137 lines
4.4 KiB
Python
137 lines
4.4 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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# Use some of the existing buttons.
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import properties_render
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properties_render.RENDER_PT_render.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_render.RENDER_PT_output.COMPAT_ENGINES.add('MITSUBA_RENDER')
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del properties_render
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# Use only a subset of the world panels
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import properties_world
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properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_world.WORLD_PT_world.COMPAT_ENGINES.add('MITSUBA_RENDER')
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properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('MITSUBA_RENDER')
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del properties_world
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# Example of wrapping every class 'as is'
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import properties_material
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for member in dir(properties_material):
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subclass = getattr(properties_material, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_material
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import properties_data_mesh
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for member in dir(properties_data_mesh):
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subclass = getattr(properties_data_mesh, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_data_mesh
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import properties_texture
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for member in dir(properties_texture):
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subclass = getattr(properties_texture, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_texture
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import properties_data_camera
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for member in dir(properties_data_camera):
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subclass = getattr(properties_data_camera, member)
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try:
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subclass.COMPAT_ENGINES.add('MITSUBA_RENDER')
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except:
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pass
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del properties_data_camera
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class RenderButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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rd = context.scene.render
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return (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
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class RENDER_PT_mitsuba_radiosity(RenderButtonsPanel, bpy.types.Panel):
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bl_label = "Radiosity"
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COMPAT_ENGINES = {'MITSUBA_RENDER'}
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def draw_header(self, context):
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scene = context.scene
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self.layout.prop(scene, "mts_radio_enable", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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layout.active = scene.mts_radio_enable
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split = layout.split()
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col = split.column()
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col.prop(scene, "mts_radio_count", text="Rays")
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col.prop(scene, "mts_radio_recursion_limit", text="Recursions")
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col = split.column()
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col.prop(scene, "mts_radio_error_bound", text="Error")
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layout.prop(scene, "mts_radio_display_advanced")
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if scene.mts_radio_display_advanced:
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split = layout.split()
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col = split.column()
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col.prop(scene, "mts_radio_adc_bailout", slider=True)
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col.prop(scene, "mts_radio_gray_threshold", slider=True)
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col.prop(scene, "mts_radio_low_error_factor", slider=True)
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col = split.column()
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col.prop(scene, "mts_radio_brightness")
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col.prop(scene, "mts_radio_minimum_reuse", text="Min Reuse")
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col.prop(scene, "mts_radio_nearest_count")
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split = layout.split()
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col = split.column()
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col.label(text="Estimation Influence:")
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col.prop(scene, "mts_radio_media")
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col.prop(scene, "mts_radio_normal")
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col = split.column()
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col.prop(scene, "mts_radio_always_sample")
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