Wenzel Jakob
5dcf9d8380
a few bugfixes for the OBJ loader (regarding unsuccessful material imports and incorrect object names)
2011-01-06 19:31:45 +01:00
Wenzel Jakob
55ba3887bd
moved the re-centering feature to the OBJ loader, where it makes more sense
2010-12-08 11:35:56 +01:00
Wenzel Jakob
2131a1b2d0
re-centering feature
2010-12-08 10:44:47 +01:00
Wenzel Jakob
a046fdf1d0
crash bugfix for network-based particle tracing applications
2010-12-08 01:40:15 +01:00
Wenzel Jakob
04d26f0dae
backported a bunch of serious bugfixes from the bidirectional branch
2010-12-01 11:33:11 +01:00
Wenzel Jakob
c2d7903f54
much nicer FP exception system
2010-12-01 00:46:06 +01:00
Wenzel Jakob
4625fa6241
bugfix regarding missing position UV partials
2010-11-30 20:41:42 +01:00
Wenzel Jakob
68b72fbe60
various bugfixes
2010-11-30 18:56:48 +01:00
Wenzel Jakob
2131bdb817
initial support for computing shading normals with a specifiable angle cutoff, switched to Thuermer-Wuethrich-style smooth normal computation
2010-11-25 20:40:28 +01:00
Wenzel Jakob
d631da2187
miscellaneous bugfixes
2010-11-21 02:50:15 +01:00
Wenzel Jakob
87ac8b57bd
generalized the XML schema
2010-11-19 14:07:14 +01:00
Wenzel Jakob
df1a3fc3ba
got it to compile
2010-11-16 17:20:24 +01:00
Wenzel Jakob
ceaa1907c0
miscellaneous bugfixes, animated instance
2010-11-16 14:59:52 +01:00
Wenzel Jakob
c7c6d32579
more work on importing animations
2010-11-16 10:36:49 +01:00
Wenzel Jakob
aaa9fe74f5
more work on animation support
2010-11-16 01:00:37 +01:00
Wenzel Jakob
02d6129df9
store imported geometry more compactly
2010-11-15 20:51:31 +01:00
Wenzel Jakob
c82899de89
expose texture wrapping
2010-11-14 14:27:32 +01:00
Wenzel Jakob
a5b07f06ab
matrices and linear transformations are now stored on the stack
2010-11-12 15:09:37 +01:00
Wenzel Jakob
37d06c5623
instancing works
2010-11-12 11:03:43 +01:00
Wenzel Jakob
2a53d3240f
changed the way that luminaire importance sampling works -- now, a sampling weight can be specified
2010-11-11 21:52:49 +01:00
Wenzel Jakob
701af0aa4b
kd-tree generalizations
2010-11-09 15:35:27 +01:00
Wenzel Jakob
fee7a12934
Make the AABB class more general
2010-11-09 14:45:12 +01:00
Wenzel Jakob
437169e4b4
support scaling and translating textures
2010-11-05 01:03:13 +01:00
Wenzel Jakob
5869939692
fixed a potential epsilon issue
2010-11-02 01:16:56 +01:00
Wenzel Jakob
a969d525d2
correctly compute the bounding sphere
2010-11-02 00:46:52 +01:00
Wenzel Jakob
7036116997
further documentation updates
2010-10-31 16:20:58 +01:00
Wenzel Jakob
0a611c51dd
bugfix for the previous patch :)
2010-10-25 23:44:38 +02:00
Wenzel Jakob
3fe72bb927
more helpful error message when finding outdated .serialized files
2010-10-25 23:41:16 +02:00
Wenzel Jakob
aecd28dc8d
bug-hunt, fixed some hair-shape related issues
2010-10-25 22:36:30 +02:00
Wenzel Jakob
707bb4a2ac
faster+more approximate micro-flake sampling
2010-10-25 17:18:10 +02:00
Wenzel Jakob
a3842d5e2c
realtime preview: render triangle approximations of analytic shapes
2010-10-25 09:05:30 +02:00
Wenzel Jakob
90d488d3ba
kd-tree visualization mode
2010-10-24 16:17:39 +02:00
Wenzel Jakob
0013e696f7
fixed some accuracy issues
2010-10-24 14:14:12 +02:00
Wenzel Jakob
0e1534e863
the hair primitive works, made shadow ray intersections faster
2010-10-24 00:22:44 +02:00
Wenzel Jakob
543c43509c
fixed SSS material
2010-10-21 12:02:10 +02:00
Wenzel Jakob
36c341f1a7
fixed various win64 compilation problems
2010-10-19 21:04:47 +02:00
Wenzel Jakob
d4d34dfd0f
windows compilation fixes
2010-10-18 16:44:54 -07:00
Wenzel Jakob
19eb23b13f
Fix bug #12 reported by Jirka Vorba (propagate named objects between included files)
2010-10-18 23:26:15 +02:00
Wenzel Jakob
69dd286edc
cylinders work again
2010-10-18 22:59:07 +02:00
Wenzel Jakob
e77e1096de
sphere works again, initial support for coherent RT with non-tri shapes
2010-10-18 19:20:20 +02:00
Wenzel Jakob
c42f31751d
slimmed down the shape interface
2010-10-17 00:08:55 +02:00
Wenzel Jakob
917c142312
MIPMap: be more resilient to infinities
2010-10-16 15:24:47 +02:00
Wenzel Jakob
2db91b43f9
scale ray differentials to increase texture sharpness when rendering with multiple samples (idea from PBRTv2)
2010-10-16 12:46:36 +02:00
Wenzel Jakob
b4f4bf55f7
be lenient when texturing objects without texture coordinates
2010-10-16 12:29:58 +02:00
Wenzel Jakob
781006c968
support face normals in the preview
2010-10-16 04:01:21 +02:00
Wenzel Jakob
d6e0638ceb
bugfixes
2010-10-16 02:03:38 +02:00
Wenzel Jakob
d788010885
committed a number of accumulated architectural changes (see body for details)
...
