stab at a Blender plugin that piggybacks on the collada exporter (based on the Pov-Ray exporter)
parent
b28750df0a
commit
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_addon_info = {
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"name": "Mitsuba",
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"author": "Wenzel Jakob",
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"version": (0,1),
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"blender": (2, 5, 5),
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"api": 31667,
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"location": "Info Header (engine dropdown)",
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"description": "Basic Mitsuba integration for blender",
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"warning": "",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
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"Scripts/Render/Mitsuba",
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"tracker_url": "Unavailable",
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"category": "Render"}
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if "bpy" in locals():
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reload(render)
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reload(ui)
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else:
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import bpy
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from bpy.props import *
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from render_mitsuba import render
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from render_mitsuba import ui
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def register():
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Scene = bpy.types.Scene
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# Not a real pov option, just to know if we should write
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Scene.mts_radio_enable = BoolProperty(
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name="Enable Radiosity",
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description="Enable mitsubas radiosity calculation",
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default=False)
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Scene.mts_radio_display_advanced = BoolProperty(
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name="Advanced Options",
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description="Show advanced options",
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default=False)
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# Real pov options
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Scene.mts_radio_adc_bailout = FloatProperty(
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name="ADC Bailout", description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results",
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min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.01)
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Scene.mts_radio_always_sample = BoolProperty(
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name="Always Sample", description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass",
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default=True)
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Scene.mts_radio_brightness = FloatProperty(
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name="Brightness", description="Amount objects are brightened before being returned upwards to the rest of the system",
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min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default=1.0)
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Scene.mts_radio_count = IntProperty(
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name="Ray Count", description="Number of rays that are sent out whenever a new radiosity value has to be calculated",
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min=1, max=1600, default=35)
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Scene.mts_radio_error_bound = FloatProperty(
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name="Error Bound", description="One of the two main speed/quality tuning values, lower values are more accurate",
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min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1.8)
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Scene.mts_radio_gray_threshold = FloatProperty(
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name="Gray Threshold", description="One of the two main speed/quality tuning values, lower values are more accurate",
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min=0.0, max=1.0, soft_min=0, soft_max=1, default=0.0)
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Scene.mts_radio_low_error_factor = FloatProperty(
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name="Low Error Factor", description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting",
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min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5)
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# max_sample - not available yet
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Scene.mts_radio_media = BoolProperty(
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name="Media", description="Radiosity estimation can be affected by media",
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default=False)
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Scene.mts_radio_minimum_reuse = FloatProperty(
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name="Minimum Reuse", description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)",
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min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default=0.015)
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Scene.mts_radio_nearest_count = IntProperty(
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name="Nearest Count", description="Number of old ambient values blended together to create a new interpolated value",
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min=1, max=20, default=5)
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Scene.mts_radio_normal = BoolProperty(
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name="Normals", description="Radiosity estimation can be affected by normals",
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default=False)
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Scene.mts_radio_recursion_limit = IntProperty(
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name="Recursion Limit", description="how many recursion levels are used to calculate the diffuse inter-reflection",
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min=1, max=20, default=3)
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def unregister():
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import bpy
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Scene = bpy.types.Scene
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del Scene.mts_radio_enable
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del Scene.mts_radio_display_advanced
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del Scene.mts_radio_adc_bailout
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del Scene.mts_radio_always_sample
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del Scene.mts_radio_brightness
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del Scene.mts_radio_count
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del Scene.mts_radio_error_bound
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del Scene.mts_radio_gray_threshold
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del Scene.mts_radio_low_error_factor
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del Scene.mts_radio_media
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del Scene.mts_radio_minimum_reuse
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del Scene.mts_radio_nearest_count
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del Scene.mts_radio_normal
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del Scene.mts_radio_recursion_limit
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if __name__ == "__main__":
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register()
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@ -0,0 +1,160 @@
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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import subprocess
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import os
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import sys
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import math
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import copy
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import shutil
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import time
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# Basic Mitsuba integration based on the POV-Ray add-on
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# Piggybacks on the COLLADA exporter to get most things done
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class MitsubaRender(bpy.types.RenderEngine):
