/* This file is part of Mitsuba, a physically based rendering system. Copyright (c) 2007-2010 by Wenzel Jakob and others. Mitsuba is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License Version 3 as published by the Free Software Foundation. Mitsuba is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include MTS_NAMESPACE_BEGIN Shader::Shader(Renderer *renderer, EShaderType type) : m_type(type) { } Shader::~Shader() { } /* These do nothing by default */ void Shader::putDependencies(std::vector &deps) { } void Shader::bind(GPUProgram *program, const std::vector ¶meterIDs, int &textureUnitOffset) const { } void Shader::resolve(const GPUProgram *program, const std::string &evalName, std::vector ¶meterIDs) const { } void Shader::unbind() const { } void Shader::cleanup(Renderer *renderer) { } bool Shader::isComplete() const { return true; } Shader *HWResource::createShader(Renderer *renderer) const { return NULL; } MTS_IMPLEMENT_CLASS(Shader, true, Object) MTS_NAMESPACE_END