diff --git a/doc/basics.tex b/doc/basics.tex index d541a45e..4f21a8c6 100644 --- a/doc/basics.tex +++ b/doc/basics.tex @@ -176,7 +176,7 @@ image, after which it continues rendering. This can sometimes be useful to check if everything is working correctly. \subsubsection{Rendering an animation} -The command line interface is ideally suited for rendering large amounts of files in batch +The command line interface is ideally suited for rendering numbers of files in batch operation. You can simply pass in the files using a wildcard in the filename. If you've already rendered a subset of the frames and you only want to complete the remainder, diff --git a/src/shapes/heightfield.cpp b/src/shapes/heightfield.cpp index 33e1d665..fb6c61f8 100644 --- a/src/shapes/heightfield.cpp +++ b/src/shapes/heightfield.cpp @@ -79,7 +79,7 @@ namespace { * \default{none, i.e. object space $=$ world space} * } * \parameter{width, height}{\Integer}{ - * When the nexted texture is procedural (see below), + * When the nested texture is procedural (see below), * this parameter specifies the resolution at which it should * be rasterized to create a height field made of bilinear patches. * } diff --git a/src/subsurface/dipole.cpp b/src/subsurface/dipole.cpp index 5bd914cd..25118d34 100644 --- a/src/subsurface/dipole.cpp +++ b/src/subsurface/dipole.cpp @@ -179,7 +179,7 @@ static int irrOctreeIndex = 0; * using a fast hierarchical technique proposed by Jensen and Buhler \cite{Jensen2005Rapid}. * * There are two different ways of configuring the medium properties. - * the medium properties. One possibility is to load a material preset + * One possibility is to load a material preset * using the \code{material} parameter---see \tblref{medium-coefficients} * for details. Alternatively, when specifying parameters by hand, they * can either be provided using the scattering and absorption coefficients,