mitsuba/include/mitsuba/render
Wenzel Jakob 80d76ae867 added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
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bsdf.h added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
camera.h added an environment luminaire, changed the sky.cpp implementation so that it forwards to envmap.cpp 2011-07-28 02:52:31 +02:00
common.h major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
film.h header changes 2011-04-14 15:15:59 +02:00
fwd.h OSX build fixes 2011-07-08 16:17:11 +02:00
gatherproc.h Patch by Tom Kazimiers: automatically cancel photon gathering if few or no photons are being generated 2011-07-15 10:15:57 +02:00
gkdtree.h icl fixes 2011-06-01 11:53:20 -07:00
imageblock.h header changes 2011-04-14 15:15:59 +02:00
imageproc.h header changes 2011-04-14 15:15:59 +02:00
integrator.h switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model 2011-07-17 17:18:58 +02:00
irrcache.h header changes 2011-04-14 15:15:59 +02:00
luminaire.h added an environment luminaire, changed the sky.cpp implementation so that it forwards to envmap.cpp 2011-07-28 02:52:31 +02:00
medium.h cleanup of the medium & dipole data input interface 2011-07-22 01:30:14 +02:00
mipmap.h fancy roughplastic sampling strategy, just before cleanup 2011-07-11 22:36:10 +02:00
mipmap3d.h header changes 2011-04-14 15:15:59 +02:00
noise.h header changes 2011-04-14 15:15:59 +02:00
particleproc.h header changes 2011-04-14 15:15:59 +02:00
phase.h added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
photon.h header changes 2011-04-14 15:15:59 +02:00
photonmap.h header changes 2011-04-14 15:15:59 +02:00
preview.h VPL pruning 2011-04-24 15:24:04 +02:00
range.h header changes 2011-04-14 15:15:59 +02:00
records.inl switched order of initialization accordingly 2011-07-19 20:04:09 +02:00
rectwu.h header changes 2011-04-14 15:15:59 +02:00
renderjob.h header changes 2011-04-14 15:15:59 +02:00
renderproc.h header changes 2011-04-14 15:15:59 +02:00
renderqueue.h header changes 2011-04-14 15:15:59 +02:00
rfilter.h header changes 2011-04-14 15:15:59 +02:00
sahkdtree3.h header changes 2011-04-14 15:15:59 +02:00
sampler.h exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now) 2011-07-01 11:35:49 +02:00
scene.h bugfix in volpath regarding index-matched participating media. improved the handling of the strictNormals parameter in all path tracers 2011-06-07 21:31:06 +02:00
scenehandler.h Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba. 2011-07-17 00:28:28 +02:00
shader.h started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation 2011-07-03 02:46:09 +02:00
shape.h fixed some over-zealous refactoring 2011-07-27 18:41:25 +02:00
skdtree.h header changes 2011-04-14 15:15:59 +02:00
spiral.h header changes 2011-04-14 15:15:59 +02:00
subsurface.h cleanup of the medium & dipole data input interface 2011-07-22 01:30:14 +02:00
testcase.h further spectrum-related cleanups 2011-07-06 17:52:02 +02:00
texture.h BSDFs now flag spatially varying components 2011-07-13 17:40:26 +02:00
track.h header changes 2011-04-14 15:15:59 +02:00
triaccel.h header changes 2011-04-14 15:15:59 +02:00
triaccel_sse.h header changes 2011-04-14 15:15:59 +02:00
trimesh.h fixed some over-zealous refactoring 2011-07-27 18:41:25 +02:00
util.h header changes 2011-04-14 15:15:59 +02:00
volume.h fixed a subtle bug in the simpson integration method in heterogeneous.cpp; added support for querying the maximum value in density data volumes 2011-06-04 00:25:07 +02:00
vpl.h VPL pruning 2011-04-24 15:24:04 +02:00