added a hacky rough coating BSDF
parent
98b6b65416
commit
282682b8c4
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@ -9,7 +9,7 @@ import os, re
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def findOrderID(filename):
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def findOrderID(filename):
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f = open(filename)
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f = open(filename)
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for line in f.readlines():
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for line in f.readlines():
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match = re.match(r'.*\\order{([^}])}.*', line)
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match = re.match(r'.*\\order{([^}]*)}.*', line)
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if match != None:
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if match != None:
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return int(match.group(1))
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return int(match.group(1))
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return 1000
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return 1000
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@ -49,6 +49,7 @@ def traverse(target, dirname, files):
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if '.cpp' == os.path.splitext(filename)[1]:
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if '.cpp' == os.path.splitext(filename)[1]:
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fname = os.path.join(dirname, filename)
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fname = os.path.join(dirname, filename)
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ordering = ordering + [(findOrderID(fname), fname)]
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ordering = ordering + [(findOrderID(fname), fname)]
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print(ordering)
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ordering = sorted(ordering, key = lambda entry: entry[0])
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ordering = sorted(ordering, key = lambda entry: entry[0])
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for entry in ordering:
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for entry in ordering:
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@ -253,6 +253,8 @@ scene.addChild(pmgr.create({
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'reflectance' : Spectrum(0.4)
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'reflectance' : Spectrum(0.4)
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}
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}
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}))
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}))
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scene.configure()
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\end{python}
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\end{python}
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\subsubsection{Taking control of the logging system}
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\subsubsection{Taking control of the logging system}
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@ -15,6 +15,7 @@ plugins += env.SharedLibrary('twosided', ['twosided.cpp'])
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plugins += env.SharedLibrary('mask', ['mask.cpp'])
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plugins += env.SharedLibrary('mask', ['mask.cpp'])
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plugins += env.SharedLibrary('mixturebsdf', ['mixturebsdf.cpp'])
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plugins += env.SharedLibrary('mixturebsdf', ['mixturebsdf.cpp'])
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plugins += env.SharedLibrary('coating', ['coating.cpp'])
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plugins += env.SharedLibrary('coating', ['coating.cpp'])
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plugins += env.SharedLibrary('roughcoating', ['roughcoating.cpp'])
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plugins += env.SharedLibrary('bump', ['bump.cpp'])
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plugins += env.SharedLibrary('bump', ['bump.cpp'])
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# Other materials
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# Other materials
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@ -122,6 +122,10 @@ public:
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/* Specifies the absorption within the layer */
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/* Specifies the absorption within the layer */
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m_sigmaA = new ConstantSpectrumTexture(
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m_sigmaA = new ConstantSpectrumTexture(
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props.getSpectrum("sigmaA", Spectrum(0.0f)));
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props.getSpectrum("sigmaA", Spectrum(0.0f)));
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if (m_intIOR < 0 || m_extIOR < 0 || m_intIOR == m_extIOR)
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Log(EError, "The interior and exterior indices of "
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"refraction must be positive and differ!");
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}
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}
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SmoothCoating(Stream *stream, InstanceManager *manager)
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SmoothCoating(Stream *stream, InstanceManager *manager)
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@ -176,6 +180,8 @@ public:
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if (m_nested != NULL)
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if (m_nested != NULL)
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Log(EError, "Only a single nested BRDF can be added!");
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Log(EError, "Only a single nested BRDF can be added!");
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m_nested = static_cast<BSDF *>(child);
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m_nested = static_cast<BSDF *>(child);
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} else if (child->getClass()->derivesFrom(MTS_CLASS(Texture)) && name == "sigmaA") {
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m_sigmaA = static_cast<Texture *>(m_sigmaA);
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} else {
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} else {
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BSDF::addChild(name, child);
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BSDF::addChild(name, child);
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}
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}
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@ -533,8 +539,8 @@ public:
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MTS_DECLARE_CLASS()
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MTS_DECLARE_CLASS()
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private:
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private:
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ref<const BSDF> m_nested;
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ref<const BSDF> m_nested;
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ref<const Texture> m_sigmaA;
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ref<Shader> m_nestedShader;
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ref<Shader> m_nestedShader;
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ref<const Texture> m_sigmaA;
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ref<Shader> m_sigmaAShader;
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ref<Shader> m_sigmaAShader;
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Float m_R0, m_eta;
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Float m_R0, m_eta;
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};
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};
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@ -22,7 +22,7 @@
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MTS_NAMESPACE_BEGIN
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MTS_NAMESPACE_BEGIN
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/*!\plugin{phong}{Modified Phong BRDF}
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/*!\plugin{phong}{Modified Phong BRDF}
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* \order{10}
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* \order{11}
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* \parameters{
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* \parameters{
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* \parameter{exponent}{\Float\Or\Texture}{
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* \parameter{exponent}{\Float\Or\Texture}{
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* Specifies the Phong exponent \default{30}.
