Commit Graph

22 Commits (fbda994b3832377bdbff63c67fa39669851085c6)

Author SHA1 Message Date
Wenzel Jakob 5cc7e40df2 started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation 2011-07-03 02:46:09 +02:00
Wenzel Jakob 7c5f924fad significant rehaul of the dielectric.cpp implementation. Fixed some OpenGL errors on MacOS X 2011-07-01 18:54:46 +02:00
Wenzel Jakob dd7ef85f17 gizmo removal 2011-05-30 12:17:46 +02:00
Wenzel Jakob e73d458c32 fixed a few warnings on win32 2011-04-29 14:46:20 +02:00
Wenzel Jakob 10fad3b341 header changes 2011-04-14 15:15:59 +02:00
Wenzel Jakob 3e316e6efd instancing support in the realtine preview 2011-03-31 00:44:20 +02:00
Wenzel Jakob 8c72982658 bugfixes 2011-03-27 20:01:34 +02:00
Wenzel Jakob 1df8255a30 rotation gizmo, work on the blender plugin 2011-03-26 01:39:38 +01:00
Wenzel Jakob 1e3b877fd3 X11 support for resize events 2011-03-21 18:45:46 +01:00
Wenzel Jakob dc801e7d6c a few win32-related compilation fixes 2011-03-01 16:13:18 +01:00
Wenzel Jakob a5b07f06ab matrices and linear transformations are now stored on the stack 2010-11-12 15:09:37 +01:00
Wenzel Jakob bcf57026cf cylinder clipping viewer 2010-10-22 11:20:17 +02:00
Wenzel Jakob 10abd101f3 support GLUT-style viewer applications 2010-10-21 23:53:40 +02:00
Wenzel Jakob d788010885 committed a number of accumulated architectural changes (see body for details)
- primitive clipping is now more paranoid about roundoff errors
- significantly improved the kd-tree benchmark "kdbench"
- fixed a parallelization-related bug in the kd-tree builder
- fixed some remaining floating point issues in the min-max binning code
- completely moved TriMesh over to a more compact SoA representation
- the OpenGL renderer now sends smaller packets of geometry to the GPU, which
  helps keep the operating system more responsive (NVidia drivers didn't like
  the previous behavior much).
2010-10-16 00:33:32 +02:00
Wenzel Jakob 2e3d9f1ab2 fix shadow mapping 2010-10-07 00:37:32 +02:00
Wenzel Jakob 4bb5e8c3d6 vertex color and PLY loading support 2010-09-28 19:47:16 +02:00
Wenzel Jakob 768bacccdc windows compilation bugfixes, removed many warnings 2010-09-14 15:53:11 -07:00
Wenzel Jakob 8e7fdb48dc Partial rewrite, part 1. Does not fully compile yet
- Switched vectors classes to templates
- Moved most path handling over to boost_filesystem
- Nicer include file structure
- Better documentation for libcore
- Doxygen support
- Vector/Point/etc. data structures are now unitialized by default!
2010-09-10 03:14:48 +02:00
Wenzel Jakob 6e58b602d9 fixed a serious bug regarding VBOs and calls to glDrawElements 2010-09-08 00:07:35 +02:00
Wenzel Jakob 0f1158c678 added copyright headers to all relevant source files 2010-09-02 23:41:20 +02:00
Wenzel Jakob be412e8313 Accumulated changes since the v.0.1.1. release
* constant.cpp, src/libhw/vpl.cpp: Support for image environment
        sources and spot lights in the real-time preview.

	* mitsuba.cpp: Ability to run the 'mitsuba' execubable in arbitrary
        locations on OSX while ensuring that it still finds all plugins etc.

	* mtsimport: COLLADA importer support for ambient lights and 'polylist' meshes.

    * scene.cpp: Create a default camera when none is specified in the XML file.

    * constant.cpp, src/libhw/vpl.cpp: Support for rendering constant environment
        sources in the real-time preview.

    * glwidget.cpp, mainwindow.cpp: Support for Drag & Drop

    * glwidget.cpp, mainwindow.cpp: The Mitsuba user interface now also
        doubles as an EXR viewer / tonemapper. Drag an EXR file onto the
        UI or open it using the File menu, and the image opens in a new
        tab. Afterwards, it is possible to export the image as a tonemapped
        8-bit PNG image.
2010-08-10 02:34:58 +02:00
Wenzel Jakob 08b1861c4d Initial import of Mitsuba version 0.1.1
Unfortunately, no history for the existing files could be imported from
the previous SVN repository (it is mixed with as-of-yet unpublished research).
2010-08-09 19:38:37 +02:00