Wenzel Jakob
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641f0a96dd
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chi-square test fixes
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2014-07-01 12:21:23 +02:00 |
Wenzel Jakob
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d83a7bae52
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MLT documentation improvements
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2012-09-30 00:34:29 -04:00 |
Wenzel Jakob
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35da602d4e
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The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week.
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2012-09-27 12:43:51 -04:00 |
Wenzel Jakob
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538dd6f89f
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added precomputed data and code to efficiently evaluate the rough transmittance through a microfacet surface
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2011-09-17 01:46:19 -04:00 |
Wenzel Jakob
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cda2bc02b9
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plastic material updates
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2011-09-07 17:01:29 -04:00 |
Wenzel Jakob
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d0391dff8b
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rough coating documentation
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2011-08-22 02:33:35 -04:00 |
Wenzel Jakob
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1a5d962c4f
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approximate GLSL shader for the rough coating
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2011-08-22 01:26:52 -04:00 |
Wenzel Jakob
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9401714298
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added a HK GLSL shader
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2011-08-06 23:31:45 -04:00 |
Wenzel Jakob
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0f9b046141
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getting there..
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2011-08-06 22:42:05 -04:00 |
Wenzel Jakob
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affa3a2cb9
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ported all of the BRDF/BSDF models, some bugs remain
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2011-08-06 21:52:39 -04:00 |
Wenzel Jakob
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4d01f32749
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HK and coating bugfixes
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2011-07-28 14:25:03 +02:00 |
Wenzel Jakob
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8e448eaf6c
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added an environment luminaire, changed the sky.cpp implementation so that it forwards to envmap.cpp
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2011-07-28 02:52:31 +02:00 |
Wenzel Jakob
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e379ffda42
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the envmap luminaire is verified!
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2011-07-27 18:50:15 +02:00 |
Wenzel Jakob
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7305768f61
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fixed some over-zealous refactoring
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2011-07-27 18:41:25 +02:00 |
Wenzel Jakob
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3726f657a2
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luminaire verification code
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2011-07-27 16:28:35 +02:00 |
Wenzel Jakob
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0175931ed3
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bugfixes to the coating material
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2011-07-22 18:43:11 +02:00 |
Wenzel Jakob
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1adfc11099
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documentation updates, bugfixes to coating.cpp and mask.cpp
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2011-07-22 16:08:58 +02:00 |
Wenzel Jakob
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33a6fd58c0
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sky luminaire by Tom Kazimiers, composite light sources, rayleigh scattering in media
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2011-07-21 17:42:44 +02:00 |
Wenzel Jakob
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a4acf8b379
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two-sided coating
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2011-07-20 00:39:29 +02:00 |
Wenzel Jakob
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41a3e0c841
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committed tests for the HK model
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2011-07-18 14:25:07 +02:00 |
Wenzel Jakob
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317e661612
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Added an implementation of the Hanrahan-Krueger model (courtesy of Tom Kazimiers and Marios Papas)
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2011-07-18 02:39:24 +02:00 |
Wenzel Jakob
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b5e5e6abf7
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win32 build fixes
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2011-07-14 16:27:38 +02:00 |
Wenzel Jakob
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ce9ad8515d
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
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a92aa6b29a
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got the coating to work; more documentation
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2011-07-13 05:15:10 +02:00 |
Wenzel Jakob
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42b92dac8f
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various cleanups, started working on the smooth dielectric coating
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2011-07-13 01:56:00 +02:00 |
Wenzel Jakob
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aa1a9a1881
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back-ported the irawan&marschner model
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2011-07-12 23:16:27 +02:00 |
Wenzel Jakob
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77ebb4b9ac
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finished the Ward backport
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2011-07-12 18:36:20 +02:00 |
Wenzel Jakob
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d4818ae43d
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back-ported the phong model
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2011-07-12 11:53:36 +02:00 |
Wenzel Jakob
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60e0252af3
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a few bugfixed, re-integrated twosided
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2011-07-12 02:57:49 +02:00 |
Wenzel Jakob
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4871d6793a
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various shader-related improvements
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2011-07-12 01:24:58 +02:00 |
Wenzel Jakob
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bf9dc03fd8
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fancy roughplastic sampling strategy, just before cleanup
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2011-07-11 22:36:10 +02:00 |
Wenzel Jakob
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1debcf3c0b
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partially working implementation of the rough diffuse model, added a class for representing cubic splines
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2011-07-11 14:17:40 +02:00 |
Wenzel Jakob
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873fe06277
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finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
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2011-07-11 01:34:17 +02:00 |
Wenzel Jakob
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f412727cd6
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documentation for the Oren-Nayar model
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2011-07-08 14:36:16 +02:00 |
Wenzel Jakob
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2b140885e8
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documentation updates, added a smooth plastic material
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2011-07-08 04:04:52 +02:00 |
Wenzel Jakob
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37770752ca
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cleanups
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2011-07-07 23:06:43 +02:00 |
Wenzel Jakob
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de4fe46aff
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cleanups
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2011-07-07 21:34:39 +02:00 |
Wenzel Jakob
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e22b47cc4a
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extended the chi2-tester with some extra checks for BSDF::pdf() and BSDF::eval()
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2011-07-07 19:34:40 +02:00 |
Wenzel Jakob
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736a8e6866
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improved interface for ensuring energy conservation
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2011-07-07 17:49:21 +02:00 |
Wenzel Jakob
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8dbb6327f4
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fixed the A-S implementation
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2011-07-07 14:36:22 +02:00 |
Wenzel Jakob
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ac63fa896b
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added the ashikhmin-shirley microfacet distribution
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2011-07-07 05:39:55 +02:00 |
Wenzel Jakob
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a13583db34
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done with the smooth conductor, started working on the rough dielectric
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2011-07-07 03:07:32 +02:00 |
Wenzel Jakob
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54fb516737
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improvements to the dielectric material
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2011-07-04 23:39:44 +02:00 |
Wenzel Jakob
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626794b94a
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major redesign of the BSDF API
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2011-07-04 20:13:36 +02:00 |
Wenzel Jakob
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cb3dcdb377
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exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now)
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2011-07-01 11:35:49 +02:00 |
Wenzel Jakob
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06cc8005f0
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rough glass generalization; bugfixes
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2011-07-01 01:48:33 +02:00 |
Wenzel Jakob
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c3a8ed7038
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automated testing of phase functions
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2011-06-25 01:25:35 +02:00 |
Wenzel Jakob
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58d7c18644
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better handling of scenes that don't contain any objects
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2011-06-25 00:48:12 +02:00 |
Wenzel Jakob
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d40de22c32
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chi-square test cleanups
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2011-06-25 00:33:30 +02:00 |
Wenzel Jakob
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071b7379c1
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fixed the composite material
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2011-06-25 00:24:41 +02:00 |