Wenzel Jakob
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bd3291fad0
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reverting back to Boost::Filesystem v2, since not all platforms provide v3 yet
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2011-07-27 17:11:57 +02:00 |
Wenzel Jakob
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1141eb87e3
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port to boost::fileystem v3, some adjustments to the sky luminaire
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2011-07-26 21:05:43 +02:00 |
Wenzel Jakob
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b657152081
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cleanup of the medium & dipole data input interface
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2011-07-22 01:30:14 +02:00 |
Wenzel Jakob
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33a6fd58c0
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sky luminaire by Tom Kazimiers, composite light sources, rayleigh scattering in media
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2011-07-21 17:42:44 +02:00 |
Wenzel Jakob
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c84be3969a
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switched order of initialization accordingly
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2011-07-19 20:04:09 +02:00 |
Wenzel Jakob
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1b7b8a6d74
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nice modulo function, rearranged BSDF interface
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2011-07-19 20:01:48 +02:00 |
Wenzel Jakob
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dbfca082b3
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added box-muller sampling; applied Marios' HK serialization bugfix
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2011-07-19 18:47:55 +02:00 |
Wenzel Jakob
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0230c6fbe7
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switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model
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2011-07-17 17:18:58 +02:00 |
Wenzel Jakob
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a5d3024a39
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various cleanups
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2011-07-17 15:20:55 +02:00 |
Wenzel Jakob
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983fff0fcc
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win32 compilation fix
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2011-07-16 16:12:14 -07:00 |
Wenzel Jakob
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ef2c813b10
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Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
Some of the documentation was improved, and there are now example bump map
renderings.
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2011-07-17 00:28:28 +02:00 |
Wenzel Jakob
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17eb2166f0
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documentation updates, fixed for many typos, fixed the bump map model
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2011-07-15 18:37:48 +02:00 |
Wenzel Jakob
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54cb9b6fcd
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merge
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2011-07-15 10:16:15 +02:00 |
Wenzel Jakob
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5f27a96432
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Patch by Tom Kazimiers: automatically cancel photon gathering if few or no photons are being generated
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2011-07-15 10:15:57 +02:00 |
Wenzel Jakob
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b5e5e6abf7
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win32 build fixes
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2011-07-14 16:27:38 +02:00 |
Wenzel Jakob
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ce9ad8515d
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
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8d768908f8
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initial backport of the Ward model
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2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
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d4818ae43d
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back-ported the phong model
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2011-07-12 11:53:36 +02:00 |
Wenzel Jakob
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4871d6793a
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various shader-related improvements
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2011-07-12 01:24:58 +02:00 |
Wenzel Jakob
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bf9dc03fd8
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fancy roughplastic sampling strategy, just before cleanup
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2011-07-11 22:36:10 +02:00 |
Wenzel Jakob
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1debcf3c0b
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partially working implementation of the rough diffuse model, added a class for representing cubic splines
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2011-07-11 14:17:40 +02:00 |
Wenzel Jakob
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873fe06277
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finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
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2011-07-11 01:34:17 +02:00 |
Wenzel Jakob
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f695c827e5
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turned the scaling texture into a separate plugin
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2011-07-08 17:14:22 +02:00 |
Wenzel Jakob
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1fe405ec23
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OSX build fixes
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2011-07-08 16:17:11 +02:00 |
Wenzel Jakob
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736a8e6866
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improved interface for ensuring energy conservation
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2011-07-07 17:49:21 +02:00 |
Wenzel Jakob
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a13583db34
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done with the smooth conductor, started working on the rough dielectric
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2011-07-07 03:07:32 +02:00 |
Wenzel Jakob
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5c8201d764
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further spectrum-related cleanups
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2011-07-06 17:52:02 +02:00 |
Wenzel Jakob
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c552a79902
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did a pass over the spectral rendering support; ported some RGB->Spectrum conversion code from PBRT
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2011-07-06 12:50:38 +02:00 |
Wenzel Jakob
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1dc0193f68
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spectral rendering improvements, added back further documentation chapters
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2011-07-05 18:50:17 +02:00 |
Wenzel Jakob
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4a6d69df32
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documentation updates, the chi-square test now also handles delta components, addes support for loading interpolated color spectra from disk
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2011-07-05 13:24:22 +02:00 |
Wenzel Jakob
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626794b94a
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major redesign of the BSDF API
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2011-07-04 20:13:36 +02:00 |
Wenzel Jakob
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5cc7e40df2
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started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation
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2011-07-03 02:46:09 +02:00 |
Wenzel Jakob
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cb3dcdb377
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exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now)
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2011-07-01 11:35:49 +02:00 |
Wenzel Jakob
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06cc8005f0
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rough glass generalization; bugfixes
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2011-07-01 01:48:33 +02:00 |
Wenzel Jakob
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677ef502dd
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fully texturable transmittance, reflectance, and roughness in the rough glass model
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2011-06-28 11:09:13 +02:00 |
Wenzel Jakob
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d40de22c32
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chi-square test cleanups
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2011-06-25 00:33:30 +02:00 |
Wenzel Jakob
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35d68c19ba
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fixed the rough glass model sampling code
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2011-06-23 23:04:21 +02:00 |
Wenzel Jakob
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d0ffa69c9e
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various cosmetic changes involving dielectric materials, still debugging roughglass..
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2011-06-23 19:41:29 +02:00 |
Wenzel Jakob
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c34ad9f58a
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slight tweaks to the BSDF API, components now specify whether they are front or back-facing
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2011-06-23 05:31:46 +02:00 |
Wenzel Jakob
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44a928f1e5
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chi-square test robustness improvements
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2011-06-23 04:23:07 +02:00 |
Wenzel Jakob
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a5364d02f1
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improved per-component BSDF chi-square test
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2011-06-23 01:43:39 +02:00 |
Wenzel Jakob
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5a40118a44
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added a chi-square test for validating BSDF models
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2011-06-23 01:08:23 +02:00 |
Wenzel Jakob
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994836207f
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added basic support for hair scattering models
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2011-06-21 10:58:05 +02:00 |
Steve Marschner
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60f406efbd
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initial hair shading rough framework
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2011-06-20 16:30:21 +02:00 |
Wenzel Jakob
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ad02615d34
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bugfix in volpath regarding index-matched participating media. improved the handling of the strictNormals parameter in all path tracers
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2011-06-07 21:31:06 +02:00 |
Wenzel Jakob
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47b4deec9c
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fixed a subtle bug in the simpson integration method in heterogeneous.cpp; added support for querying the maximum value in density data volumes
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2011-06-04 00:25:07 +02:00 |
Wenzel Jakob
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41bb3037b1
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fixed a statistics counter bug on win64
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2011-06-01 23:23:36 +02:00 |
Wenzel Jakob
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c1c222eb94
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icl fixes
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2011-06-01 11:53:20 -07:00 |
Wenzel Jakob
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ffdbc6f867
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camera-related cleanups, dolly support in the GUI
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2011-05-30 20:12:20 +02:00 |
Wenzel Jakob
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dd7ef85f17
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gizmo removal
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2011-05-30 12:17:46 +02:00 |