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SConscript
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added a linear blend BSDF that can handle textures
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2012-01-07 18:46:33 -05:00 |
blendbsdf.cpp
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compilation fix for double precision
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2012-01-07 19:04:00 -05:00 |
bump.cpp
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rough coating icon
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2011-08-22 00:28:24 -04:00 |
coating.cpp
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texturable specular reflectance for coating + roughcoating
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2011-09-19 19:19:00 -04:00 |
conductor.cpp
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
dielectric.cpp
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a few structural improvements to the mipmap & texture classes
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2011-09-17 15:32:46 -04:00 |
difftrans.cpp
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
diffuse.cpp
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
dipolebrdf.cpp
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
hk.cpp
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sssbrdf improvements
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2011-08-13 14:10:18 -04:00 |
ior.h
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sssbrdf-related bugfixes/improvements
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2011-08-13 01:07:31 -04:00 |
irawan.cpp
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fix exp/log performance-related issues on Linux/x86_64
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2011-09-09 16:53:36 -04:00 |
irawan.h
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back-ported the irawan&marschner model
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2011-07-12 23:16:27 +02:00 |
mask.cpp
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added a coating GLSL shader, some name refactoring
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2011-08-07 01:37:24 -04:00 |
microfacet.h
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it compiles again
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2011-09-17 02:18:10 -04:00 |
mixturebsdf.cpp
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renamed the mixture BSDF, added support for reparameterizing the HK & SSBRDF plugins in terms of albedo
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2011-08-13 12:04:28 -04:00 |
phong.cpp
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
plastic.cpp
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roughplastic documentation updates
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2011-09-17 20:27:21 -04:00 |
rmbrdf.cpp
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fixed rough coating, renamed sssbrdf -> rmbrdf to avoid further confusion
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2011-09-17 22:44:07 -04:00 |
roughcoating.cpp
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texturable specular reflectance for coating + roughcoating
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2011-09-19 19:19:00 -04:00 |
roughconductor.cpp
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roughplastic documentation updates
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2011-09-17 20:27:21 -04:00 |
roughdielectric.cpp
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roughplastic documentation updates
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2011-09-17 20:27:21 -04:00 |
roughdiffuse.cpp
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
roughplastic.cpp
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fixed rough coating, renamed sssbrdf -> rmbrdf to avoid further confusion
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2011-09-17 22:44:07 -04:00 |
rtrans.h
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
twosided.cpp
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added a coating GLSL shader, some name refactoring
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2011-08-07 01:37:24 -04:00 |
ward.cpp
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |