Wenzel Jakob
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0230c6fbe7
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switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model
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2011-07-17 17:18:58 +02:00 |
Wenzel Jakob
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a5d3024a39
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various cleanups
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2011-07-17 15:20:55 +02:00 |
Wenzel Jakob
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ef2c813b10
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Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
Some of the documentation was improved, and there are now example bump map
renderings.
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2011-07-17 00:28:28 +02:00 |
Wenzel Jakob
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17eb2166f0
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documentation updates, fixed for many typos, fixed the bump map model
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2011-07-15 18:37:48 +02:00 |
Wenzel Jakob
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ce9ad8515d
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
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42b92dac8f
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various cleanups, started working on the smooth dielectric coating
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2011-07-13 01:56:00 +02:00 |
Wenzel Jakob
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8d768908f8
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initial backport of the Ward model
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2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
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d4818ae43d
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back-ported the phong model
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2011-07-12 11:53:36 +02:00 |
Wenzel Jakob
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60e0252af3
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a few bugfixed, re-integrated twosided
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2011-07-12 02:57:49 +02:00 |
Wenzel Jakob
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4871d6793a
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various shader-related improvements
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2011-07-12 01:24:58 +02:00 |
Wenzel Jakob
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6013021a56
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cleanups
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2011-07-11 23:04:31 +02:00 |
Wenzel Jakob
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d50954b20e
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roughplastic cleanup, part 1
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2011-07-11 22:46:05 +02:00 |
Wenzel Jakob
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bf9dc03fd8
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fancy roughplastic sampling strategy, just before cleanup
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2011-07-11 22:36:10 +02:00 |
Wenzel Jakob
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0803cba093
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added MicrofacetDistribution::computeTransmissionProbability
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2011-07-11 16:38:46 +02:00 |
Wenzel Jakob
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1debcf3c0b
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partially working implementation of the rough diffuse model, added a class for representing cubic splines
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2011-07-11 14:17:40 +02:00 |