mitsuba/src/qtgui/preview_proc.h

48 lines
1.2 KiB
C++

#if !defined(__PREVIEW_PROC_H)
#define __PREVIEW_PROC_H
#include <mitsuba/render/scene.h>
#include <mitsuba/render/imageproc.h>
#include <mitsuba/render/preview.h>
#include <mitsuba/core/bitmap.h>
using namespace mitsuba;
/**
* Parallel process for rendering a preview frame using
* realtime coherent ray tracing.
*/
class PreviewProcess : public BlockedImageProcess {
public:
PreviewProcess(const Scene *scene, int sceneResID, int blockSize);
void configure(const VPL &vpl, Float minDist, const Point2 &jitter,
const Bitmap *source, Bitmap *target, bool coherent);
inline int getRayCount() const { return m_numRays; }
inline const Scene *getScene() const { return m_scene; }
/* ParallelProcess interface */
ref<WorkProcessor> createWorkProcessor() const;
void processResult(const WorkResult *result, bool cancelled);
bool isLocal() const;
MTS_DECLARE_CLASS()
protected:
/// Virtual destructor
virtual ~PreviewProcess() { }
private:
const Bitmap *m_source;
Bitmap *m_target;
const Scene *m_scene;
const Film *m_film;
Point m_cameraO;
Vector m_cameraTL, m_cameraDx, m_cameraDy;
int m_numRays;
ref<Mutex> m_mutex;
const VPL *m_vpl;
Float m_minDist;
bool m_coherent;
};
#endif /* __PREVIEW_PROC_H */