- primitive clipping is now more paranoid about roundoff errors
- significantly improved the kd-tree benchmark "kdbench"
- fixed a parallelization-related bug in the kd-tree builder
- fixed some remaining floating point issues in the min-max binning code
- completely moved TriMesh over to a more compact SoA representation
- the OpenGL renderer now sends smaller packets of geometry to the GPU, which
helps keep the operating system more responsive (NVidia drivers didn't like
the previous behavior much).
2010-10-16 00:33:32 +02:00
Wenzel Jakob
a1b8d2266d
copied over coherent RT code from the previous KDTree impl.
2010-10-14 01:00:42 +02:00
Wenzel Jakob
b2679e8adc
allow to disable the preview
2010-10-13 23:20:20 +02:00
Wenzel Jakob
6a173cb9fd
cleanups
2010-10-13 20:56:13 +02:00
Wenzel Jakob
7f4d55bdbd
some bugfixes, PBRT-style traversal routine
2010-10-13 19:19:30 +02:00
Wenzel Jakob
30d7e45479
rendering using the new tree code now works
2010-10-13 12:28:09 +02:00
Wenzel Jakob
3fa45c6cb2
integration of the new kd-tree implementation (no coherent RT yet)
2010-10-13 05:15:52 +02:00
Wenzel Jakob
a5736bd8ba
lots of bugfixes
2010-10-12 14:51:30 +02:00
Wenzel Jakob
5e7839b9b7
record SAH costs of the old implementation
2010-10-12 11:36:21 +02:00
Wenzel Jakob
05266a5033
merge with default branch
2010-10-07 18:57:44 +02:00
Wenzel Jakob
8351aa5b02
extended the remaining medium classes to handle compound stencil geometry
2010-10-06 21:56:36 +02:00
Wenzel Jakob
5da46517da
the initial clustering step works
2010-10-06 02:27:20 +02:00
Wenzel Jakob
4bb5e8c3d6
vertex color and PLY loading support
2010-09-28 19:47:16 +02:00
Wenzel Jakob
121f49d05a
forgot to add file in last commit
2010-09-20 23:24:08 +02:00
Wenzel Jakob
ff1a21b496
work around a nasty code generation issue on OSX (gcc 4.2)
2010-09-20 23:14:33 +02:00
Wenzel Jakob
686030ef7e
feature to track down use of unitialized values (initialize vectors etc. with NaNs if a compile-time flag is set)
2010-09-20 20:50:30 +02:00
Wenzel Jakob
46dcdc4100
work on sutherland-hodgman, allow to set log level to errors only
2010-09-16 02:30:47 +02:00
Wenzel Jakob
768bacccdc
windows compilation bugfixes, removed many warnings
2010-09-14 15:53:11 -07:00
Wenzel Jakob
773c9a8643
Fix bug #6 and some initialization related errors
2010-09-14 02:31:28 +02:00
Wenzel Jakob
74f6e540e2
Support for canceling preprocess tasks -- fixes Bug #9
2010-09-14 01:45:24 +02:00
Wenzel Jakob
59ff88d45a
initialization-related bugfixes
2010-09-14 00:51:09 +02:00
Wenzel Jakob
fe4b174e52
more cleanups
2010-09-14 00:13:27 +02:00
Wenzel Jakob
a5035b6b10
partial rewrite part 2, the project now fully compiles again
2010-09-13 21:19:04 +02:00
Wenzel Jakob
8e7fdb48dc
Partial rewrite, part 1. Does not fully compile yet
...
- Switched vectors classes to templates
- Moved most path handling over to boost_filesystem
- Nicer include file structure
- Better documentation for libcore
- Doxygen support
- Vector/Point/etc. data structures are now unitialized by default!
