48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
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#if !defined(__PREVIEW_PROC_H)
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#define __PREVIEW_PROC_H
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#include <mitsuba/render/scene.h>
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#include <mitsuba/render/imageproc.h>
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#include <mitsuba/render/preview.h>
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#include <mitsuba/core/bitmap.h>
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using namespace mitsuba;
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/**
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* Parallel process for rendering a preview frame using
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* realtime coherent ray tracing.
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*/
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class PreviewProcess : public BlockedImageProcess {
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public:
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PreviewProcess(const Scene *scene, int sceneResID, int blockSize);
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void configure(const VPL &vpl, Float minDist, const Point2 &jitter,
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const Bitmap *source, Bitmap *target, bool coherent);
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inline int getRayCount() const { return m_numRays; }
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inline const Scene *getScene() const { return m_scene; }
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/* ParallelProcess interface */
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ref<WorkProcessor> createWorkProcessor() const;
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void processResult(const WorkResult *result, bool cancelled);
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bool isLocal() const;
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MTS_DECLARE_CLASS()
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protected:
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/// Virtual destructor
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virtual ~PreviewProcess() { }
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private:
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const Bitmap *m_source;
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Bitmap *m_target;
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const Scene *m_scene;
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const Film *m_film;
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Point m_cameraO;
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Vector m_cameraTL, m_cameraDx, m_cameraDy;
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int m_numRays;
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ref<Mutex> m_mutex;
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const VPL *m_vpl;
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Float m_minDist;
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bool m_coherent;
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};
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#endif /* __PREVIEW_PROC_H */
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