minor tweaks

metadata
Wenzel Jakob 2011-07-28 15:53:44 +02:00
parent f8198e236d
commit 247ebcf607
3 changed files with 21 additions and 14 deletions

View File

@ -284,7 +284,7 @@ void Scene::initialize() {
if (m_luminaires.size() == 0) {
Log(EWarn, "No luminaires found -- adding a sky luminaire");
Properties skyProps("sky");
skyProps.setFloat("scale", 0.1f);
skyProps.setFloat("intensityScale", 0.1f);
skyProps.setBoolean("extend", true);
ref<Luminaire> luminaire = static_cast<Luminaire *>(
PluginManager::getInstance()->createObject(MTS_CLASS(Luminaire), skyProps));

View File

@ -27,11 +27,18 @@
MTS_NAMESPACE_BEGIN
/**
* Basic environment map implementation without importance sampling.
* Uses the scene's bounding sphere to simulate an infinitely far-away
* light source. Expects an EXR image in latitude-longitude
* (equirectangular) format.
/*!\plugin{envmap}{Environment map luminaire}
* \parameters{
* \parameter{intensityScale}{\Float}{
* This parameter can be used to scale the the amount of illumination
* emitted by the luminaire. \default{1}
* }
* }
*
* This plugin implements a simple environment map luminaire with
* importance sampling. It uses the scene's bounding sphere to simulate an
* infinitely far-away light source and expects an EXR image in
* latitude-longitude (equirectangular) format.
*/
class EnvMapLuminaire : public Luminaire {
public:

View File

@ -56,12 +56,12 @@ MTS_NAMESPACE_BEGIN
* \parameter{resolution}{\Integer}{Specifies the resolution of the precomputed
* image that is used to represent the sky environment map
* \default{256}}
* \parameter{scale}{\Float}{
* \parameter{intensityScale}{\Float}{
* This parameter can be used to scale the the amount of illumination
* emitted by the sky luminaire, for instance to change its units. To
* switch from photometric ($\nicefrac{W}{m^2\cdot sr}$)
* to arbitrary but convenient units in the $[0,1]$ range, set
* this parameter to \code{1e-5}.\default{1}.
* this parameter to \code{1e-5}. \default{1}
* }
* }
*
@ -152,7 +152,7 @@ class SkyLuminaire : public Luminaire {
public:
SkyLuminaire(const Properties &props)
: Luminaire(props) {
m_scale = props.getFloat("scale", Float(1.0));
m_intensityScale = props.getFloat("intensityScale", Float(1.0));
m_turbidity = props.getFloat("turbidity", Float(3.0));
if (m_turbidity < 1 || m_turbidity > 30)
Log(EError, "The turbidity parameter must be in the range [1,30]!");
@ -192,7 +192,7 @@ public:
SkyLuminaire(Stream *stream, InstanceManager *manager)
: Luminaire(stream, manager) {
m_scale = stream->readFloat();
m_intensityScale = stream->readFloat();
m_turbidity = stream->readFloat();
m_thetaS = stream->readFloat();
m_phiS = stream->readFloat();
@ -204,7 +204,7 @@ public:
void serialize(Stream *stream, InstanceManager *manager) const {
Luminaire::serialize(stream, manager);
stream->writeFloat(m_scale);
stream->writeFloat(m_intensityScale);
stream->writeFloat(m_turbidity);
stream->writeFloat(m_thetaS);
stream->writeFloat(m_phiS);
@ -275,7 +275,7 @@ public:
Float theta = (i+.5f)*factor.x;
for (int j=0; j<phiBins; ++j) {
Float phi = (j+.5f)*factor.y;
Spectrum s = getSkySpectralRadiance(theta, phi) * m_scale;
Spectrum s = getSkySpectralRadiance(theta, phi) * m_intensityScale;
Float r, g, b;
s.toLinearRGB(r, g, b);
*target++ = r; *target++ = g;
@ -361,7 +361,7 @@ public:
<< " turbidity = " << m_turbidity << "," << endl
<< " sunPos = [theta: " << m_thetaS << ", phi: "<< m_phiS << "]," << endl
<< " zenithL = " << m_zenithL << "," << endl
<< " scale = " << m_scale << endl
<< " intensityScale = " << m_intensityScale << endl
<< "]";
return oss.str();
}
@ -447,7 +447,7 @@ protected:
/* Environment map resolution */
int m_resolution;
/* Constant scale factor applied to the model */
Float m_scale;
Float m_intensityScale;
/* The turbidity of the sky ranges normally from 1 to 30.
For clear skies values in range [2,6] are useful. */
Float m_turbidity;