Commit Graph

124 Commits (9b6d0dd19727293ab8b6b6ca96c3eb37cc7e67b7)

Author SHA1 Message Date
Wenzel Jakob 24769ecf83 documentation on the supported types of textures 2011-08-25 17:22:08 -04:00
Wenzel Jakob bdaaa217ba cylinder shape cleanup, support for recursive scene upgrades 2011-08-23 02:02:44 -04:00
Wenzel Jakob 0d203940a1 documentation for the sphere shape 2011-08-22 19:41:28 -04:00
Wenzel Jakob d0391dff8b rough coating documentation 2011-08-22 02:33:35 -04:00
Wenzel Jakob 1a5d962c4f approximate GLSL shader for the rough coating 2011-08-22 01:26:52 -04:00
Wenzel Jakob 0a766c8c22 added arch linux PKGBUILD files 2011-08-19 23:12:45 -04:00
Wenzel Jakob 55dfed6559 updated build configuration files 2011-08-19 15:21:53 -04:00
Wenzel Jakob 4c3a7ce03c fixed the symlink install tool 2011-08-17 00:17:09 -04:00
Wenzel Jakob 5d9fdf248e OSX build system updates 2011-08-16 20:27:11 -04:00
Wenzel Jakob 6aacc75041 added a FC15 spec file 2011-08-16 03:46:04 -04:00
Wenzel Jakob 56198ebfb0 ubuntu: fixed rules file 2011-08-16 03:41:14 -04:00
Wenzel Jakob 0d38f4e166 nicer dmgcanvas preview 2011-08-16 03:10:47 -04:00
Wenzel Jakob 69bc051f2c debian build bugfix 2011-08-15 22:44:06 -04:00
Wenzel Jakob 3bd6625076 debian build fix, pt 2 2011-08-15 19:42:40 -04:00
Wenzel Jakob f7754994b4 debian build fix 2011-08-15 19:41:48 -04:00
Wenzel Jakob 615a3b00ae dynamically adapt to the installed python version 2011-08-15 19:10:37 -04:00
Wenzel Jakob 52cf5c8602 updated the debian changelog 2011-08-15 18:11:31 -04:00
Wenzel Jakob 66f41ed6fb updated debian build scripts 2011-08-15 17:54:56 -04:00
Wenzel Jakob bc16235f6f renamed the mixture BSDF, added support for reparameterizing the HK & SSBRDF plugins in terms of albedo 2011-08-13 12:04:28 -04:00
Wenzel Jakob 9401714298 added a HK GLSL shader 2011-08-06 23:31:45 -04:00
Wenzel Jakob 0f9b046141 getting there.. 2011-08-06 22:42:05 -04:00
Wenzel Jakob affa3a2cb9 ported all of the BRDF/BSDF models, some bugs remain 2011-08-06 21:52:39 -04:00
Wenzel Jakob 4d01f32749 HK and coating bugfixes 2011-07-28 14:25:03 +02:00
Wenzel Jakob 8e448eaf6c added an environment luminaire, changed the sky.cpp implementation so that it forwards to envmap.cpp 2011-07-28 02:52:31 +02:00
Wenzel Jakob e379ffda42 the envmap luminaire is verified! 2011-07-27 18:50:15 +02:00
Wenzel Jakob 7305768f61 fixed some over-zealous refactoring 2011-07-27 18:41:25 +02:00
Wenzel Jakob 3726f657a2 luminaire verification code 2011-07-27 16:28:35 +02:00
Wenzel Jakob 0175931ed3 bugfixes to the coating material 2011-07-22 18:43:11 +02:00
Wenzel Jakob 1adfc11099 documentation updates, bugfixes to coating.cpp and mask.cpp 2011-07-22 16:08:58 +02:00
Wenzel Jakob 33a6fd58c0 sky luminaire by Tom Kazimiers, composite light sources, rayleigh scattering in media 2011-07-21 17:42:44 +02:00
Wenzel Jakob a4acf8b379 two-sided coating 2011-07-20 00:39:29 +02:00
Wenzel Jakob 41a3e0c841 committed tests for the HK model 2011-07-18 14:25:07 +02:00
Wenzel Jakob 317e661612 Added an implementation of the Hanrahan-Krueger model (courtesy of Tom Kazimiers and Marios Papas) 2011-07-18 02:39:24 +02:00
Wenzel Jakob 5e63c7233d minor improvement to the XSLT stylesheet 2011-07-17 20:49:38 +02:00
Wenzel Jakob 334002cc46 minor improvements to the pre-0.3.0 upgrade stylesheet 2011-07-17 15:52:51 +02:00
Wenzel Jakob a5d3024a39 various cleanups 2011-07-17 15:20:55 +02:00
Wenzel Jakob ef2c813b10 Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
Some of the documentation was improved, and there are now example bump map
renderings.
2011-07-17 00:28:28 +02:00
Wenzel Jakob b5a6b7cbd8 a nicer <lookAt> command 2011-07-15 10:49:44 +02:00
Wenzel Jakob b5e5e6abf7 win32 build fixes 2011-07-14 16:27:38 +02:00
Wenzel Jakob ce9ad8515d BSDFs now flag spatially varying components 2011-07-13 17:40:26 +02:00
Wenzel Jakob a92aa6b29a got the coating to work; more documentation 2011-07-13 05:15:10 +02:00
Wenzel Jakob 42b92dac8f various cleanups, started working on the smooth dielectric coating 2011-07-13 01:56:00 +02:00
Wenzel Jakob aa1a9a1881 back-ported the irawan&marschner model 2011-07-12 23:16:27 +02:00
Wenzel Jakob 77ebb4b9ac finished the Ward backport 2011-07-12 18:36:20 +02:00
Wenzel Jakob d4818ae43d back-ported the phong model 2011-07-12 11:53:36 +02:00
Wenzel Jakob 60e0252af3 a few bugfixed, re-integrated twosided 2011-07-12 02:57:49 +02:00
Wenzel Jakob 4871d6793a various shader-related improvements 2011-07-12 01:24:58 +02:00
Wenzel Jakob bf9dc03fd8 fancy roughplastic sampling strategy, just before cleanup 2011-07-11 22:36:10 +02:00
Wenzel Jakob 1debcf3c0b partially working implementation of the rough diffuse model, added a class for representing cubic splines 2011-07-11 14:17:40 +02:00
Wenzel Jakob 873fe06277 finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt 2011-07-11 01:34:17 +02:00