minor improvements to the heightfield shape
parent
30a665bead
commit
6e7ce77165
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@ -25,6 +25,8 @@
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#include <mitsuba/render/trimesh.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/core/bitmap.h>
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#include <mitsuba/core/fresolver.h>
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#include <mitsuba/core/fstream.h>
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#include <mitsuba/core/statistics.h>
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#include <mitsuba/core/timer.h>
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@ -81,6 +83,13 @@ namespace {
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* this parameter specifies the resolution at which it should
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* be rasterized to create a height field made of bilinear patches.
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* }
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* \parameter{scale}{\Float}{Scale factor that is applied to the height field
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* values\default{No scaling, i.e. \code{1}}
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* }
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* \parameter{filename}{\String}{
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* File name of an image file containing height field values. Alternatively,
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* a nested texture can be provided (see below).
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* }
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* \parameter{\Unnamed}{\Texture}{
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* A nested texture that specifies the height field values. This
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* could be a bitmap-backed texture or one that is procedurally defined.
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@ -104,13 +113,8 @@ namespace {
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*
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* \begin{xml}[caption={Declaring a height field from a monochromatic scaled bitmap texture}, label=lst:heightfield-bitmap]
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* <shape type="heightfield">
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* <texture type="scale">
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* <float name="scale" value="0.5"/>
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* <texture type="bitmap">
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* <float name="gamma" value="1"/>
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* <string name="filename" value="mountain_profile.png"/>
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* </texture>
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* </texture>
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* <string name="filename" value="mountain_profile.exr"/>
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* <float name="scale" value="0.5"/>
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* </shape>
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* \end{xml}
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*/
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@ -126,6 +130,11 @@ public:
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m_objectToWorld = props.getTransform("toWorld", Transform());
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m_shadingNormals = props.getBoolean("shadingNormals", true);
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m_flipNormals = props.getBoolean("flipNormals", false);
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m_scale = props.getFloat("scale", 1);
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m_filename = props.getString("filename", "");
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if (!m_filename.empty())
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m_filename = Thread::getThread()->getFileResolver()->resolve(m_filename);
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}
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Heightfield(Stream *stream, InstanceManager *manager)
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@ -134,6 +143,8 @@ public:
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m_objectToWorld = Transform(stream);
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m_shadingNormals = stream->readBool();
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m_flipNormals = stream->readBool();
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m_scale = stream->readFloat();
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m_filename = stream->readString();
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m_dataSize = Vector2i(stream);
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size_t size = (size_t) m_dataSize.x * (size_t) m_dataSize.y;
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m_data = (Float *) allocAligned(size * sizeof(Float));
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@ -162,6 +173,8 @@ public:
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m_objectToWorld.serialize(stream);
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stream->writeBool(m_shadingNormals);
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stream->writeBool(m_flipNormals);
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stream->writeFloat(m_scale);
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stream->writeString(m_filename.string());
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m_dataSize.serialize(stream);
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stream->writeFloatArray(m_data, (size_t) m_dataSize.x * (size_t) m_dataSize.y);
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}
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@ -479,34 +492,43 @@ public:
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if (m_minmax)
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return;
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if (m_bitmap.get()) {
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m_dataSize = m_bitmap->getSize();
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if (m_dataSize.x < 2) m_dataSize.x = 2;
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if (m_dataSize.y < 2) m_dataSize.y = 2;
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if (!isPowerOfTwo(m_dataSize.x - 1)) m_dataSize.x = (int) roundToPowerOfTwo((uint32_t) m_dataSize.x - 1) + 1;
