Wenzel Jakob
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efe33e9212
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OCD: remove trailing spaces from all files
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2012-10-20 14:04:13 -04:00 |
Wenzel Jakob
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35da602d4e
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The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week.
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2012-09-27 12:43:51 -04:00 |
Wenzel Jakob
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03264f9913
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got the rough plastic material to work properly again
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2011-09-17 17:07:40 -04:00 |
Wenzel Jakob
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80d76ae867
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added a coating GLSL shader, some name refactoring
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2011-08-07 01:37:24 -04:00 |
Wenzel Jakob
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0ae25c4ea2
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switched to a more consistent API for the two BSDF::sample() methods -- they now both return the importance weight
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2011-08-05 11:44:03 -04:00 |
Wenzel Jakob
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1adfc11099
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documentation updates, bugfixes to coating.cpp and mask.cpp
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2011-07-22 16:08:58 +02:00 |
Wenzel Jakob
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ce9ad8515d
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BSDFs now flag spatially varying components
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2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
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42b92dac8f
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various cleanups, started working on the smooth dielectric coating
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2011-07-13 01:56:00 +02:00 |
Wenzel Jakob
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8d768908f8
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initial backport of the Ward model
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2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
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873fe06277
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finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt
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2011-07-11 01:34:17 +02:00 |
Wenzel Jakob
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1fe405ec23
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OSX build fixes
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2011-07-08 16:17:11 +02:00 |
Wenzel Jakob
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2b140885e8
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documentation updates, added a smooth plastic material
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2011-07-08 04:04:52 +02:00 |
Wenzel Jakob
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d2f1d31aeb
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cleanups, yet another bugfix for the A-S model
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2011-07-08 00:36:02 +02:00 |
Wenzel Jakob
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736a8e6866
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improved interface for ensuring energy conservation
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2011-07-07 17:49:21 +02:00 |
Wenzel Jakob
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626794b94a
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major redesign of the BSDF API
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2011-07-04 20:13:36 +02:00 |