Commit Graph

243 Commits (5d578e9c6829a3b624dc5a72837f46dbef0f0a6e)

Author SHA1 Message Date
Wenzel Jakob a24c074c0d getDiffuseReflectance() implementation for twosided.cpp 2014-09-29 14:10:40 +02:00
Wenzel Jakob 80cf245b68 microfacet.h: roughness clamping 2014-08-04 14:32:28 +02:00
Wenzel Jakob d02d4ebedf ported all microfacet models to a new visible normal sampling implementation 2014-08-02 19:41:22 +02:00
Wenzel Jakob bdc43fcbd8 Updated copyright headers 2014-08-02 19:35:42 +02:00
Wenzel Jakob 76766fb10c new 'math' namespace, some minor reorganization, added erf()/erfinv() functions 2014-08-02 19:35:42 +02:00
Wenzel Jakob 6b0572bc90 fixed an issue in (Rough)Coating::getRoughness (reported by Adrien Grueson) 2014-07-22 15:01:41 +02:00
Wenzel Jakob 641f0a96dd chi-square test fixes 2014-07-01 12:21:23 +02:00
Wenzel Jakob eae7a55eac BSDF::getFrame/BSDF::getFrameDerivative functions, Shape::adjustTime() feature 2014-06-06 01:10:15 +02:00
Wenzel Jakob 868b0ea866 normalmap, bumpmap: throw an error message when used with 'bitmap' and no gamma value is specified. also added documentation for normalmap 2014-05-19 17:26:14 +02:00
Wenzel Jakob ab767f0328 removed repeated words in the documentation 2014-05-08 12:29:00 +02:00
Wenzel Jakob 3b1f6dc257 fixed suboptimal sampling when using roughdielectric with the phong microfacet distribution (reported by Benedikt Bitterli) 2014-04-26 17:19:27 +02:00
Wenzel Jakob 5b413228e1 stupid old bug in thindielectric.cpp was still there because I had only fixed it in one of two places... 2014-02-12 11:51:24 +01:00
Wenzel Jakob b68a38ed9a improved bump and normal mapping support 2013-11-15 16:47:35 +01:00
Wenzel Jakob 32c9e953e8 bitmap texture: feature to create a texture based on individual image channels 2013-10-30 23:01:27 +01:00
Wenzel Jakob fe0624ab87 fixed a typo 2013-03-10 16:39:23 -04:00
Wenzel Jakob cecbae219f documentation fix 2013-02-14 21:28:36 -05:00
Wenzel Jakob d235a19636 thindielectric fresnel bugfix 2013-02-06 21:40:48 -05:00
Wenzel Jakob a279b7f638 improved reliability of specular perturbations 2013-02-06 21:17:50 -05:00
Wenzel Jakob 403706fa62 thin dielectric classifies itself incorrectly 2013-02-06 19:39:55 -05:00
Wenzel Jakob c4045a1066 further restricted roughness range to prevent numerical overflow issues on single precision 2013-01-31 21:19:28 -05:00
Wenzel Jakob 47c175a598 fixed roughcoating preview as well, unified code 2013-01-31 21:04:49 -05:00
Wenzel Jakob 47ef9e2249 smooth coating HW shader fixes 2013-01-31 20:53:17 -05:00
Wenzel Jakob 920aedafb8 minor restructuring 2013-01-31 19:16:28 -05:00
Wenzel Jakob 9824c000fd fixed some invalid conditionals in RoughDiffuse, which kept texturing from working 2013-01-28 00:52:59 -05:00
Wenzel Jakob 4bc95de8dc BSDF sampling: increased resilience to numerical corner-cases 2013-01-27 21:10:59 -05:00
Wenzel Jakob 4506e9daf7 more accurate Fresnel reflectance computations involving conductors 2012-12-04 01:09:29 -05:00
Wenzel Jakob eb4a823ead fully switched over to new spline code 2012-11-27 11:47:25 -05:00
Wenzel Jakob f9d42ff3b2 minor optimization (save a few square roots here and there) 2012-11-04 18:02:39 -05:00
Wenzel Jakob eb416b6c1c added a 'none' conductor profile which has 100% reflectance regardless of the angle of incidence 2012-10-22 22:41:10 -04:00
Wenzel Jakob 48e92bf900 added material presets by Narasimhan et al. 2012-10-21 00:20:24 -04:00
Wenzel Jakob efe33e9212 OCD: remove trailing spaces from all files 2012-10-20 14:04:13 -04:00
Wenzel Jakob 6aa7534d67 had forgotten about the phong model, other minor tweaks 2012-10-12 13:07:14 -04:00
Wenzel Jakob aec0c6a984 implemented getRoughness() for the remainder of BSDFs 2012-10-12 11:49:53 -04:00
Wenzel Jakob cf5bf411e4 implemented getRoughness() for a few more BSDFs 2012-10-12 00:25:11 -04:00
Wenzel Jakob 35da602d4e The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week. 2012-09-27 12:43:51 -04:00
Wenzel Jakob e2de257e84 bugfix in roughcoating 2012-07-06 21:03:13 +12:00
Wenzel Jakob 8c8d53d884 bugfixes to permit compiling the renderer in double precision 2012-06-04 21:33:47 +12:00
Wenzel Jakob dfff7eb01d proper normalization for the Irawan-Marschner model 2012-05-11 00:58:27 +02:00
Wenzel Jakob 7f0c9f445f merge 2012-05-05 11:41:34 +02:00
Wenzel Jakob 854cd049e7 added a normalization feature 2012-05-04 23:54:45 -04:00
Wenzel Jakob a62d395874 default to 1 2012-04-25 17:55:38 -04:00
Wenzel Jakob b414522eb8 hopefully (?) got rid of some FP rounding issues 2012-04-25 17:32:39 -04:00
Wenzel Jakob f6c999525f a shader for the irawan model 2012-04-23 18:19:14 -04:00
Wenzel Jakob 8f623c7fc6 twosided plugin now supports having a different BRDF on each side 2012-04-14 13:39:39 -04:00
Wenzel Jakob d18ea5bce0 documentation updates 2012-01-19 19:50:45 -05:00
Wenzel Jakob baa06cdad0 compilation fix for double precision 2012-01-07 19:04:00 -05:00
Wenzel Jakob 47ad782273 added a linear blend BSDF that can handle textures 2012-01-07 18:46:33 -05:00
Wenzel Jakob 30a93f4bbc texturable specular reflectance for coating + roughcoating 2011-09-19 19:19:00 -04:00
Wenzel Jakob 1a731394c8 fixed rough coating, renamed sssbrdf -> rmbrdf to avoid further confusion 2011-09-17 22:44:07 -04:00
Wenzel Jakob 45d3be5ec5 rough plastic documentation is done.. 2011-09-17 21:28:43 -04:00