28 lines
751 B
C++
28 lines
751 B
C++
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#include <mitsuba/render/shader.h>
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MTS_NAMESPACE_BEGIN
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Shader::Shader(Renderer *renderer, EShaderType type)
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: m_type(type) {
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}
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Shader::~Shader() {
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}
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/* These do nothing by default */
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void Shader::putDependencies(std::vector<Shader *> &deps) { }
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void Shader::bind(GPUProgram *program, const std::vector<int> ¶meterIDs,
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int &textureUnitOffset) const { }
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void Shader::resolve(const GPUProgram *program, const std::string &evalName,
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std::vector<int> ¶meterIDs) const { }
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void Shader::unbind() const { }
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void Shader::cleanup(Renderer *renderer) { }
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bool Shader::isComplete() const { return true; }
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Shader *HWResource::createShader(Renderer *renderer) const {
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return NULL;
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}
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MTS_IMPLEMENT_CLASS(Shader, true, Object)
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MTS_NAMESPACE_END
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