fixed some typos reported by William Newman

metadata
Wenzel Jakob 2014-02-06 13:44:02 +01:00
parent 9b5f21a9cf
commit ba2a6dcaf7
3 changed files with 3 additions and 3 deletions

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@ -176,7 +176,7 @@ image, after which it continues rendering. This can sometimes be useful to
check if everything is working correctly.
\subsubsection{Rendering an animation}
The command line interface is ideally suited for rendering large amounts of files in batch
The command line interface is ideally suited for rendering numbers of files in batch
operation. You can simply pass in the files using a wildcard in the filename.
If you've already rendered a subset of the frames and you only want to complete the remainder,

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@ -79,7 +79,7 @@ namespace {
* \default{none, i.e. object space $=$ world space}
* }
* \parameter{width, height}{\Integer}{
* When the nexted texture is procedural (see below),
* When the nested texture is procedural (see below),
* this parameter specifies the resolution at which it should
* be rasterized to create a height field made of bilinear patches.
* }

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@ -179,7 +179,7 @@ static int irrOctreeIndex = 0;
* using a fast hierarchical technique proposed by Jensen and Buhler \cite{Jensen2005Rapid}.
*
* There are two different ways of configuring the medium properties.
* the medium properties. One possibility is to load a material preset
* One possibility is to load a material preset
* using the \code{material} parameter---see \tblref{medium-coefficients}
* for details. Alternatively, when specifying parameters by hand, they
* can either be provided using the scattering and absorption coefficients,