mitsuba/src/librender
Wenzel Jakob bf9dc03fd8 fancy roughplastic sampling strategy, just before cleanup 2011-07-11 22:36:10 +02:00
..
SConscript MS projects have moved 2011-06-01 02:20:53 +02:00
bsdf.cpp turned the scaling texture into a separate plugin 2011-07-08 17:14:22 +02:00
camera.cpp camera-related cleanups, dolly support in the GUI 2011-05-30 20:12:20 +02:00
common.cpp major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
film.cpp header changes 2011-04-14 15:15:59 +02:00
gatherproc.cpp removed many win64 compilation warnings 2011-04-30 12:54:56 -07:00
imageblock.cpp header changes 2011-04-14 15:15:59 +02:00
imageproc.cpp header changes 2011-04-14 15:15:59 +02:00
integrator.cpp win32 crash bugfix 2011-04-29 16:15:33 +02:00
intersection.cpp gizmo removal 2011-05-30 12:17:46 +02:00
irrcache.cpp gizmo removal 2011-05-30 12:17:46 +02:00
luminaire.cpp header changes 2011-04-14 15:15:59 +02:00
medium.cpp header changes 2011-04-14 15:15:59 +02:00
mipmap.cpp fancy roughplastic sampling strategy, just before cleanup 2011-07-11 22:36:10 +02:00
mipmap3d.cpp header changes 2011-04-14 15:15:59 +02:00
noise.cpp copied caching volume data source from the CT project 2011-04-05 12:03:48 +02:00
particleproc.cpp major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
phase.cpp major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
photon.cpp header changes 2011-04-14 15:15:59 +02:00
photonmap.cpp spectral rendering improvements, added back further documentation chapters 2011-07-05 18:50:17 +02:00
preview.cpp major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
rectwu.cpp header changes 2011-04-14 15:15:59 +02:00
renderjob.cpp header changes 2011-04-14 15:15:59 +02:00
renderproc.cpp header changes 2011-04-14 15:15:59 +02:00
renderqueue.cpp header changes 2011-04-14 15:15:59 +02:00
rfilter.cpp header changes 2011-04-14 15:15:59 +02:00
sampler.cpp exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now) 2011-07-01 11:35:49 +02:00
scene.cpp finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt 2011-07-11 01:34:17 +02:00
scenehandler.cpp removed the 'schema' directory, added IOR data from luxpop 2011-07-06 23:40:13 +02:00
shader.cpp started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation 2011-07-03 02:46:09 +02:00
shape.cpp some warnings 2011-06-17 15:50:56 +02:00
skdtree.cpp header changes 2011-04-14 15:15:59 +02:00
subsurface.cpp added basic support for hair scattering models 2011-06-21 10:58:05 +02:00
testcase.cpp further spectrum-related cleanups 2011-07-06 17:52:02 +02:00
texture.cpp OSX build fixes 2011-07-08 16:17:11 +02:00
track.cpp got it to compile 2010-11-16 17:20:24 +01:00
trimesh.cpp slight tweaks to the BSDF API, components now specify whether they are front or back-facing 2011-06-23 05:31:46 +02:00
util.cpp removed the 'schema' directory, added IOR data from luxpop 2011-07-06 23:40:13 +02:00
volume.cpp header changes 2011-04-14 15:15:59 +02:00
vpl.cpp major redesign of the BSDF API 2011-07-04 20:13:36 +02:00