mitsuba/src/bsdfs
Wenzel Jakob baa06cdad0 compilation fix for double precision 2012-01-07 19:04:00 -05:00
..
SConscript added a linear blend BSDF that can handle textures 2012-01-07 18:46:33 -05:00
blendbsdf.cpp compilation fix for double precision 2012-01-07 19:04:00 -05:00
bump.cpp rough coating icon 2011-08-22 00:28:24 -04:00
coating.cpp texturable specular reflectance for coating + roughcoating 2011-09-19 19:19:00 -04:00
conductor.cpp got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
dielectric.cpp a few structural improvements to the mipmap & texture classes 2011-09-17 15:32:46 -04:00
difftrans.cpp got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
diffuse.cpp got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
dipolebrdf.cpp got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
hk.cpp sssbrdf improvements 2011-08-13 14:10:18 -04:00
ior.h sssbrdf-related bugfixes/improvements 2011-08-13 01:07:31 -04:00
irawan.cpp fix exp/log performance-related issues on Linux/x86_64 2011-09-09 16:53:36 -04:00
irawan.h back-ported the irawan&marschner model 2011-07-12 23:16:27 +02:00
mask.cpp added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
microfacet.h it compiles again 2011-09-17 02:18:10 -04:00
mixturebsdf.cpp renamed the mixture BSDF, added support for reparameterizing the HK & SSBRDF plugins in terms of albedo 2011-08-13 12:04:28 -04:00
phong.cpp got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
plastic.cpp roughplastic documentation updates 2011-09-17 20:27:21 -04:00
rmbrdf.cpp fixed rough coating, renamed sssbrdf -> rmbrdf to avoid further confusion 2011-09-17 22:44:07 -04:00
roughcoating.cpp texturable specular reflectance for coating + roughcoating 2011-09-19 19:19:00 -04:00
roughconductor.cpp roughplastic documentation updates 2011-09-17 20:27:21 -04:00
roughdielectric.cpp roughplastic documentation updates 2011-09-17 20:27:21 -04:00
roughdiffuse.cpp got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
roughplastic.cpp fixed rough coating, renamed sssbrdf -> rmbrdf to avoid further confusion 2011-09-17 22:44:07 -04:00
rtrans.h got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
twosided.cpp added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
ward.cpp got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00