Fix a compilation problem in spectral mode

metadata
Edgar Velazquez-Armendariz 2012-10-02 12:54:18 -04:00
parent 8f9a325a2d
commit 4b2e9c3292
1 changed files with 1 additions and 1 deletions

View File

@ -29,7 +29,7 @@ GPUTexture::GPUTexture(const std::string &name, Bitmap *bitmap)
m_fbType = ENone;
m_samples = 1;
m_depthMode = ECompare;
m_borderColor = Spectrum(0.0f);
m_borderColor = Color3(static_cast<Float>(0));
m_size = Point3i(0);
if (bitmap != NULL) {