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bl_idname = 'MITSUBA_RENDER'
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bl_label = "Mitsuba"
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def _export(self, scene):
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import tempfile
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self._temp_dir = tempfile.mkdtemp(prefix='mitsuba_');
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self._temp_dae = os.path.join(self._temp_dir, 'scene.dae')
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self._temp_xml = os.path.join(self._temp_dir, 'scene.xml')
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self._temp_adj = os.path.join(self._temp_dir, 'scene_adjustments.xml')
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self._temp_out = os.path.join(self._temp_dir, 'scene.png')
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print("MtsBlend: Writing COLLADA file")
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while True:
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try:
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bpy.ops.wm.collada_export(filepath=self._temp_dae, check_existing=False)
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break
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except SystemError:
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# Weird SystemError (Operator bpy.ops.wm.collada_export.poll()
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# failed, context is incorrect) -> try again
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print("MtsBlend: Retrying")
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time.sleep(0.1)
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print("MtsBlend: Writing adjustments file")
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adjfile = open(self._temp_adj, 'w')
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adjfile.write('<adjustments>\n');
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adjfile.write('</adjustments>\n');
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adjfile.close()
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def _render(self):
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mts_path = '/home/wenzel/mitsuba'
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mtsimport_binary = os.path.join(mts_path, "mtsimport")
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mitsuba_binary = os.path.join(mts_path, "mitsuba")
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mts_render_libpath = os.path.join(mts_path, "src/librender")
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mts_core_libpath = os.path.join(mts_path, "src/libcore")
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mts_hw_libpath = os.path.join(mts_path, "src/libhw")
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env = copy.copy(os.environ)
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env['LD_LIBRARY_PATH'] = mts_core_libpath + ":" + mts_render_libpath + ":" + mts_hw_libpath
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scene = bpy.data.scenes[0]
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render = scene.render
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width = int(render.resolution_x * render.resolution_percentage * 0.01)
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height = int(render.resolution_y * render.resolution_percentage * 0.01)
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try:
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print("MtsBlend: Launching mtsimport")
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process = subprocess.Popen(
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[mtsimport_binary, '-s', '-r', '%dx%d' % (width, height),
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'-l', 'pngfilm',
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self._temp_dae, self._temp_xml,
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self._temp_adj],
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env = env,
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cwd = self._temp_dir
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)
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if process.wait() != 0:
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print("MtsBlend: mtsimport returned with a nonzero status")
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return False
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self._process = subprocess.Popen(
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[mitsuba_binary, self._temp_xml, '-o', self._temp_out],
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env = env,
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cwd = self._temp_dir
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)
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except OSError:
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print("MtsBlend: Could not execute '%s', possibly Mitsuba isn't installed" % mtsimport_binary)
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return False
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return True
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def _cleanup(self):
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#shutil.rmtree(self._temp_dir)
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print("Not cleaning up")
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def render(self, scene):
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self._export(scene)
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if not self._render():
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self.update_stats("", "MtsBlend: Unable to render (please check the console)")
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return
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r = scene.render
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x = int(r.resolution_x * r.resolution_percentage * 0.01)
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y = int(r.resolution_y * r.resolution_percentage * 0.01)
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DELAY = 0.02
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# Wait for the file to be created
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while not os.path.exists(self._temp_out):
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if self.test_break():
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try:
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self._process.terminate()
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except:
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pass
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break
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if self._process.poll() != None:
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self.update_stats("", "MtsBlend: Failed to render (check console)")
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break
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time.sleep(DELAY)
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if os.path.exists(self._temp_out):
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self.update_stats("", "MtsBlend: Rendering")
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prev_size = -1
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def update_image():
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result = self.begin_result(0, 0, x, y)
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layer = result.layers[0]
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try:
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print("Loading %s" % self._temp_out)
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layer.load_from_file(self._temp_out)
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except:
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pass
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self.end_result(result)
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while True:
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if self._process.poll() is not None:
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update_image()
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break
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if self.test_break():
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try:
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self._process.terminate()
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except:
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pass
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break
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new_size = os.path.getsize(self._temp_out)
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if new_size != prev_size:
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update_image()
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prev_size = new_size
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time.sleep(DELAY)
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self._cleanup()
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@ -0,0 +1,136 @@
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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# Use some of the existing buttons.
