fix shadow mapping
parent
e76951fdb8
commit
2e3d9f1ab2
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@ -359,8 +359,6 @@ void GLRenderer::endDrawingMeshes() {
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}
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void GLRenderer::drawAll() {
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if (true)
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return;
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GLRenderer::beginDrawingMeshes(true);
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std::map<const TriMesh *, GPUGeometry *>::iterator it;
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if (m_capabilities->isSupported(RendererCapabilities::EBindless)) {
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