Wenzel Jakob
|
77ebb4b9ac
|
finished the Ward backport
|
2011-07-12 18:36:20 +02:00 |
Wenzel Jakob
|
8d768908f8
|
initial backport of the Ward model
|
2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
|
d4818ae43d
|
back-ported the phong model
|
2011-07-12 11:53:36 +02:00 |
Wenzel Jakob
|
a56ed4aa48
|
a few bugs fixed, re-integrated twosided
|
2011-07-12 03:01:09 +02:00 |
Wenzel Jakob
|
60e0252af3
|
a few bugfixed, re-integrated twosided
|
2011-07-12 02:57:49 +02:00 |
Wenzel Jakob
|
4871d6793a
|
various shader-related improvements
|
2011-07-12 01:24:58 +02:00 |
Wenzel Jakob
|
6013021a56
|
cleanups
|
2011-07-11 23:04:31 +02:00 |
Wenzel Jakob
|
d50954b20e
|
roughplastic cleanup, part 1
|
2011-07-11 22:46:05 +02:00 |
Wenzel Jakob
|
bf9dc03fd8
|
fancy roughplastic sampling strategy, just before cleanup
|
2011-07-11 22:36:10 +02:00 |
Wenzel Jakob
|
0803cba093
|
added MicrofacetDistribution::computeTransmissionProbability
|
2011-07-11 16:38:46 +02:00 |
Wenzel Jakob
|
1debcf3c0b
|
partially working implementation of the rough diffuse model, added a class for representing cubic splines
|
2011-07-11 14:17:40 +02:00 |
Wenzel Jakob
|
873fe06277
|
finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
|
2011-07-11 01:34:17 +02:00 |
Wenzel Jakob
|
ac3935fa17
|
removed a few old newpage commands from the documentation
|
2011-07-08 22:56:45 +02:00 |
Wenzel Jakob
|
f695c827e5
|
turned the scaling texture into a separate plugin
|
2011-07-08 17:14:22 +02:00 |
Wenzel Jakob
|
1fe405ec23
|
OSX build fixes
|
2011-07-08 16:17:11 +02:00 |
Wenzel Jakob
|
f412727cd6
|
documentation for the Oren-Nayar model
|
2011-07-08 14:36:16 +02:00 |
Wenzel Jakob
|
2b140885e8
|
documentation updates, added a smooth plastic material
|
2011-07-08 04:04:52 +02:00 |
Wenzel Jakob
|
4b95e7ba64
|
added a smooth conductor shader
|
2011-07-08 02:16:06 +02:00 |
Wenzel Jakob
|
112d86c0a0
|
GLSL implementation of the rough conductor shader
|
2011-07-08 01:59:49 +02:00 |
Wenzel Jakob
|
d2f1d31aeb
|
cleanups, yet another bugfix for the A-S model
|
2011-07-08 00:36:02 +02:00 |
Wenzel Jakob
|
37770752ca
|
cleanups
|
2011-07-07 23:06:43 +02:00 |
Wenzel Jakob
|
ff62ccea31
|
fixed the Phong & Ashikhmin-Shirley shadowing-masking term
|
2011-07-07 21:57:35 +02:00 |
Wenzel Jakob
|
de4fe46aff
|
cleanups
|
2011-07-07 21:34:39 +02:00 |
Wenzel Jakob
|
e22b47cc4a
|
extended the chi2-tester with some extra checks for BSDF::pdf() and BSDF::eval()
|
2011-07-07 19:34:40 +02:00 |
Wenzel Jakob
|
dacb6f96b6
|
cleanups
|
2011-07-07 18:50:43 +02:00 |
Wenzel Jakob
|
736a8e6866
|
improved interface for ensuring energy conservation
|
2011-07-07 17:49:21 +02:00 |
Wenzel Jakob
|
8dbb6327f4
|
fixed the A-S implementation
|
2011-07-07 14:36:22 +02:00 |
Wenzel Jakob
|
ac63fa896b
|
added the ashikhmin-shirley microfacet distribution
|
2011-07-07 05:39:55 +02:00 |
Wenzel Jakob
|
84146f8168
|
support for anisotropic microfacet distributions
|
2011-07-07 03:29:44 +02:00 |
Wenzel Jakob
|
a13583db34
|
done with the smooth conductor, started working on the rough dielectric
|
2011-07-07 03:07:32 +02:00 |
Wenzel Jakob
|
bd4301bd1e
|
removed the 'schema' directory, added IOR data from luxpop
|
2011-07-06 23:40:13 +02:00 |
Wenzel Jakob
|
5c8201d764
|
further spectrum-related cleanups
|
2011-07-06 17:52:02 +02:00 |
Wenzel Jakob
|
c552a79902
|
did a pass over the spectral rendering support; ported some RGB->Spectrum conversion code from PBRT
|
2011-07-06 12:50:38 +02:00 |
Wenzel Jakob
|
1dc0193f68
|
spectral rendering improvements, added back further documentation chapters
|
2011-07-05 18:50:17 +02:00 |
Wenzel Jakob
|
4a6d69df32
|
documentation updates, the chi-square test now also handles delta components, addes support for loading interpolated color spectra from disk
|
2011-07-05 13:24:22 +02:00 |
Wenzel Jakob
|
54fb516737
|
improvements to the dielectric material
|
2011-07-04 23:39:44 +02:00 |
Wenzel Jakob
|
626794b94a
|
major redesign of the BSDF API
|
2011-07-04 20:13:36 +02:00 |
Wenzel Jakob
|
c4eaf13ec8
|
got rid of exrtexture, renamed ldrtexture to bitmap and extended it to handle EXRs.
|
2011-07-03 17:10:12 +02:00 |
Wenzel Jakob
|
38a908306e
|
documentation cleanups
|
2011-07-03 03:31:16 +02:00 |
Wenzel Jakob
|
b09c6a7f6f
|
added support for the improved sampling routines in a few more places
|
2011-07-03 03:03:43 +02:00 |
Wenzel Jakob
|
5bcd47fba4
|
use the improved sampling routines
|
2011-07-03 03:02:22 +02:00 |
Wenzel Jakob
|
1cef7172cd
|
documentation updates
|
2011-07-03 02:56:24 +02:00 |
Wenzel Jakob
|
5cc7e40df2
|
started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation
|
2011-07-03 02:46:09 +02:00 |
Wenzel Jakob
|
8fec5a4d87
|
updates to the documentation
|
2011-07-02 17:03:57 +02:00 |
Wenzel Jakob
|
7c5f924fad
|
significant rehaul of the dielectric.cpp implementation. Fixed some OpenGL errors on MacOS X
|
2011-07-01 18:54:46 +02:00 |
Wenzel Jakob
|
cb3dcdb377
|
exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now)
|
2011-07-01 11:35:49 +02:00 |
Wenzel Jakob
|
06cc8005f0
|
rough glass generalization; bugfixes
|
2011-07-01 01:48:33 +02:00 |
Wenzel Jakob
|
677ef502dd
|
fully texturable transmittance, reflectance, and roughness in the rough glass model
|
2011-06-28 11:09:13 +02:00 |
Wenzel Jakob
|
7f8e92becd
|
further work on the documentation
|
2011-06-26 03:29:50 +02:00 |
Wenzel Jakob
|
83ebeb7edf
|
nicer typesetting
|
2011-06-25 18:46:20 +02:00 |