work around a nasty code generation issue on OSX (gcc 4.2)
parent
e2dfe9a330
commit
ff1a21b496
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@ -319,7 +319,8 @@ librender = renderEnv.SharedLibrary('src/librender/mitsuba-render', [
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'src/librender/preview.cpp', 'src/librender/photonmap.cpp',
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'src/librender/gatherproc.cpp', 'src/librender/mipmap3d.cpp',
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'src/librender/volume.cpp', 'src/librender/vpl.cpp',
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'src/librender/shader.cpp', 'src/librender/shandler.cpp'
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'src/librender/shader.cpp', 'src/librender/shandler.cpp',
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'src/librender/intersection.cpp'
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])
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if sys.platform == "darwin":
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@ -159,95 +159,5 @@ std::string ShapeSamplingRecord::toString() const {
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return oss.str();
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}
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std::string Intersection::toString() const {
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if (!isValid())
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return "Intersection[invalid]";
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std::ostringstream oss;
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oss << "Intersection[" << std::endl
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<< " p = " << p.toString() << "," << std::endl
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<< " wi = " << wi.toString() << "," << std::endl
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<< " t = " << t << "," << std::endl
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<< " geoFrame = " << indent(geoFrame.toString()) << "," << std::endl
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<< " shFrame = " << indent(shFrame.toString()) << "," << std::endl
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<< " uv = " << uv.toString() << "," << std::endl
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<< " dpdu = " << dpdu.toString() << "," << std::endl
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<< " dpdv = " << dpdv.toString() << "," << std::endl
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<< " shape = " << indent(((Object *)shape)->toString()) << std::endl
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<< "]";
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return oss.str();
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}
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void Intersection::computePartials(const RayDifferential &ray) {
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/* Compute the texture coordinates partials wrt.
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changes in the screen-space position. Based on PBRT */
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if (hasUVPartials)
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return;
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hasUVPartials = true;
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if (!ray.hasDifferentials) {
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dudx = dvdx = dudy = dvdy = 0.0f;
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return;
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}
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/* Offset of the plane passing through the surface */
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const Float d = -dot(geoFrame.n, Vector(p));
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const Float txRecip = dot(geoFrame.n, ray.rx.d),
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tyRecip = dot(geoFrame.n, ray.ry.d);
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if (EXPECT_NOT_TAKEN(txRecip == 0 || tyRecip == 0)) {
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dudx = dvdx = dudy = dvdy = 0.0f;
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return;
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}
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/* Ray distances traveled */
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const Float tx = -(dot(geoFrame.n, Vector(ray.rx.o)) + d) /
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txRecip;
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const Float ty = -(dot(geoFrame.n, Vector(ray.ry.o)) + d) /
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tyRecip;
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/* Auxilary intersection point of the adjacent rays */
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Point px = ray.rx(tx), py = ray.ry(ty);
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/* Calculate the U and V partials by solving two out
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of a set of 3 equations in an overconstrained system */
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Float A[2][2], Bx[2], By[2], x[2];
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int axes[2];
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Float absX = std::abs(geoFrame.n.x),
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absY = std::abs(geoFrame.n.y),
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absZ = std::abs(geoFrame.n.z);
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if (absX > absY && absX > absZ) {
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axes[0] = 1; axes[1] = 2;
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} else if (absY > absZ) {
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axes[0] = 0; axes[1] = 2;
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} else {
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axes[0] = 0; axes[1] = 1;
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}
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A[0][0] = dpdu[axes[0]];
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A[0][1] = dpdv[axes[0]];
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A[1][0] = dpdu[axes[1]];
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A[1][1] = dpdv[axes[1]];
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Bx[0] = px[axes[0]] - p[axes[0]];
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Bx[1] = px[axes[1]] - p[axes[1]];
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By[0] = py[axes[0]] - p[axes[0]];
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By[1] = py[axes[1]] - p[axes[1]];
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if (solveLinearSystem2x2(A, Bx, x)) {
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dudx = x[0]; dvdx = x[1];
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} else {
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dudx = 1; dvdx = 0;
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}
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if (solveLinearSystem2x2(A, By, x)) {
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dudy = x[0]; dvdy = x[1];
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} else {
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dudy = 0; dudy = 1;
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}
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}
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MTS_IMPLEMENT_CLASS(Shape, true, ConfigurableObject)
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MTS_NAMESPACE_END
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