Wenzel Jakob
f120f9955c
fixed VPL preview crash with the deformable shape
2014-05-20 01:42:09 +02:00
Wenzel Jakob
329046ca03
finally killed the issue that prevented Mitsuba from running on Windows 8. The issue reported on the Mitsuba blog some weeks ago was in fact a bug in the OpenGL implementation of Parallels VM
2014-01-28 00:20:28 +01:00
Wenzel Jakob
369dcf06fc
fixed shader code that could potentially cause a warning to be emitted; submitted by Anton Kaplanyan
2014-01-27 17:01:12 +01:00
Edgar Velazquez-Armendariz
7962cd2e20
Explicit downcasting to float.
2014-01-26 01:14:57 -05:00
Wenzel Jakob
3e2516ab99
got rid of some minor warnings, Python code cleanups
2013-11-26 14:30:49 +01:00
Wenzel Jakob
517a30c369
height field intersection method by Ramsey et al., will revert to something simpler
2013-09-06 18:00:09 +02:00
Wenzel Jakob
11452f7c86
Functions to rasterize textures to bitmaps
2013-09-05 15:05:03 +02:00
Edgar Velazquez-Armendariz
9215e22c16
Require also GL_EXT_gpu_shader4 for enabling geometry shaders.
...
This fixes issues with Ivy Bridge graphics which support GL_EXT_geometry_shader4
and GL_ARB_geometry_shader4 but not GL_EXT_gpu_shader4 when using GLSL 1.2.
The syntax for geometry shaders in OpenGL 3.2 Core/GLSL 1.5 is quite different
and would require extra porting effort.
2013-06-20 03:28:28 -04:00
Wenzel Jakob
874a392336
merged motion blur branch, updated version
2013-01-28 17:44:47 -05:00
Edgar Velazquez-Armendariz
e5bf7ef172
Fixes for the new font-related functions.
2013-01-21 17:55:51 -05:00
Wenzel Jakob
4b55f25d5f
support for render-time annotations
2013-01-04 13:07:25 -05:00
Wenzel Jakob
0c09791f47
motion blur support (sensors, emitters, and non-deforming objects for now)
2012-11-03 01:52:19 -04:00
Wenzel Jakob
544080e808
some work towards animated transformation support
2012-10-26 02:15:32 -04:00
Wenzel Jakob
efe33e9212
OCD: remove trailing spaces from all files
2012-10-20 14:04:13 -04:00
Wenzel Jakob
88c179ab82
fixed the realtime preview for the case where a subset of objects having the same material uses face normals
2012-10-12 19:18:36 -04:00
Edgar Velazquez-Armendariz
4b2e9c3292
Fix a compilation problem in spectral mode
2012-10-02 12:54:18 -04:00
Wenzel Jakob
35da602d4e
The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week.
2012-09-27 12:43:51 -04:00
Wenzel Jakob
03264f9913
got the rough plastic material to work properly again
2011-09-17 17:07:40 -04:00
Wenzel Jakob
1dc823094e
VPL renderer light leak bugfix
2011-09-14 01:30:14 -04:00
Wenzel Jakob
e5651c12a7
typo, add std::toupper on windows, less noisy GLProgram
2011-08-29 17:23:17 -04:00
Wenzel Jakob
84ef32d946
applied four patches from Edgar
2011-08-23 18:57:35 -04:00
Wenzel Jakob
78043e4040
name cleanups
2011-08-19 19:37:51 -04:00
Wenzel Jakob
6afff558ef
OSX build improvements
2011-08-16 02:18:38 -04:00
Wenzel Jakob
5ebb8a76c2
OSX build improvements
2011-08-16 00:36:44 -04:00
Wenzel Jakob
38a275e988
merge
2011-08-15 18:04:33 -04:00
Wenzel Jakob
26fc39bac0
OSX build system improvements: switched from @executable_path to @loader_path
2011-08-14 19:30:06 -04:00
Wenzel Jakob
bc16235f6f
renamed the mixture BSDF, added support for reparameterizing the HK & SSBRDF plugins in terms of albedo
2011-08-13 12:04:28 -04:00
Wenzel Jakob
bd3291fad0
reverting back to Boost::Filesystem v2, since not all platforms provide v3 yet
2011-07-27 17:11:57 +02:00
Wenzel Jakob
eae8cc74f7
fixed boost::filesystem v3 port, further tweaks on the sunsky model
2011-07-26 23:44:53 +02:00
Wenzel Jakob
1141eb87e3
port to boost::fileystem v3, some adjustments to the sky luminaire
2011-07-26 21:05:43 +02:00
Wenzel Jakob
a5d3024a39
various cleanups
2011-07-17 15:20:55 +02:00
Wenzel Jakob
d7f913de38
minor bugfixes
2011-07-15 10:11:29 +02:00
Wenzel Jakob
4871d6793a
various shader-related improvements
2011-07-12 01:24:58 +02:00
Wenzel Jakob
873fe06277
finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
2011-07-11 01:34:17 +02:00
Wenzel Jakob
f695c827e5
turned the scaling texture into a separate plugin
2011-07-08 17:14:22 +02:00
Wenzel Jakob
1fe405ec23
OSX build fixes
2011-07-08 16:17:11 +02:00
Wenzel Jakob
626794b94a
major redesign of the BSDF API
2011-07-04 20:13:36 +02:00
Wenzel Jakob
5cc7e40df2
started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation
2011-07-03 02:46:09 +02:00
Wenzel Jakob
7c5f924fad
significant rehaul of the dielectric.cpp implementation. Fixed some OpenGL errors on MacOS X
2011-07-01 18:54:46 +02:00
Wenzel Jakob
c34ad9f58a
slight tweaks to the BSDF API, components now specify whether they are front or back-facing
2011-06-23 05:31:46 +02:00
Wenzel Jakob
5a40118a44
added a chi-square test for validating BSDF models
2011-06-23 01:08:23 +02:00
Wenzel Jakob
740b5b5651
MS projects have moved
2011-06-01 02:20:53 +02:00
Wenzel Jakob
dd7ef85f17
gizmo removal
2011-05-30 12:17:46 +02:00
Wenzel Jakob
b203e2079b
removed many win64 compilation warnings
2011-04-30 12:54:56 -07:00
Wenzel Jakob
d422d7df3d
merge
2011-04-30 17:56:31 +02:00
Wenzel Jakob
7557927f69
removed a few win32 compilation warnings
2011-04-30 17:56:19 +02:00
Wenzel Jakob
e73d458c32
fixed a few warnings on win32
2011-04-29 14:46:20 +02:00
Wenzel Jakob
3e8e0bba53
VPL pruning
2011-04-24 15:24:04 +02:00
Wenzel Jakob
a3f7922f0f
OSX bugfix
2011-04-20 13:49:06 +02:00
Wenzel Jakob
10fad3b341
header changes
2011-04-14 15:15:59 +02:00