Commit Graph

329 Commits (bd3291fad09a41fab167c00cc52d42568571c88a)

Author SHA1 Message Date
Wenzel Jakob bd3291fad0 reverting back to Boost::Filesystem v2, since not all platforms provide v3 yet 2011-07-27 17:11:57 +02:00
Wenzel Jakob 1141eb87e3 port to boost::fileystem v3, some adjustments to the sky luminaire 2011-07-26 21:05:43 +02:00
Wenzel Jakob b657152081 cleanup of the medium & dipole data input interface 2011-07-22 01:30:14 +02:00
Wenzel Jakob 33a6fd58c0 sky luminaire by Tom Kazimiers, composite light sources, rayleigh scattering in media 2011-07-21 17:42:44 +02:00
Wenzel Jakob c84be3969a switched order of initialization accordingly 2011-07-19 20:04:09 +02:00
Wenzel Jakob 1b7b8a6d74 nice modulo function, rearranged BSDF interface 2011-07-19 20:01:48 +02:00
Wenzel Jakob dbfca082b3 added box-muller sampling; applied Marios' HK serialization bugfix 2011-07-19 18:47:55 +02:00
Wenzel Jakob 0230c6fbe7 switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model 2011-07-17 17:18:58 +02:00
Wenzel Jakob a5d3024a39 various cleanups 2011-07-17 15:20:55 +02:00
Wenzel Jakob 983fff0fcc win32 compilation fix 2011-07-16 16:12:14 -07:00
Wenzel Jakob ef2c813b10 Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
Some of the documentation was improved, and there are now example bump map
renderings.
2011-07-17 00:28:28 +02:00
Wenzel Jakob 17eb2166f0 documentation updates, fixed for many typos, fixed the bump map model 2011-07-15 18:37:48 +02:00
Wenzel Jakob 54cb9b6fcd merge 2011-07-15 10:16:15 +02:00
Wenzel Jakob 5f27a96432 Patch by Tom Kazimiers: automatically cancel photon gathering if few or no photons are being generated 2011-07-15 10:15:57 +02:00
Wenzel Jakob b5e5e6abf7 win32 build fixes 2011-07-14 16:27:38 +02:00
Wenzel Jakob ce9ad8515d BSDFs now flag spatially varying components 2011-07-13 17:40:26 +02:00
Wenzel Jakob 8d768908f8 initial backport of the Ward model 2011-07-12 13:54:05 +02:00
Wenzel Jakob d4818ae43d back-ported the phong model 2011-07-12 11:53:36 +02:00
Wenzel Jakob 4871d6793a various shader-related improvements 2011-07-12 01:24:58 +02:00
Wenzel Jakob bf9dc03fd8 fancy roughplastic sampling strategy, just before cleanup 2011-07-11 22:36:10 +02:00
Wenzel Jakob 1debcf3c0b partially working implementation of the rough diffuse model, added a class for representing cubic splines 2011-07-11 14:17:40 +02:00
Wenzel Jakob 873fe06277 finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt 2011-07-11 01:34:17 +02:00
Wenzel Jakob f695c827e5 turned the scaling texture into a separate plugin 2011-07-08 17:14:22 +02:00
Wenzel Jakob 1fe405ec23 OSX build fixes 2011-07-08 16:17:11 +02:00
Wenzel Jakob 736a8e6866 improved interface for ensuring energy conservation 2011-07-07 17:49:21 +02:00
Wenzel Jakob a13583db34 done with the smooth conductor, started working on the rough dielectric 2011-07-07 03:07:32 +02:00
Wenzel Jakob 5c8201d764 further spectrum-related cleanups 2011-07-06 17:52:02 +02:00
Wenzel Jakob c552a79902 did a pass over the spectral rendering support; ported some RGB->Spectrum conversion code from PBRT 2011-07-06 12:50:38 +02:00
Wenzel Jakob 1dc0193f68 spectral rendering improvements, added back further documentation chapters 2011-07-05 18:50:17 +02:00
Wenzel Jakob 4a6d69df32 documentation updates, the chi-square test now also handles delta components, addes support for loading interpolated color spectra from disk 2011-07-05 13:24:22 +02:00
Wenzel Jakob 626794b94a major redesign of the BSDF API 2011-07-04 20:13:36 +02:00
Wenzel Jakob 5cc7e40df2 started a new branch for a material development cycle. new features: glass preview in the VPL renderer, more documentation 2011-07-03 02:46:09 +02:00
Wenzel Jakob cb3dcdb377 exactly sample the fresnel term in roughglass.cpp, added a directory for the bidirectional library (this is only meant to contain a few backported components for now) 2011-07-01 11:35:49 +02:00
Wenzel Jakob 06cc8005f0 rough glass generalization; bugfixes 2011-07-01 01:48:33 +02:00
Wenzel Jakob 677ef502dd fully texturable transmittance, reflectance, and roughness in the rough glass model 2011-06-28 11:09:13 +02:00
Wenzel Jakob d40de22c32 chi-square test cleanups 2011-06-25 00:33:30 +02:00
Wenzel Jakob 35d68c19ba fixed the rough glass model sampling code 2011-06-23 23:04:21 +02:00
Wenzel Jakob d0ffa69c9e various cosmetic changes involving dielectric materials, still debugging roughglass.. 2011-06-23 19:41:29 +02:00
Wenzel Jakob c34ad9f58a slight tweaks to the BSDF API, components now specify whether they are front or back-facing 2011-06-23 05:31:46 +02:00
Wenzel Jakob 44a928f1e5 chi-square test robustness improvements 2011-06-23 04:23:07 +02:00
Wenzel Jakob a5364d02f1 improved per-component BSDF chi-square test 2011-06-23 01:43:39 +02:00
Wenzel Jakob 5a40118a44 added a chi-square test for validating BSDF models 2011-06-23 01:08:23 +02:00
Wenzel Jakob 994836207f added basic support for hair scattering models 2011-06-21 10:58:05 +02:00
Steve Marschner 60f406efbd initial hair shading rough framework 2011-06-20 16:30:21 +02:00
Wenzel Jakob ad02615d34 bugfix in volpath regarding index-matched participating media. improved the handling of the strictNormals parameter in all path tracers 2011-06-07 21:31:06 +02:00
Wenzel Jakob 47b4deec9c fixed a subtle bug in the simpson integration method in heterogeneous.cpp; added support for querying the maximum value in density data volumes 2011-06-04 00:25:07 +02:00
Wenzel Jakob 41bb3037b1 fixed a statistics counter bug on win64 2011-06-01 23:23:36 +02:00
Wenzel Jakob c1c222eb94 icl fixes 2011-06-01 11:53:20 -07:00
Wenzel Jakob ffdbc6f867 camera-related cleanups, dolly support in the GUI 2011-05-30 20:12:20 +02:00
Wenzel Jakob dd7ef85f17 gizmo removal 2011-05-30 12:17:46 +02:00