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import properties_render
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properties_render.RENDER_PT_render.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_render.RENDER_PT_output.COMPAT_ENGINES.add('MITSUBA_RENDER')
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del properties_render
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# Use only a subset of the world panels
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import properties_world
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properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_world.WORLD_PT_world.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('MITSUBA_RENDER')
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del properties_world
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# Example of wrapping every class 'as is'
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import properties_material
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for member in dir(properties_material):
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subclass = getattr(properties_material, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_material
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import properties_data_mesh
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for member in dir(properties_data_mesh):
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subclass = getattr(properties_data_mesh, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_data_mesh
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import properties_texture
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for member in dir(properties_texture):
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subclass = getattr(properties_texture, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_texture
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import properties_data_camera
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for member in dir(properties_data_camera):
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subclass = getattr(properties_data_camera, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_data_camera
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class RenderButtonsPanel():
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||||||
|
bl_space_type = 'PROPERTIES'
|
||||||
|
bl_region_type = 'WINDOW'
|
||||||
|
bl_context = "render"
|
||||||
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
rd = context.scene.render
|
||||||
|
return (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
|
||||||
|
|
||||||
|
|
||||||
|
class RENDER_PT_mitsuba_radiosity(RenderButtonsPanel, bpy.types.Panel):
|
||||||
|
bl_label = "Radiosity"
|
||||||
|
COMPAT_ENGINES = {'MITSUBA_RENDER'}
|
||||||
|
|
||||||
|
def draw_header(self, context):
|
||||||
|
scene = context.scene
|
||||||
|
|
||||||
|
self.layout.prop(scene, "mts_radio_enable", text="")
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
|
||||||
|
scene = context.scene
|
||||||
|
rd = scene.render
|
||||||
|
|
||||||
|
layout.active = scene.mts_radio_enable
|
||||||
|
|
||||||
|
split = layout.split()
|
||||||
|
|
||||||
|
col = split.column()
|
||||||
|
col.prop(scene, "mts_radio_count", text="Rays")
|
||||||
|
col.prop(scene, "mts_radio_recursion_limit", text="Recursions")
|
||||||
|
col = split.column()
|
||||||
|
col.prop(scene, "mts_radio_error_bound", text="Error")
|
||||||
|
|
||||||
|
layout.prop(scene, "mts_radio_display_advanced")
|
||||||
|
|
||||||
|
if scene.mts_radio_display_advanced:
|
||||||
|
split = layout.split()
|
||||||
|
|
||||||
|
col = split.column()
|
||||||
|
col.prop(scene, "mts_radio_adc_bailout", slider=True)
|
||||||
|
col.prop(scene, "mts_radio_gray_threshold", slider=True)
|
||||||
|
col.prop(scene, "mts_radio_low_error_factor", slider=True)
|
||||||
|
|
||||||
|
col = split.column()
|
||||||
|
col.prop(scene, "mts_radio_brightness")
|
||||||
|
col.prop(scene, "mts_radio_minimum_reuse", text="Min Reuse")
|
||||||
|
col.prop(scene, "mts_radio_nearest_count")
|
||||||
|
|
||||||
|
split = layout.split()
|
||||||
|
|
||||||
|
col = split.column()
|
||||||
|
col.label(text="Estimation Influence:")
|
||||||
|
col.prop(scene, "mts_radio_media")
|
||||||
|
col.prop(scene, "mts_radio_normal")
|
||||||
|
|
||||||
|
col = split.column()
|
||||||
|
col.prop(scene, "mts_radio_always_sample")
|
Loading…
Reference in New Issue