Wenzel Jakob 2011-07-04 20:13:36 +0200
  • c4eaf13ec8 got rid of exrtexture, renamed ldrtexture to bitmap and extended it to handle EXRs. Wenzel Jakob 2011-07-03 17:10:12 +0200
  • 27da91c157 fixed a typo Wenzel Jakob 2011-07-03 03:31:42 +0200
  • 38a908306e documentation cleanups Wenzel Jakob 2011-07-03 03:31:16 +0200
  • b09c6a7f6f added support for the improved sampling routines in a few more places Wenzel Jakob 2011-07-03 03:03:43 +0200
  • 5bcd47fba4 use the improved sampling routines Wenzel Jakob 2011-07-03 03:02:22 +0200
  • 1cef7172cd documentation updates Wenzel Jakob 2011-07-03 02:56:24 +0200
  • 5cc7e40df2 started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation Wenzel Jakob 2011-07-03 02:46:09 +0200
  • 8fec5a4d87 updates to the documentation Wenzel Jakob 2011-07-02 17:03:57 +0200
  • 7c5f924fad significant rehaul of the dielectric.cpp implementation. Fixed some OpenGL errors on MacOS X Wenzel Jakob 2011-07-01 18:54:46 +0200
  • cb3dcdb377 exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now) Wenzel Jakob 2011-07-01 11:35:49 +0200
  • 06cc8005f0 rough glass generalization; bugfixes Wenzel Jakob 2011-07-01 01:48:33 +0200
  • 677ef502dd fully texturable transmittance, reflectance, and roughness in the rough glass model Wenzel Jakob 2011-06-28 11:09:13 +0200
  • 7f8e92becd further work on the documentation Wenzel Jakob 2011-06-26 03:29:50 +0200