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if (!isPowerOfTwo(m_dataSize.y - 1)) m_dataSize.y = (int) roundToPowerOfTwo((uint32_t) m_dataSize.y - 1) + 1;
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if (m_bitmap->getSize() != m_dataSize) {
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m_bitmap = m_bitmap->convert(Bitmap::ELuminance, Bitmap::EFloat);
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Log(EInfo, "Resampling heightfield texture from %ix%i to %ix%i ..",
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m_bitmap->getWidth(), m_bitmap->getHeight(), m_dataSize.x, m_dataSize.y);
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m_bitmap = m_bitmap->resample(m_rfilter, ReconstructionFilter::EClamp,
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ReconstructionFilter::EClamp, m_dataSize,
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-std::numeric_limits<Float>::infinity(),
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std::numeric_limits<Float>::infinity());
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}
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size_t size = (size_t) m_dataSize.x * (size_t) m_dataSize.y * sizeof(Float);
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m_data = (Float *) allocAligned(size);
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m_bitmap->convert(m_data, Bitmap::ELuminance, Bitmap::EFloat);
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m_objectToWorld = m_objectToWorld * Transform::translate(Vector(-1, -1, 0)) * Transform::scale(Vector(
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(Float) 2 / (m_dataSize.x-1),
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(Float) 2 / (m_dataSize.y-1), 1));
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if (!m_filename.empty()) {
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if (m_bitmap.get())
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Log(EError, "Cannot specify a file name and a nested texture at the same time!");
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ref<FileStream> fs = new FileStream(m_filename, FileStream::EReadOnly);
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m_bitmap = new Bitmap(Bitmap::EAuto, fs);
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} else if (!m_bitmap.get()) {
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Log(EError, "A height field texture must be specified (either as a nested texture, or using the 'filename' parameter)");
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}
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m_dataSize = m_bitmap->getSize();
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if (m_dataSize.x < 2) m_dataSize.x = 2;
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if (m_dataSize.y < 2) m_dataSize.y = 2;
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if (!isPowerOfTwo(m_dataSize.x - 1)) m_dataSize.x = (int) roundToPowerOfTwo((uint32_t) m_dataSize.x - 1) + 1;
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if (!isPowerOfTwo(m_dataSize.y - 1)) m_dataSize.y = (int) roundToPowerOfTwo((uint32_t) m_dataSize.y - 1) + 1;
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if (m_bitmap->getSize() != m_dataSize) {
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m_bitmap = m_bitmap->convert(Bitmap::ELuminance, Bitmap::EFloat);
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Log(EInfo, "Resampling heightfield texture from %ix%i to %ix%i ..",
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m_bitmap->getWidth(), m_bitmap->getHeight(), m_dataSize.x, m_dataSize.y);
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m_bitmap = m_bitmap->resample(m_rfilter, ReconstructionFilter::EClamp,
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ReconstructionFilter::EClamp, m_dataSize,
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-std::numeric_limits<Float>::infinity(),
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std::numeric_limits<Float>::infinity());
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}
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size_t size = (size_t) m_dataSize.x * (size_t) m_dataSize.y * sizeof(Float);
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m_data = (Float *) allocAligned(size);
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m_bitmap->convert(m_data, Bitmap::ELuminance, Bitmap::EFloat, 1.0f, m_scale);
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m_objectToWorld = m_objectToWorld * Transform::translate(Vector(-1, -1, 0)) * Transform::scale(Vector(
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(Float) 2 / (m_dataSize.x-1),
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(Float) 2 / (m_dataSize.y-1), 1));
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m_bitmap = NULL;
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size_t storageSize = (size_t) m_dataSize.x * (size_t) m_dataSize.y * sizeof(Float);
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Log(EInfo, "Building acceleration data structure for %ix%i height field ..", m_dataSize.x, m_dataSize.y);
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@ -525,7 +547,8 @@ public:
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m_blockSizeF[0] = Vector2(1, 1);
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m_invSize = Vector2((Float) 1 / m_levelSize[0].x, (Float) 1 / m_levelSize[0].y);
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m_surfaceArea = 0;
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size_t size = (size_t) m_levelSize[0].x * (size_t) m_levelSize[0].y * sizeof(Interval);
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size = (size_t) m_levelSize[0].x * (size_t) m_levelSize[0].y * sizeof(Interval);
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m_minmax[0] = (Interval *) allocAligned(size);
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storageSize += size;
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@ -724,6 +747,8 @@ private:
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AABB m_dataAABB;
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bool m_shadingNormals;
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bool m_flipNormals;
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Float m_scale;
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fs::path m_filename;
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/* Height field data */
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Float *m_data;
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