2010-09-10 03:14:48 +02:00
Wenzel Jakob
1c8f3f0745
fixed coherent ray tracer intensities for point sources
2010-09-08 02:17:46 +02:00
Wenzel Jakob
3de850f4e2
fix point sources in the RTRT preview
2010-09-08 01:55:50 +02:00
Wenzel Jakob
ae39518ca0
fixed a glaring bug related to Phong/Ward/Microfacet and textures, Faster ldrtexture loading times
2010-09-07 21:50:30 +02:00
Wenzel Jakob
8486931b30
Nicer testcase framework, eigendecomposition support
2010-09-05 21:17:35 +02:00
Wenzel Jakob
3d3048f7de
convert module names to lower case
2010-09-05 15:36:23 +02:00
Wenzel Jakob
ab7961df0c
use less compression when serializing geometry files (much faster)
2010-09-03 00:24:44 +02:00
Wenzel Jakob
0f1158c678
added copyright headers to all relevant source files
2010-09-02 23:41:20 +02:00
Wenzel Jakob
1cf68695d2
removal of unused code
2010-09-02 21:52:25 +02:00
Wenzel Jakob
9fcc46643b
adaptive ray epsilon
2010-09-02 21:50:17 +02:00
Wenzel Jakob
1c60e7368d
testcase support -- see 'test_samplers.cpp' for an example
2010-09-02 17:57:04 +02:00
Wenzel Jakob
906f5910fd
import transparent surfaces
2010-08-31 23:38:23 +02:00
Wenzel Jakob
6e181dcab3
better deal with zero-area triangles, misc. fixes
2010-08-31 22:32:34 +02:00
Wenzel Jakob
e2b860610c
matrix support
2010-08-31 03:35:45 +02:00
Wenzel Jakob
a00438551f
collada import of SketchUp scenes improved, still buggy
2010-08-31 02:36:12 +02:00
Wenzel Jakob
02c47237a7
vast collada importer improvements, incomplete bmp loading support
2010-08-31 00:23:34 +02:00
Wenzel Jakob
715a854199
merged with main branch
2010-08-30 21:41:35 +02:00
Wenzel Jakob
2650e9f5cb
transparent compression support
2010-08-30 21:40:32 +02:00
Wenzel Jakob
45b381d0ac
fixed infinite recursion possibility in the VPL generator
2010-08-30 10:14:24 +02:00
Wenzel Jakob
723e8d951f
fixed obj serialization issues
2010-08-27 15:33:22 +02:00
Wenzel Jakob
37a5def9b4
fixed ray epsilon issue found by Michael Holroyd
2010-08-26 15:35:57 +02:00
Wenzel Jakob
76e6ac6322
mtsimport now works with OBJs
2010-08-20 00:45:52 +02:00
Wenzel Jakob
5745233216
merged with main branch
2010-08-19 09:15:03 +02:00
Wenzel Jakob
0d76becf5d
composite material shader, do a better job at previewing environment sources
2010-08-18 23:19:54 +02:00
Wenzel Jakob
9fed7118bf
better obj parsing & gui scene saving support
...
- do a better job at parsing OBJs with multiple objects
- correctly save XML scenes when there is no integrator or sampler
2010-08-18 17:28:27 +02:00
Wenzel Jakob
93ff7c6f60
merged with main branch
2010-08-16 17:53:43 +02:00
Wenzel Jakob
8a7f92e704
Switch to Xerces-C++ 3, part 2, Starting to work on mtsutil program
2010-08-16 14:11:08 +02:00
Wenzel Jakob
ab2e6b4ca7
Phong now takes a separate color and reflectance argument
...
This change will soon be implemented with the remaining materials
2010-08-15 15:24:30 +02:00
Wenzel Jakob
be13518cc4
new composite material, which represents a linear blend of BSDFs
2010-08-15 12:29:18 +02:00
Wenzel Jakob
736de258ea
fixed a bug with the default lighting setup
2010-08-12 02:43:17 +02:00
Wenzel Jakob
6c429ac43f
more documentation, create a default luminaire if the scene description contains none
2010-08-11 03:32:46 +02:00
Wenzel Jakob
be412e8313
Accumulated changes since the v.0.1.1. release
...
* constant.cpp, src/libhw/vpl.cpp: Support for image environment
sources and spot lights in the real-time preview.
* mitsuba.cpp: Ability to run the 'mitsuba' execubable in arbitrary
locations on OSX while ensuring that it still finds all plugins etc.
* mtsimport: COLLADA importer support for ambient lights and 'polylist' meshes.
* scene.cpp: Create a default camera when none is specified in the XML file.
* constant.cpp, src/libhw/vpl.cpp: Support for rendering constant environment
sources in the real-time preview.
* glwidget.cpp, mainwindow.cpp: Support for Drag & Drop
* glwidget.cpp, mainwindow.cpp: The Mitsuba user interface now also
doubles as an EXR viewer / tonemapper. Drag an EXR file onto the
UI or open it using the File menu, and the image opens in a new
tab. Afterwards, it is possible to export the image as a tonemapped
8-bit PNG image.
2010-08-10 02:34:58 +02:00
Wenzel Jakob
08b1861c4d
Initial import of Mitsuba version 0.1.1
...
Unfortunately, no history for the existing files could be imported from
the previous SVN repository (it is mixed with as-of-yet unpublished research).
2010-08-09 19:38:37 +02:00