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@ -92,6 +92,13 @@ MTS_NAMESPACE_BEGIN
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* </bsdf>
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* </bsdf>
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* \end{xml}
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*
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* \renderings{
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* \rendering{Coated rough copper with a bump map applied on top}{bsdf_coating_coatedbump}
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* \rendering{Bump mapped rough copper with a coating on top}{bsdf_coating_bumpcoating}
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* \caption{Some interesting materials can be created simply by applying
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* Mitsuba's material modifiers in different orders.}
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* }
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*/
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class SmoothCoating : public BSDF {
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public:
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@ -102,6 +102,7 @@ MTS_NAMESPACE_BEGIN
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* \tinyrendering{9}{preetham_turb_9}
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* \vspace{-3mm}
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* \caption{Sky light for different turbidity values (fixed time \& location)}
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* \vspace{-6mm}
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* }
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*
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* \emph{Turbidity}, the other important parameter, specifies the amount of
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@ -147,6 +148,16 @@ MTS_NAMESPACE_BEGIN
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* </transform>
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* </luminaire>
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* \end{xml}
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*
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* \renderings{
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* \medrendering{3 PM}{luminaire_sky_3pm}
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* \medrendering{6 PM}{luminaire_sky_6pm}
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* \medrendering{8 PM}{luminaire_sky_8pm}
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* \vspace{-3mm}
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* \caption{Renderings with the \pluginref{plastic} material
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* under default conditions}
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* \vspace{-6mm}
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* }
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*/
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class SkyLuminaire : public Luminaire {
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public:
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