Commit Graph

15 Commits (5be2c6892c4ae1eaf0e7274da9ce8f3b124f7374)

Author SHA1 Message Date
Wenzel Jakob efe33e9212 OCD: remove trailing spaces from all files 2012-10-20 14:04:13 -04:00
Wenzel Jakob 35da602d4e The epic 0.4.0 merge of the bidirectional branch -- sorry not to do this in smaller batches, but doing so would have been an incredible amount of work. A through description of the changes will be made available on the blog this week. 2012-09-27 12:43:51 -04:00
Wenzel Jakob 03264f9913 got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
Wenzel Jakob 80d76ae867 added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
Wenzel Jakob 0ae25c4ea2 switched to a more consistent API for the two BSDF::sample() methods -- they now both return the importance weight 2011-08-05 11:44:03 -04:00
Wenzel Jakob 1adfc11099 documentation updates, bugfixes to coating.cpp and mask.cpp 2011-07-22 16:08:58 +02:00
Wenzel Jakob ce9ad8515d BSDFs now flag spatially varying components 2011-07-13 17:40:26 +02:00
Wenzel Jakob 42b92dac8f various cleanups, started working on the smooth dielectric coating 2011-07-13 01:56:00 +02:00
Wenzel Jakob 8d768908f8 initial backport of the Ward model 2011-07-12 13:54:05 +02:00
Wenzel Jakob 873fe06277 finished the roughdiffuse model, fixed a handedness switch in Transform::lookAt 2011-07-11 01:34:17 +02:00
Wenzel Jakob 1fe405ec23 OSX build fixes 2011-07-08 16:17:11 +02:00
Wenzel Jakob 2b140885e8 documentation updates, added a smooth plastic material 2011-07-08 04:04:52 +02:00
Wenzel Jakob d2f1d31aeb cleanups, yet another bugfix for the A-S model 2011-07-08 00:36:02 +02:00
Wenzel Jakob 736a8e6866 improved interface for ensuring energy conservation 2011-07-07 17:49:21 +02:00
Wenzel Jakob 626794b94a major redesign of the BSDF API 2011-07-04 20:13:36 +02:00