Commit Graph

29 Commits (45d3be5ec55b331bdcdc9ed81f56c63e122e1baa)

Author SHA1 Message Date
Wenzel Jakob 45d3be5ec5 rough plastic documentation is done.. 2011-09-17 21:28:43 -04:00
Wenzel Jakob 1852d18833 roughplastic documentation updates 2011-09-17 20:27:21 -04:00
Wenzel Jakob 8a1ffc211b documentation updates 2011-09-17 18:46:11 -04:00
Wenzel Jakob 03264f9913 got the rough plastic material to work properly again 2011-09-17 17:07:40 -04:00
Wenzel Jakob 4cd971e274 a few fixes to plastic and roughplastic 2011-09-17 15:47:01 -04:00
Wenzel Jakob 0df346f604 a few structural improvements to the mipmap & texture classes 2011-09-17 15:32:46 -04:00
Wenzel Jakob 15e133d52f it compiles again 2011-09-17 02:18:10 -04:00
Wenzel Jakob df9adc5b99 fixed a typo 2011-09-12 17:50:16 -04:00
Wenzel Jakob 2931e0dd37 cleanups 2011-09-07 00:42:13 -04:00
Wenzel Jakob 282682b8c4 added a hacky rough coating BSDF 2011-08-22 00:17:55 -04:00
Wenzel Jakob 8659d8aa50 removed some unused variables 2011-08-15 19:11:44 -04:00
Wenzel Jakob 80d76ae867 added a coating GLSL shader, some name refactoring 2011-08-07 01:37:24 -04:00
Wenzel Jakob affa3a2cb9 ported all of the BRDF/BSDF models, some bugs remain 2011-08-06 21:52:39 -04:00
Wenzel Jakob 1adfc11099 documentation updates, bugfixes to coating.cpp and mask.cpp 2011-07-22 16:08:58 +02:00
Wenzel Jakob 0230c6fbe7 switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model 2011-07-17 17:18:58 +02:00
Wenzel Jakob a5d3024a39 various cleanups 2011-07-17 15:20:55 +02:00
Wenzel Jakob ef2c813b10 Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
Some of the documentation was improved, and there are now example bump map
renderings.
2011-07-17 00:28:28 +02:00
Wenzel Jakob 17eb2166f0 documentation updates, fixed for many typos, fixed the bump map model 2011-07-15 18:37:48 +02:00
Wenzel Jakob ce9ad8515d BSDFs now flag spatially varying components 2011-07-13 17:40:26 +02:00
Wenzel Jakob 42b92dac8f various cleanups, started working on the smooth dielectric coating 2011-07-13 01:56:00 +02:00
Wenzel Jakob 8d768908f8 initial backport of the Ward model 2011-07-12 13:54:05 +02:00
Wenzel Jakob d4818ae43d back-ported the phong model 2011-07-12 11:53:36 +02:00
Wenzel Jakob 60e0252af3 a few bugfixed, re-integrated twosided 2011-07-12 02:57:49 +02:00
Wenzel Jakob 4871d6793a various shader-related improvements 2011-07-12 01:24:58 +02:00
Wenzel Jakob 6013021a56 cleanups 2011-07-11 23:04:31 +02:00
Wenzel Jakob d50954b20e roughplastic cleanup, part 1 2011-07-11 22:46:05 +02:00
Wenzel Jakob bf9dc03fd8 fancy roughplastic sampling strategy, just before cleanup 2011-07-11 22:36:10 +02:00
Wenzel Jakob 0803cba093 added MicrofacetDistribution::computeTransmissionProbability 2011-07-11 16:38:46 +02:00
Wenzel Jakob 1debcf3c0b partially working implementation of the rough diffuse model, added a class for representing cubic splines 2011-07-11 14:17:40 +02:00