minor improvements to the heightfield shape

metadata
Wenzel Jakob 2013-12-19 11:40:24 +01:00
parent 30a665bead
commit 6e7ce77165
1 changed files with 59 additions and 34 deletions

View File

@ -25,6 +25,8 @@
#include <mitsuba/render/trimesh.h>
#include <mitsuba/render/texture.h>
#include <mitsuba/core/bitmap.h>
#include <mitsuba/core/fresolver.h>
#include <mitsuba/core/fstream.h>
#include <mitsuba/core/statistics.h>
#include <mitsuba/core/timer.h>
@ -81,6 +83,13 @@ namespace {
* this parameter specifies the resolution at which it should
* be rasterized to create a height field made of bilinear patches.
* }
* \parameter{scale}{\Float}{Scale factor that is applied to the height field
* values\default{No scaling, i.e. \code{1}}
* }
* \parameter{filename}{\String}{
* File name of an image file containing height field values. Alternatively,
* a nested texture can be provided (see below).
* }
* \parameter{\Unnamed}{\Texture}{
* A nested texture that specifies the height field values. This
* could be a bitmap-backed texture or one that is procedurally defined.
@ -104,13 +113,8 @@ namespace {
*
* \begin{xml}[caption={Declaring a height field from a monochromatic scaled bitmap texture}, label=lst:heightfield-bitmap]
* <shape type="heightfield">
* <texture type="scale">
* <float name="scale" value="0.5"/>
* <texture type="bitmap">
* <float name="gamma" value="1"/>
* <string name="filename" value="mountain_profile.png"/>
* </texture>
* </texture>
* <string name="filename" value="mountain_profile.exr"/>
* <float name="scale" value="0.5"/>
* </shape>
* \end{xml}
*/
@ -126,6 +130,11 @@ public:
m_objectToWorld = props.getTransform("toWorld", Transform());
m_shadingNormals = props.getBoolean("shadingNormals", true);
m_flipNormals = props.getBoolean("flipNormals", false);
m_scale = props.getFloat("scale", 1);
m_filename = props.getString("filename", "");
if (!m_filename.empty())
m_filename = Thread::getThread()->getFileResolver()->resolve(m_filename);
}
Heightfield(Stream *stream, InstanceManager *manager)
@ -134,6 +143,8 @@ public:
m_objectToWorld = Transform(stream);
m_shadingNormals = stream->readBool();
m_flipNormals = stream->readBool();
m_scale = stream->readFloat();
m_filename = stream->readString();
m_dataSize = Vector2i(stream);
size_t size = (size_t) m_dataSize.x * (size_t) m_dataSize.y;
m_data = (Float *) allocAligned(size * sizeof(Float));
@ -162,6 +173,8 @@ public:
m_objectToWorld.serialize(stream);
stream->writeBool(m_shadingNormals);
stream->writeBool(m_flipNormals);
stream->writeFloat(m_scale);
stream->writeString(m_filename.string());
m_dataSize.serialize(stream);
stream->writeFloatArray(m_data, (size_t) m_dataSize.x * (size_t) m_dataSize.y);
}
@ -479,34 +492,43 @@ public:
if (m_minmax)
return;
if (m_bitmap.get()) {
m_dataSize = m_bitmap->getSize();
if (m_dataSize.x < 2) m_dataSize.x = 2;
if (m_dataSize.y < 2) m_dataSize.y = 2;
if (!isPowerOfTwo(m_dataSize.x - 1)) m_dataSize.x = (int) roundToPowerOfTwo((uint32_t) m_dataSize.x - 1) + 1;
if (!isPowerOfTwo(m_dataSize.y - 1)) m_dataSize.y = (int) roundToPowerOfTwo((uint32_t) m_dataSize.y - 1) + 1;
