Wenzel Jakob
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03264f9913
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
Wenzel Jakob
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80d76ae867
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added a coating GLSL shader, some name refactoring
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2011-08-07 01:37:24 -04:00 |
Wenzel Jakob
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affa3a2cb9
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ported all of the BRDF/BSDF models, some bugs remain
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2011-08-06 21:52:39 -04:00 |
Wenzel Jakob
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1141eb87e3
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port to boost::fileystem v3, some adjustments to the sky luminaire
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2011-07-26 21:05:43 +02:00 |
Wenzel Jakob
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1adfc11099
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documentation updates, bugfixes to coating.cpp and mask.cpp
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2011-07-22 16:08:58 +02:00 |
Wenzel Jakob
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17eb2166f0
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documentation updates, fixed for many typos, fixed the bump map model
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2011-07-15 18:37:48 +02:00 |
Wenzel Jakob
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ce9ad8515d
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
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42b92dac8f
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various cleanups, started working on the smooth dielectric coating
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2011-07-13 01:56:00 +02:00 |
Wenzel Jakob
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8d768908f8
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initial backport of the Ward model
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2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
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4871d6793a
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various shader-related improvements
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2011-07-12 01:24:58 +02:00 |
Wenzel Jakob
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1debcf3c0b
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partially working implementation of the rough diffuse model, added a class for representing cubic splines
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2011-07-11 14:17:40 +02:00 |
Wenzel Jakob
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873fe06277
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finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
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2011-07-11 01:34:17 +02:00 |
Wenzel Jakob
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f695c827e5
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turned the scaling texture into a separate plugin
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2011-07-08 17:14:22 +02:00 |
Wenzel Jakob
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1fe405ec23
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OSX build fixes
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2011-07-08 16:17:11 +02:00 |
Wenzel Jakob
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f412727cd6
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documentation for the Oren-Nayar model
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2011-07-08 14:36:16 +02:00 |