Wenzel Jakob
|
d02d4ebedf
|
ported all microfacet models to a new visible normal sampling implementation
|
2014-08-02 19:41:22 +02:00 |
Wenzel Jakob
|
bdc43fcbd8
|
Updated copyright headers
|
2014-08-02 19:35:42 +02:00 |
Wenzel Jakob
|
76766fb10c
|
new 'math' namespace, some minor reorganization, added erf()/erfinv() functions
|
2014-08-02 19:35:42 +02:00 |
Wenzel Jakob
|
6b0572bc90
|
fixed an issue in (Rough)Coating::getRoughness (reported by Adrien Grueson)
|
2014-07-22 15:01:41 +02:00 |
Wenzel Jakob
|
cecbae219f
|
documentation fix
|
2013-02-14 21:28:36 -05:00 |
Wenzel Jakob
|
47c175a598
|
fixed roughcoating preview as well, unified code
|
2013-01-31 21:04:49 -05:00 |
Wenzel Jakob
|
4bc95de8dc
|
BSDF sampling: increased resilience to numerical corner-cases
|
2013-01-27 21:10:59 -05:00 |
Wenzel Jakob
|
efe33e9212
|
OCD: remove trailing spaces from all files
|
2012-10-20 14:04:13 -04:00 |
Wenzel Jakob
|
6aa7534d67
|
had forgotten about the phong model, other minor tweaks
|
2012-10-12 13:07:14 -04:00 |
Wenzel Jakob
|
aec0c6a984
|
implemented getRoughness() for the remainder of BSDFs
|
2012-10-12 11:49:53 -04:00 |
Wenzel Jakob
|
35da602d4e
|
The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week.
|
2012-09-27 12:43:51 -04:00 |
Wenzel Jakob
|
e2de257e84
|
bugfix in roughcoating
|
2012-07-06 21:03:13 +12:00 |
Wenzel Jakob
|
b414522eb8
|
hopefully (?) got rid of some FP rounding issues
|
2012-04-25 17:32:39 -04:00 |
Wenzel Jakob
|
30a93f4bbc
|
texturable specular reflectance for coating + roughcoating
|
2011-09-19 19:19:00 -04:00 |
Wenzel Jakob
|
1a731394c8
|
fixed rough coating, renamed sssbrdf -> rmbrdf to avoid further confusion
|
2011-09-17 22:44:07 -04:00 |
Wenzel Jakob
|
15e133d52f
|
it compiles again
|
2011-09-17 02:18:10 -04:00 |
Wenzel Jakob
|
d0391dff8b
|
rough coating documentation
|
2011-08-22 02:33:35 -04:00 |
Wenzel Jakob
|
1a5d962c4f
|
approximate GLSL shader for the rough coating
|
2011-08-22 01:26:52 -04:00 |
Wenzel Jakob
|
282682b8c4
|
added a hacky rough coating BSDF
|
2011-08-22 00:17:55 -04:00 |