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bsdf.h
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added a coating GLSL shader, some name refactoring
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2011-08-07 01:37:24 -04:00 |
camera.h
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added an environment luminaire, changed the sky.cpp implementation so that it forwards to envmap.cpp
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2011-07-28 02:52:31 +02:00 |
common.h
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major redesign of the BSDF API
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2011-07-04 20:13:36 +02:00 |
film.h
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header changes
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2011-04-14 15:15:59 +02:00 |
fwd.h
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OSX build fixes
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2011-07-08 16:17:11 +02:00 |
gatherproc.h
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Patch by Tom Kazimiers: automatically cancel photon gathering if few or no photons are being generated
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2011-07-15 10:15:57 +02:00 |
gkdtree.h
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icl fixes
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2011-06-01 11:53:20 -07:00 |
imageblock.h
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header changes
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2011-04-14 15:15:59 +02:00 |
imageproc.h
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header changes
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2011-04-14 15:15:59 +02:00 |
integrator.h
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switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model
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2011-07-17 17:18:58 +02:00 |
irrcache.h
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header changes
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2011-04-14 15:15:59 +02:00 |
luminaire.h
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added an environment luminaire, changed the sky.cpp implementation so that it forwards to envmap.cpp
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2011-07-28 02:52:31 +02:00 |
medium.h
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cleanup of the medium & dipole data input interface
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2011-07-22 01:30:14 +02:00 |
mipmap.h
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fancy roughplastic sampling strategy, just before cleanup
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2011-07-11 22:36:10 +02:00 |
mipmap3d.h
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header changes
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2011-04-14 15:15:59 +02:00 |
noise.h
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header changes
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2011-04-14 15:15:59 +02:00 |
particleproc.h
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header changes
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2011-04-14 15:15:59 +02:00 |
phase.h
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added a coating GLSL shader, some name refactoring
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2011-08-07 01:37:24 -04:00 |
photon.h
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header changes
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2011-04-14 15:15:59 +02:00 |
photonmap.h
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header changes
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2011-04-14 15:15:59 +02:00 |
preview.h
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VPL pruning
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2011-04-24 15:24:04 +02:00 |
range.h
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header changes
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2011-04-14 15:15:59 +02:00 |
records.inl
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switched order of initialization accordingly
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2011-07-19 20:04:09 +02:00 |
rectwu.h
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header changes
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2011-04-14 15:15:59 +02:00 |
renderjob.h
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header changes
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2011-04-14 15:15:59 +02:00 |
renderproc.h
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header changes
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2011-04-14 15:15:59 +02:00 |
renderqueue.h
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header changes
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2011-04-14 15:15:59 +02:00 |
rfilter.h
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header changes
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2011-04-14 15:15:59 +02:00 |
sahkdtree3.h
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header changes
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2011-04-14 15:15:59 +02:00 |
sampler.h
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exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now)
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2011-07-01 11:35:49 +02:00 |
scene.h
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bugfix in volpath regarding index-matched participating media. improved the handling of the strictNormals parameter in all path tracers
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2011-06-07 21:31:06 +02:00 |
scenehandler.h
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Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
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2011-07-17 00:28:28 +02:00 |
shader.h
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started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation
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2011-07-03 02:46:09 +02:00 |
shape.h
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fixed some over-zealous refactoring
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2011-07-27 18:41:25 +02:00 |
skdtree.h
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header changes
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2011-04-14 15:15:59 +02:00 |
spiral.h
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header changes
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2011-04-14 15:15:59 +02:00 |
subsurface.h
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cleanup of the medium & dipole data input interface
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2011-07-22 01:30:14 +02:00 |
testcase.h
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further spectrum-related cleanups
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2011-07-06 17:52:02 +02:00 |
texture.h
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
track.h
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header changes
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2011-04-14 15:15:59 +02:00 |
triaccel.h
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header changes
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2011-04-14 15:15:59 +02:00 |
triaccel_sse.h
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header changes
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2011-04-14 15:15:59 +02:00 |
trimesh.h
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fixed some over-zealous refactoring
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2011-07-27 18:41:25 +02:00 |
util.h
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header changes
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2011-04-14 15:15:59 +02:00 |
volume.h
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fixed a subtle bug in the simpson integration method in heterogeneous.cpp; added support for querying the maximum value in density data volumes
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2011-06-04 00:25:07 +02:00 |
vpl.h
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VPL pruning
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2011-04-24 15:24:04 +02:00 |