fixed some typos reported by William Newman
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@ -176,7 +176,7 @@ image, after which it continues rendering. This can sometimes be useful to
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check if everything is working correctly.
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\subsubsection{Rendering an animation}
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The command line interface is ideally suited for rendering large amounts of files in batch
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The command line interface is ideally suited for rendering numbers of files in batch
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operation. You can simply pass in the files using a wildcard in the filename.
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If you've already rendered a subset of the frames and you only want to complete the remainder,
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@ -79,7 +79,7 @@ namespace {
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* \default{none, i.e. object space $=$ world space}
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* }
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* \parameter{width, height}{\Integer}{
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* When the nexted texture is procedural (see below),
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* When the nested texture is procedural (see below),
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* this parameter specifies the resolution at which it should
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* be rasterized to create a height field made of bilinear patches.
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* }
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@ -179,7 +179,7 @@ static int irrOctreeIndex = 0;
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* using a fast hierarchical technique proposed by Jensen and Buhler \cite{Jensen2005Rapid}.
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*
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* There are two different ways of configuring the medium properties.
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* the medium properties. One possibility is to load a material preset
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* One possibility is to load a material preset
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* using the \code{material} parameter---see \tblref{medium-coefficients}
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* for details. Alternatively, when specifying parameters by hand, they
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* can either be provided using the scattering and absorption coefficients,
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