Commit Graph

103 Commits (d00b238f932cca5e61ab95cf7f68ccda299da6e5)

Author SHA1 Message Date
Wenzel Jakob f120f9955c fixed VPL preview crash with the deformable shape 2014-05-20 01:42:09 +02:00
Wenzel Jakob 329046ca03 finally killed the issue that prevented Mitsuba from running on Windows 8. The issue reported on the Mitsuba blog some weeks ago was in fact a bug in the OpenGL implementation of Parallels VM 2014-01-28 00:20:28 +01:00
Wenzel Jakob 369dcf06fc fixed shader code that could potentially cause a warning to be emitted; submitted by Anton Kaplanyan 2014-01-27 17:01:12 +01:00
Edgar Velazquez-Armendariz 7962cd2e20 Explicit downcasting to float. 2014-01-26 01:14:57 -05:00
Wenzel Jakob 3e2516ab99 got rid of some minor warnings, Python code cleanups 2013-11-26 14:30:49 +01:00
Wenzel Jakob 517a30c369 height field intersection method by Ramsey et al., will revert to something simpler 2013-09-06 18:00:09 +02:00
Wenzel Jakob 11452f7c86 Functions to rasterize textures to bitmaps 2013-09-05 15:05:03 +02:00
Edgar Velazquez-Armendariz 9215e22c16 Require also GL_EXT_gpu_shader4 for enabling geometry shaders.
This fixes issues with Ivy Bridge graphics which support GL_EXT_geometry_shader4
and GL_ARB_geometry_shader4 but not GL_EXT_gpu_shader4 when using GLSL 1.2.
The syntax for geometry shaders in OpenGL 3.2 Core/GLSL 1.5 is quite different
and would require extra porting effort.
2013-06-20 03:28:28 -04:00
Wenzel Jakob 874a392336 merged motion blur branch, updated version 2013-01-28 17:44:47 -05:00
Edgar Velazquez-Armendariz e5bf7ef172 Fixes for the new font-related functions. 2013-01-21 17:55:51 -05:00
Wenzel Jakob 4b55f25d5f support for render-time annotations 2013-01-04 13:07:25 -05:00
Wenzel Jakob 0c09791f47 motion blur support (sensors, emitters, and non-deforming objects for now) 2012-11-03 01:52:19 -04:00
Wenzel Jakob 544080e808 some work towards animated transformation support 2012-10-26 02:15:32 -04:00
Wenzel Jakob efe33e9212 OCD: remove trailing spaces from all files 2012-10-20 14:04:13 -04:00
Wenzel Jakob 88c179ab82 fixed the realtime preview for the case where a subset of objects having the same material uses face normals 2012-10-12 19:18:36 -04:00
Edgar Velazquez-Armendariz 4b2e9c3292 Fix a compilation problem in spectral mode 2012-10-02 12:54:18 -04:00
Wenzel Jakob 35da602d4e The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week. 2012-09-27 12:43:51 -04:00
Wenzel Jakob 03264f9913 got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
Wenzel Jakob 1dc823094e VPL renderer light leak bugfix 2011-09-14 01:30:14 -04:00
Wenzel Jakob e5651c12a7 typo, add std::toupper on windows, less noisy GLProgram 2011-08-29 17:23:17 -04:00
Wenzel Jakob 84ef32d946 applied four patches from Edgar 2011-08-23 18:57:35 -04:00
Wenzel Jakob 78043e4040 name cleanups 2011-08-19 19:37:51 -04:00
Wenzel Jakob 6afff558ef OSX build improvements 2011-08-16 02:18:38 -04:00
Wenzel Jakob 5ebb8a76c2 OSX build improvements 2011-08-16 00:36:44 -04:00
Wenzel Jakob 38a275e988 merge 2011-08-15 18:04:33 -04:00
Wenzel Jakob 26fc39bac0 OSX build system improvements: switched from @executable_path to @loader_path 2011-08-14 19:30:06 -04:00
Wenzel Jakob bc16235f6f renamed the mixture BSDF, added support for reparameterizing the HK & SSBRDF plugins in terms of albedo 2011-08-13 12:04:28 -04:00
Wenzel Jakob bd3291fad0 reverting back to Boost::Filesystem v2, since not all platforms provide v3 yet 2011-07-27 17:11:57 +02:00
Wenzel Jakob eae8cc74f7 fixed boost::filesystem v3 port, further tweaks on the sunsky model 2011-07-26 23:44:53 +02:00
Wenzel Jakob 1141eb87e3 port to boost::fileystem v3, some adjustments to the sky luminaire 2011-07-26 21:05:43 +02:00
Wenzel Jakob a5d3024a39 various cleanups 2011-07-17 15:20:55 +02:00
Wenzel Jakob d7f913de38 minor bugfixes 2011-07-15 10:11:29 +02:00
Wenzel Jakob 4871d6793a various shader-related improvements 2011-07-12 01:24:58 +02:00
Wenzel Jakob 873fe06277 finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt 2011-07-11 01:34:17 +02:00
Wenzel Jakob f695c827e5 turned the scaling texture into a separate plugin 2011-07-08 17:14:22 +02:00
Wenzel Jakob 1fe405ec23 OSX build fixes 2011-07-08 16:17:11 +02:00
Wenzel Jakob 626794b94a major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
Wenzel Jakob 5cc7e40df2 started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation 2011-07-03 02:46:09 +02:00
Wenzel Jakob 7c5f924fad significant rehaul of the dielectric.cpp implementation. Fixed some OpenGL errors on MacOS X 2011-07-01 18:54:46 +02:00
Wenzel Jakob c34ad9f58a slight tweaks to the BSDF API, components now specify whether they are front or back-facing 2011-06-23 05:31:46 +02:00
Wenzel Jakob 5a40118a44 added a chi-square test for validating BSDF models 2011-06-23 01:08:23 +02:00
Wenzel Jakob 740b5b5651 MS projects have moved 2011-06-01 02:20:53 +02:00
Wenzel Jakob dd7ef85f17 gizmo removal 2011-05-30 12:17:46 +02:00
Wenzel Jakob b203e2079b removed many win64 compilation warnings 2011-04-30 12:54:56 -07:00
Wenzel Jakob d422d7df3d merge 2011-04-30 17:56:31 +02:00
Wenzel Jakob 7557927f69 removed a few win32 compilation warnings 2011-04-30 17:56:19 +02:00
Wenzel Jakob e73d458c32 fixed a few warnings on win32 2011-04-29 14:46:20 +02:00
Wenzel Jakob 3e8e0bba53 VPL pruning 2011-04-24 15:24:04 +02:00
Wenzel Jakob a3f7922f0f OSX bugfix 2011-04-20 13:49:06 +02:00
Wenzel Jakob 10fad3b341 header changes 2011-04-14 15:15:59 +02:00