if (m_bitmap->getSize() != m_dataSize) {
m_bitmap = m_bitmap->convert(Bitmap::ELuminance, Bitmap::EFloat);
Log(EInfo, "Resampling heightfield texture from %ix%i to %ix%i ..",
m_bitmap->getWidth(), m_bitmap->getHeight(), m_dataSize.x, m_dataSize.y);
m_bitmap = m_bitmap->resample(m_rfilter, ReconstructionFilter::EClamp,
ReconstructionFilter::EClamp, m_dataSize,
-std::numeric_limits<Float>::infinity(),
std::numeric_limits<Float>::infinity());
}
size_t size = (size_t) m_dataSize.x * (size_t) m_dataSize.y * sizeof(Float);
m_data = (Float *) allocAligned(size);
m_bitmap->convert(m_data, Bitmap::ELuminance, Bitmap::EFloat);
m_objectToWorld = m_objectToWorld * Transform::translate(Vector(-1, -1, 0)) * Transform::scale(Vector(
(Float) 2 / (m_dataSize.x-1),
(Float) 2 / (m_dataSize.y-1), 1));
if (!m_filename.empty()) {
if (m_bitmap.get())
Log(EError, "Cannot specify a file name and a nested texture at the same time!");
ref<FileStream> fs = new FileStream(m_filename, FileStream::EReadOnly);
m_bitmap = new Bitmap(Bitmap::EAuto, fs);
} else if (!m_bitmap.get()) {
Log(EError, "A height field texture must be specified (either as a nested texture, or using the 'filename' parameter)");
}
m_dataSize = m_bitmap->getSize();
if (m_dataSize.x < 2) m_dataSize.x = 2;
if (m_dataSize.y < 2) m_dataSize.y = 2;
if (!isPowerOfTwo(m_dataSize.x - 1)) m_dataSize.x = (int) roundToPowerOfTwo((uint32_t) m_dataSize.x - 1) + 1;
if (!isPowerOfTwo(m_dataSize.y - 1)) m_dataSize.y = (int) roundToPowerOfTwo((uint32_t) m_dataSize.y - 1) + 1;
if (m_bitmap->getSize() != m_dataSize) {
m_bitmap = m_bitmap->convert(Bitmap::ELuminance, Bitmap::EFloat);
Log(EInfo, "Resampling heightfield texture from %ix%i to %ix%i ..",
m_bitmap->getWidth(), m_bitmap->getHeight(), m_dataSize.x, m_dataSize.y);
m_bitmap = m_bitmap->resample(m_rfilter, ReconstructionFilter::EClamp,
ReconstructionFilter::EClamp, m_dataSize,
-std::numeric_limits<Float>::infinity(),
std::numeric_limits<Float>::infinity());
}
size_t size = (size_t) m_dataSize.x * (size_t) m_dataSize.y * sizeof(Float);
m_data = (Float *) allocAligned(size);
m_bitmap->convert(m_data, Bitmap::ELuminance, Bitmap::EFloat, 1.0f, m_scale);
m_objectToWorld = m_objectToWorld * Transform::translate(Vector(-1, -1, 0)) * Transform::scale(Vector(
(Float) 2 / (m_dataSize.x-1),
(Float) 2 / (m_dataSize.y-1), 1));
m_bitmap = NULL;
size_t storageSize = (size_t) m_dataSize.x * (size_t) m_dataSize.y * sizeof(Float);
Log(EInfo, "Building acceleration data structure for %ix%i height field ..", m_dataSize.x, m_dataSize.y);
@ -525,7 +547,8 @@ public:
m_blockSizeF[0] = Vector2(1, 1);
m_invSize = Vector2((Float) 1 / m_levelSize[0].x, (Float) 1 / m_levelSize[0].y);
m_surfaceArea = 0;
size_t size = (size_t) m_levelSize[0].x * (size_t) m_levelSize[0].y * sizeof(Interval);
size = (size_t) m_levelSize[0].x * (size_t) m_levelSize[0].y * sizeof(Interval);
m_minmax[0] = (Interval *) allocAligned(size);
storageSize += size;
@ -724,6 +747,8 @@ private:
AABB m_dataAABB;
bool m_shadingNormals;
bool m_flipNormals;
Float m_scale;
fs::path m_filename;
/* Height field data */
Float *m_data;