Commit Graph

53 Commits (master)

Author SHA1 Message Date
Wenzel Jakob 641f0a96dd chi-square test fixes 2014-07-01 12:21:23 +02:00
Wenzel Jakob d83a7bae52 MLT documentation improvements 2012-09-30 00:34:29 -04:00
Wenzel Jakob 35da602d4e The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week. 2012-09-27 12:43:51 -04:00
Wenzel Jakob 538dd6f89f added precomputed data and code to efficiently evaluate the rough transmittance through a microfacet surface 2011-09-17 01:46:19 -04:00
Wenzel Jakob cda2bc02b9 plastic material updates 2011-09-07 17:01:29 -04:00
Wenzel Jakob d0391dff8b rough coating documentation 2011-08-22 02:33:35 -04:00
Wenzel Jakob 1a5d962c4f approximate GLSL shader for the rough coating 2011-08-22 01:26:52 -04:00
Wenzel Jakob 9401714298 added a HK GLSL shader 2011-08-06 23:31:45 -04:00
Wenzel Jakob 0f9b046141 getting there.. 2011-08-06 22:42:05 -04:00
Wenzel Jakob affa3a2cb9 ported all of the BRDF/BSDF models, some bugs remain 2011-08-06 21:52:39 -04:00
Wenzel Jakob 4d01f32749 HK and coating bugfixes 2011-07-28 14:25:03 +02:00
Wenzel Jakob 0175931ed3 bugfixes to the coating material 2011-07-22 18:43:11 +02:00
Wenzel Jakob 1adfc11099 documentation updates, bugfixes to coating.cpp and mask.cpp 2011-07-22 16:08:58 +02:00
Wenzel Jakob 33a6fd58c0 sky luminaire by Tom Kazimiers, composite light sources, rayleigh scattering in media 2011-07-21 17:42:44 +02:00
Wenzel Jakob a4acf8b379 two-sided coating 2011-07-20 00:39:29 +02:00
Wenzel Jakob 41a3e0c841 committed tests for the HK model 2011-07-18 14:25:07 +02:00
Wenzel Jakob 317e661612 Added an implementation of the Hanrahan-Krueger model (courtesy of Tom Kazimiers and Marios Papas) 2011-07-18 02:39:24 +02:00
Wenzel Jakob b5e5e6abf7 win32 build fixes 2011-07-14 16:27:38 +02:00
Wenzel Jakob ce9ad8515d BSDFs now flag spatially varying components 2011-07-13 17:40:26 +02:00
Wenzel Jakob a92aa6b29a got the coating to work; more documentation 2011-07-13 05:15:10 +02:00
Wenzel Jakob 42b92dac8f various cleanups, started working on the smooth dielectric coating 2011-07-13 01:56:00 +02:00
Wenzel Jakob aa1a9a1881 back-ported the irawan&marschner model 2011-07-12 23:16:27 +02:00
Wenzel Jakob 77ebb4b9ac finished the Ward backport 2011-07-12 18:36:20 +02:00
Wenzel Jakob d4818ae43d back-ported the phong model 2011-07-12 11:53:36 +02:00
Wenzel Jakob 60e0252af3 a few bugfixed, re-integrated twosided 2011-07-12 02:57:49 +02:00
Wenzel Jakob 4871d6793a various shader-related improvements 2011-07-12 01:24:58 +02:00
Wenzel Jakob bf9dc03fd8 fancy roughplastic sampling strategy, just before cleanup 2011-07-11 22:36:10 +02:00
Wenzel Jakob 1debcf3c0b partially working implementation of the rough diffuse model, added a class for representing cubic splines 2011-07-11 14:17:40 +02:00
Wenzel Jakob 873fe06277 finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt 2011-07-11 01:34:17 +02:00
Wenzel Jakob f412727cd6 documentation for the Oren-Nayar model 2011-07-08 14:36:16 +02:00
Wenzel Jakob 2b140885e8 documentation updates, added a smooth plastic material 2011-07-08 04:04:52 +02:00
Wenzel Jakob 37770752ca cleanups 2011-07-07 23:06:43 +02:00
Wenzel Jakob de4fe46aff cleanups 2011-07-07 21:34:39 +02:00
Wenzel Jakob e22b47cc4a extended the chi2-tester with some extra checks for BSDF::pdf() and BSDF::eval() 2011-07-07 19:34:40 +02:00
Wenzel Jakob 736a8e6866 improved interface for ensuring energy conservation 2011-07-07 17:49:21 +02:00
Wenzel Jakob 8dbb6327f4 fixed the A-S implementation 2011-07-07 14:36:22 +02:00
Wenzel Jakob ac63fa896b added the ashikhmin-shirley microfacet distribution 2011-07-07 05:39:55 +02:00
Wenzel Jakob a13583db34 done with the smooth conductor, started working on the rough dielectric 2011-07-07 03:07:32 +02:00
Wenzel Jakob 54fb516737 improvements to the dielectric material 2011-07-04 23:39:44 +02:00
Wenzel Jakob 626794b94a major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
Wenzel Jakob cb3dcdb377 exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now) 2011-07-01 11:35:49 +02:00
Wenzel Jakob 06cc8005f0 rough glass generalization; bugfixes 2011-07-01 01:48:33 +02:00
Wenzel Jakob 58d7c18644 better handling of scenes that don't contain any objects 2011-06-25 00:48:12 +02:00
Wenzel Jakob d40de22c32 chi-square test cleanups 2011-06-25 00:33:30 +02:00
Wenzel Jakob 071b7379c1 fixed the composite material 2011-06-25 00:24:41 +02:00
Wenzel Jakob ff6282b0c7 removed some builtin assumptions from the rough glass model (normal doesn't have to point into the less dense medium anymore) 2011-06-24 01:29:52 +02:00
Wenzel Jakob 714a2fcf71 Extended the ward model with the Ward-Duer and energy balancing variants 2011-06-24 00:15:36 +02:00
Wenzel Jakob 35d68c19ba fixed the rough glass model sampling code 2011-06-23 23:04:21 +02:00
Wenzel Jakob 9d9a6dd5e4 Contribution from Marios: multiple distributions for roughglass.cpp; improved chi-square test 2011-06-23 17:37:31 +02:00
Wenzel Jakob c36b76253a tiny adjustments 2011-06-23 14:57:00 +02:00