Wenzel Jakob
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3b1f6dc257
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fixed suboptimal sampling when using roughdielectric with the phong microfacet distribution (reported by Benedikt Bitterli)
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2014-04-26 17:19:27 +02:00 |
Wenzel Jakob
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efe33e9212
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OCD: remove trailing spaces from all files
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2012-10-20 14:04:13 -04:00 |
Wenzel Jakob
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35da602d4e
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The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week.
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2012-09-27 12:43:51 -04:00 |
Wenzel Jakob
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1852d18833
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roughplastic documentation updates
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2011-09-17 20:27:21 -04:00 |
Wenzel Jakob
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0df346f604
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a few structural improvements to the mipmap & texture classes
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2011-09-17 15:32:46 -04:00 |
Wenzel Jakob
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80d76ae867
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added a coating GLSL shader, some name refactoring
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2011-08-07 01:37:24 -04:00 |
Wenzel Jakob
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9401714298
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added a HK GLSL shader
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2011-08-06 23:31:45 -04:00 |
Wenzel Jakob
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affa3a2cb9
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ported all of the BRDF/BSDF models, some bugs remain
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2011-08-06 21:52:39 -04:00 |
Wenzel Jakob
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1adfc11099
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documentation updates, bugfixes to coating.cpp and mask.cpp
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2011-07-22 16:08:58 +02:00 |
Wenzel Jakob
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b657152081
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cleanup of the medium & dipole data input interface
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2011-07-22 01:30:14 +02:00 |
Wenzel Jakob
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fad581de2f
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BSDFQueryRecord: it is now assumed that a sampler is always there
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2011-07-17 16:45:26 +02:00 |
Wenzel Jakob
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17eb2166f0
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documentation updates, fixed for many typos, fixed the bump map model
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2011-07-15 18:37:48 +02:00 |
Wenzel Jakob
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ce9ad8515d
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
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42b92dac8f
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various cleanups, started working on the smooth dielectric coating
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2011-07-13 01:56:00 +02:00 |
Wenzel Jakob
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8d768908f8
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initial backport of the Ward model
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2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
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d4818ae43d
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back-ported the phong model
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2011-07-12 11:53:36 +02:00 |
Wenzel Jakob
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60e0252af3
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a few bugfixed, re-integrated twosided
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2011-07-12 02:57:49 +02:00 |
Wenzel Jakob
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1debcf3c0b
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partially working implementation of the rough diffuse model, added a class for representing cubic splines
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2011-07-11 14:17:40 +02:00 |
Wenzel Jakob
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873fe06277
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finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
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2011-07-11 01:34:17 +02:00 |
Wenzel Jakob
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1fe405ec23
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OSX build fixes
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2011-07-08 16:17:11 +02:00 |
Wenzel Jakob
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2b140885e8
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documentation updates, added a smooth plastic material
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2011-07-08 04:04:52 +02:00 |
Wenzel Jakob
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d2f1d31aeb
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cleanups, yet another bugfix for the A-S model
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2011-07-08 00:36:02 +02:00 |
Wenzel Jakob
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37770752ca
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cleanups
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2011-07-07 23:06:43 +02:00 |
Wenzel Jakob
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de4fe46aff
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cleanups
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2011-07-07 21:34:39 +02:00 |
Wenzel Jakob
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dacb6f96b6
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cleanups
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2011-07-07 18:50:43 +02:00 |
Wenzel Jakob
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736a8e6866
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improved interface for ensuring energy conservation
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2011-07-07 17:49:21 +02:00 |
Wenzel Jakob
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8dbb6327f4
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fixed the A-S implementation
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2011-07-07 14:36:22 +02:00 |
Wenzel Jakob
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ac63fa896b
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added the ashikhmin-shirley microfacet distribution
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2011-07-07 05:39:55 +02:00 |
Wenzel Jakob
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84146f8168
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support for anisotropic microfacet distributions
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2011-07-07 03:29:44 +02:00 |
Wenzel Jakob
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a13583db34
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done with the smooth conductor, started working on the rough dielectric
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2011-07-07 03:07:32 +02:00 |
Wenzel Jakob
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626794b94a
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major redesign of the BSDF API
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2011-07-04 20:13:36 +02:00 |
Wenzel Jakob
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c4eaf13ec8
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got rid of exrtexture, renamed ldrtexture to bitmap and extended it to handle EXRs.
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2011-07-03 17:10:12 +02:00 |
Wenzel Jakob
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38a908306e
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documentation cleanups
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2011-07-03 03:31:16 +02:00 |
Wenzel Jakob
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1cef7172cd
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documentation updates
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2011-07-03 02:56:24 +02:00 |