Commit Graph

30 Commits (d02d4ebedf1e3dae68710f02a4c3ea5c882c8d22)

Author SHA1 Message Date
Wenzel Jakob d02d4ebedf ported all microfacet models to a new visible normal sampling implementation 2014-08-02 19:41:22 +02:00
Wenzel Jakob bdc43fcbd8 Updated copyright headers 2014-08-02 19:35:42 +02:00
Wenzel Jakob 4506e9daf7 more accurate Fresnel reflectance computations involving conductors 2012-12-04 01:09:29 -05:00
Wenzel Jakob eb416b6c1c added a 'none' conductor profile which has 100% reflectance regardless of the angle of incidence 2012-10-22 22:41:10 -04:00
Wenzel Jakob efe33e9212 OCD: remove trailing spaces from all files 2012-10-20 14:04:13 -04:00
Wenzel Jakob 35da602d4e The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week. 2012-09-27 12:43:51 -04:00
Wenzel Jakob 1852d18833 roughplastic documentation updates 2011-09-17 20:27:21 -04:00
Wenzel Jakob 03264f9913 got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
Wenzel Jakob 0df346f604 a few structural improvements to the mipmap & texture classes 2011-09-17 15:32:46 -04:00
Wenzel Jakob 80d76ae867 added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
Wenzel Jakob 9401714298 added a HK GLSL shader 2011-08-06 23:31:45 -04:00
Wenzel Jakob affa3a2cb9 ported all of the BRDF/BSDF models, some bugs remain 2011-08-06 21:52:39 -04:00
Wenzel Jakob 1adfc11099 documentation updates, bugfixes to coating.cpp and mask.cpp 2011-07-22 16:08:58 +02:00
Wenzel Jakob 0230c6fbe7 switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model 2011-07-17 17:18:58 +02:00
Wenzel Jakob 17eb2166f0 documentation updates, fixed for many typos, fixed the bump map model 2011-07-15 18:37:48 +02:00
Wenzel Jakob ce9ad8515d BSDFs now flag spatially varying components 2011-07-13 17:40:26 +02:00
Wenzel Jakob 42b92dac8f various cleanups, started working on the smooth dielectric coating 2011-07-13 01:56:00 +02:00
Wenzel Jakob 8d768908f8 initial backport of the Ward model 2011-07-12 13:54:05 +02:00
Wenzel Jakob 60e0252af3 a few bugfixed, re-integrated twosided 2011-07-12 02:57:49 +02:00
Wenzel Jakob 4871d6793a various shader-related improvements 2011-07-12 01:24:58 +02:00
Wenzel Jakob 1debcf3c0b partially working implementation of the rough diffuse model, added a class for representing cubic splines 2011-07-11 14:17:40 +02:00
Wenzel Jakob 873fe06277 finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt 2011-07-11 01:34:17 +02:00
Wenzel Jakob 1fe405ec23 OSX build fixes 2011-07-08 16:17:11 +02:00
Wenzel Jakob f412727cd6 documentation for the Oren-Nayar model 2011-07-08 14:36:16 +02:00
Wenzel Jakob 2b140885e8 documentation updates, added a smooth plastic material 2011-07-08 04:04:52 +02:00
Wenzel Jakob 4b95e7ba64 added a smooth conductor shader 2011-07-08 02:16:06 +02:00
Wenzel Jakob 112d86c0a0 GLSL implementation of the rough conductor shader 2011-07-08 01:59:49 +02:00
Wenzel Jakob d2f1d31aeb cleanups, yet another bugfix for the A-S model 2011-07-08 00:36:02 +02:00
Wenzel Jakob 37770752ca cleanups 2011-07-07 23:06:43 +02:00
Wenzel Jakob de4fe46aff cleanups 2011-07-07 21:34:39 +02:00