Wenzel Jakob
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48e92bf900
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added material presets by Narasimhan et al.
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2012-10-21 00:20:24 -04:00 |
Wenzel Jakob
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efe33e9212
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OCD: remove trailing spaces from all files
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2012-10-20 14:04:13 -04:00 |
Wenzel Jakob
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6aa7534d67
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had forgotten about the phong model, other minor tweaks
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2012-10-12 13:07:14 -04:00 |
Wenzel Jakob
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aec0c6a984
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implemented getRoughness() for the remainder of BSDFs
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2012-10-12 11:49:53 -04:00 |
Wenzel Jakob
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cf5bf411e4
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implemented getRoughness() for a few more BSDFs
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2012-10-12 00:25:11 -04:00 |
Wenzel Jakob
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35da602d4e
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The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week.
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2012-09-27 12:43:51 -04:00 |
Wenzel Jakob
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e2de257e84
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bugfix in roughcoating
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2012-07-06 21:03:13 +12:00 |
Wenzel Jakob
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8c8d53d884
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bugfixes to permit compiling the renderer in double precision
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2012-06-04 21:33:47 +12:00 |
Wenzel Jakob
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dfff7eb01d
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proper normalization for the Irawan-Marschner model
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2012-05-11 00:58:27 +02:00 |
Wenzel Jakob
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7f0c9f445f
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merge
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2012-05-05 11:41:34 +02:00 |
Wenzel Jakob
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854cd049e7
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added a normalization feature
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2012-05-04 23:54:45 -04:00 |
Wenzel Jakob
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a62d395874
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default to 1
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2012-04-25 17:55:38 -04:00 |
Wenzel Jakob
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b414522eb8
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hopefully (?) got rid of some FP rounding issues
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2012-04-25 17:32:39 -04:00 |
Wenzel Jakob
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f6c999525f
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a shader for the irawan model
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2012-04-23 18:19:14 -04:00 |
Wenzel Jakob
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8f623c7fc6
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twosided plugin now supports having a different BRDF on each side
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2012-04-14 13:39:39 -04:00 |
Wenzel Jakob
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d18ea5bce0
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documentation updates
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2012-01-19 19:50:45 -05:00 |
Wenzel Jakob
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baa06cdad0
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compilation fix for double precision
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2012-01-07 19:04:00 -05:00 |
Wenzel Jakob
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47ad782273
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added a linear blend BSDF that can handle textures
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2012-01-07 18:46:33 -05:00 |
Wenzel Jakob
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30a93f4bbc
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texturable specular reflectance for coating + roughcoating
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2011-09-19 19:19:00 -04:00 |
Wenzel Jakob
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1a731394c8
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fixed rough coating, renamed sssbrdf -> rmbrdf to avoid further confusion
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2011-09-17 22:44:07 -04:00 |
Wenzel Jakob
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45d3be5ec5
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rough plastic documentation is done..
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2011-09-17 21:28:43 -04:00 |
Wenzel Jakob
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1852d18833
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roughplastic documentation updates
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2011-09-17 20:27:21 -04:00 |
Wenzel Jakob
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07c94672ac
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plastic documentation tweaks
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2011-09-17 19:37:41 -04:00 |
Wenzel Jakob
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f5bde3beb6
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smoothplastic doc updates
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2011-09-17 19:29:48 -04:00 |
Wenzel Jakob
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8a1ffc211b
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documentation updates
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2011-09-17 18:46:11 -04:00 |
Wenzel Jakob
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03264f9913
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
Wenzel Jakob
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4cd971e274
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a few fixes to plastic and roughplastic
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2011-09-17 15:47:01 -04:00 |
Wenzel Jakob
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0df346f604
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a few structural improvements to the mipmap & texture classes
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2011-09-17 15:32:46 -04:00 |
Wenzel Jakob
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15e133d52f
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it compiles again
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2011-09-17 02:18:10 -04:00 |
Wenzel Jakob
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538dd6f89f
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added precomputed data and code to efficiently evaluate the rough transmittance through a microfacet surface
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2011-09-17 01:46:19 -04:00 |
Wenzel Jakob
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df9adc5b99
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fixed a typo
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2011-09-12 17:50:16 -04:00 |
Wenzel Jakob
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999540bfcf
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fix exp/log performance-related issues on Linux/x86_64
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2011-09-09 16:53:36 -04:00 |
Wenzel Jakob
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add4b917e9
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removed oldplastic
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2011-09-08 19:51:23 -04:00 |
Wenzel Jakob
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2b3269b86d
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wording
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2011-09-07 23:27:12 -04:00 |
Wenzel Jakob
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cda2bc02b9
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plastic material updates
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2011-09-07 17:01:29 -04:00 |
Wenzel Jakob
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3f8b9ac6dc
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better plastic documentation
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2011-09-07 16:07:50 -04:00 |
Wenzel Jakob
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a16b74eb0f
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switched to a more realistic plastic material that accounts for internal scattering
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2011-09-07 09:40:57 -04:00 |
Wenzel Jakob
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2931e0dd37
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cleanups
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2011-09-07 00:42:13 -04:00 |
Wenzel Jakob
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213e550e2f
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added a function for computing the diffuse fresnel reflectance (aka Fdr)
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2011-09-07 00:35:02 -04:00 |
Wenzel Jakob
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1a8d3b096e
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added an API function for the diffuse fresnel reflectance
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2011-09-06 19:31:53 -04:00 |
Wenzel Jakob
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d0391dff8b
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rough coating documentation
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2011-08-22 02:33:35 -04:00 |
Wenzel Jakob
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1a5d962c4f
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approximate GLSL shader for the rough coating
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2011-08-22 01:26:52 -04:00 |
Wenzel Jakob
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a535eaf3ae
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rough coating icon
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2011-08-22 00:28:24 -04:00 |
Wenzel Jakob
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282682b8c4
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added a hacky rough coating BSDF
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2011-08-22 00:17:55 -04:00 |
Wenzel Jakob
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9cf5f001e7
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python binding improvements
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2011-08-20 17:09:59 -04:00 |
Wenzel Jakob
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f2be676458
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further OSX build fixes
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2011-08-19 14:49:52 -04:00 |
Wenzel Jakob
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babb13d144
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OSX build improvements
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2011-08-16 14:17:11 -04:00 |
Wenzel Jakob
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df0ae2943d
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another unused variable
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2011-08-15 19:22:31 -04:00 |
Wenzel Jakob
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8659d8aa50
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removed some unused variables
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2011-08-15 19:11:44 -04:00 |
Wenzel Jakob
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38a275e988
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merge
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2011-08-15 18:04:33 -04:00 |