mitsuba/src/librender/shader.cpp

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/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2010 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/shader.h>
MTS_NAMESPACE_BEGIN
Shader::Shader(Renderer *renderer, EShaderType type)
: m_type(type) {
}
Shader::~Shader() {
}
/* These do nothing by default */
void Shader::putDependencies(std::vector<Shader *> &deps) { }
void Shader::bind(GPUProgram *program, const std::vector<int> &parameterIDs,
int &textureUnitOffset) const { }
void Shader::resolve(const GPUProgram *program, const std::string &evalName,
std::vector<int> &parameterIDs) const { }
void Shader::unbind() const { }
void Shader::cleanup(Renderer *renderer) { }
bool Shader::isComplete() const { return true; }
Shader *HWResource::createShader(Renderer *renderer) const {
return NULL;
}
MTS_IMPLEMENT_CLASS(Shader, true, Object)
MTS_NAMESPACE_END