Wenzel Jakob
|
45d3be5ec5
|
rough plastic documentation is done..
|
2011-09-17 21:28:43 -04:00 |
Wenzel Jakob
|
1852d18833
|
roughplastic documentation updates
|
2011-09-17 20:27:21 -04:00 |
Wenzel Jakob
|
8a1ffc211b
|
documentation updates
|
2011-09-17 18:46:11 -04:00 |
Wenzel Jakob
|
03264f9913
|
got the rough plastic material to work properly again
|
2011-09-17 17:07:40 -04:00 |
Wenzel Jakob
|
4cd971e274
|
a few fixes to plastic and roughplastic
|
2011-09-17 15:47:01 -04:00 |
Wenzel Jakob
|
0df346f604
|
a few structural improvements to the mipmap & texture classes
|
2011-09-17 15:32:46 -04:00 |
Wenzel Jakob
|
15e133d52f
|
it compiles again
|
2011-09-17 02:18:10 -04:00 |
Wenzel Jakob
|
df9adc5b99
|
fixed a typo
|
2011-09-12 17:50:16 -04:00 |
Wenzel Jakob
|
2931e0dd37
|
cleanups
|
2011-09-07 00:42:13 -04:00 |
Wenzel Jakob
|
282682b8c4
|
added a hacky rough coating BSDF
|
2011-08-22 00:17:55 -04:00 |
Wenzel Jakob
|
8659d8aa50
|
removed some unused variables
|
2011-08-15 19:11:44 -04:00 |
Wenzel Jakob
|
80d76ae867
|
added a coating GLSL shader, some name refactoring
|
2011-08-07 01:37:24 -04:00 |
Wenzel Jakob
|
affa3a2cb9
|
ported all of the BRDF/BSDF models, some bugs remain
|
2011-08-06 21:52:39 -04:00 |
Wenzel Jakob
|
1adfc11099
|
documentation updates, bugfixes to coating.cpp and mask.cpp
|
2011-07-22 16:08:58 +02:00 |
Wenzel Jakob
|
0230c6fbe7
|
switched to a new BSDFQueryRecord constructor, which encapsulates the assumption that a sampler instance is always available when sampling the model
|
2011-07-17 17:18:58 +02:00 |
Wenzel Jakob
|
a5d3024a39
|
various cleanups
|
2011-07-17 15:20:55 +02:00 |
Wenzel Jakob
|
ef2c813b10
|
Added an XSLT-based scene 'upgrade' tool to handle content from old versions of Mitsuba.
Some of the documentation was improved, and there are now example bump map
renderings.
|
2011-07-17 00:28:28 +02:00 |
Wenzel Jakob
|
17eb2166f0
|
documentation updates, fixed for many typos, fixed the bump map model
|
2011-07-15 18:37:48 +02:00 |
Wenzel Jakob
|
ce9ad8515d
|
BSDFs now flag spatially varying components
|
2011-07-13 17:40:26 +02:00 |
Wenzel Jakob
|
42b92dac8f
|
various cleanups, started working on the smooth dielectric coating
|
2011-07-13 01:56:00 +02:00 |
Wenzel Jakob
|
8d768908f8
|
initial backport of the Ward model
|
2011-07-12 13:54:05 +02:00 |
Wenzel Jakob
|
d4818ae43d
|
back-ported the phong model
|
2011-07-12 11:53:36 +02:00 |
Wenzel Jakob
|
60e0252af3
|
a few bugfixed, re-integrated twosided
|
2011-07-12 02:57:49 +02:00 |
Wenzel Jakob
|
4871d6793a
|
various shader-related improvements
|
2011-07-12 01:24:58 +02:00 |
Wenzel Jakob
|
6013021a56
|
cleanups
|
2011-07-11 23:04:31 +02:00 |
Wenzel Jakob
|
d50954b20e
|
roughplastic cleanup, part 1
|
2011-07-11 22:46:05 +02:00 |
Wenzel Jakob
|
bf9dc03fd8
|
fancy roughplastic sampling strategy, just before cleanup
|
2011-07-11 22:36:10 +02:00 |
Wenzel Jakob
|
0803cba093
|
added MicrofacetDistribution::computeTransmissionProbability
|
2011-07-11 16:38:46 +02:00 |
Wenzel Jakob
|
1debcf3c0b
|
partially working implementation of the rough diffuse model, added a class for representing cubic splines
|
2011-07-11 14:17:40 +02:00 |