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* Specifies the Phong exponent \default{30}.
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@ -444,5 +444,5 @@ Shader *SmoothPlastic::createShader(Renderer *renderer) const {
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MTS_IMPLEMENT_CLASS(SmoothPlasticShader, false, Shader)
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MTS_IMPLEMENT_CLASS(SmoothPlasticShader, false, Shader)
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MTS_IMPLEMENT_CLASS_S(SmoothPlastic, false, BSDF)
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MTS_IMPLEMENT_CLASS_S(SmoothPlastic, false, BSDF)
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MTS_EXPORT_PLUGIN(SmoothPlastic, "Smooth plastic BSDF");
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MTS_EXPORT_PLUGIN(SmoothPlastic, "Smooth plastic BRDF");
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MTS_NAMESPACE_END
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MTS_NAMESPACE_END
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@ -0,0 +1,529 @@
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/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/hw/basicshader.h>
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#include "microfacet.h"
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#include "ior.h"
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MTS_NAMESPACE_BEGIN
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#define TRANSMITTANCE_PRECOMP_NODES 200
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/*!\plugin{roughcoating}{Rough coating material}
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* \order{10}
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* \icon{bsdf_roughcoating}
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* \parameters{
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* \parameter{distribution}{\String}{
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* Specifies the type of microfacet normal distribution
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* used to model the surface roughness.
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* \begin{enumerate}[(i)]
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* \item \code{beckmann}: Physically-based distribution derived from
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* Gaussian random surfaces. This is the default.
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* \item \code{ggx}: New distribution proposed by
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* Walter et al. \cite{Walter07Microfacet}, which is meant to better handle
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* the long tails observed in measurements of ground surfaces.
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* Renderings with this distribution may converge slowly.
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* \item \code{phong}: Classical $\cos^p\theta$ distribution.
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* Due to the underlying microfacet theory,
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* the use of this distribution here leads to more realistic
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* behavior than the separately available \pluginref{phong} plugin.
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* \vspace{-4mm}
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* \end{enumerate}
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* }
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* \parameter{alpha}{\Float}{
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* Specifies the roughness of the unresolved surface micro-geometry.
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* When the Beckmann distribution is used, this parameter is equal to the
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* \emph{root mean square} (RMS) slope of the microfacets.
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* \default{0.1}.
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* }
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* \parameter{intIOR}{\Float\Or\String}{Interior index of refraction specified
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* numerically or using a known material name. \default{\texttt{bk7} / 1.5046}}
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* \parameter{extIOR}{\Float\Or\String}{Exterior index of refraction specified
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* numerically or using a known material name. \default{\texttt{air} / 1.000277}}
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* \parameter{sigmaA}{\Spectrum\Or\Texture}{The absorption coefficient of the
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* coating layer. \default{0, i.e. there is no absorption}}
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* \parameter{\Unnamed}{\BSDF}{A nested BSDF model that should be coated.}
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* }
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*
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*/
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class RoughCoating : public BSDF {
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public:
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/// \sa refractTo()
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enum EDestination {
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EInterior = 0,
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EExterior = 1
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};
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RoughCoating(const Properties &props) : BSDF(props) {
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/* Specifies the internal index of refraction at the interface */
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m_intIOR = lookupIOR(props, "intIOR", "bk7");
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/* Specifies the external index of refraction at the interface */
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m_extIOR = lookupIOR(props, "extIOR", "air");
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/* Specifies the absorption within the layer */
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m_sigmaA = new ConstantSpectrumTexture(
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props.getSpectrum("sigmaA", Spectrum(0.0f)));
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if (m_intIOR < 0 || m_extIOR < 0 || m_intIOR == m_extIOR)
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Log(EError, "The interior and exterior indices of "
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"refraction must be positive and differ!");
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m_distribution = MicrofacetDistribution(
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props.getString("distribution", "beckmann")
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);
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if (m_distribution.isAnisotropic())
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Log(EError, "The 'roughplastic' plugin currently does not support "
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"anisotropic microfacet distributions!");
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m_alpha = m_distribution.transformRoughness(
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props.getFloat("alpha", 0.1f));
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m_specularSamplingWeight = 0.0f;
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}
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RoughCoating(Stream *stream, InstanceManager *manager)
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: BSDF(stream, manager) {
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m_distribution = MicrofacetDistribution(
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(MicrofacetDistribution::EType) stream->readUInt()
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);
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m_nested = static_cast<BSDF *>(manager->getInstance(stream));
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m_sigmaA = static_cast<Texture *>(manager->getInstance(stream));
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m_roughTransmittance = static_cast<CubicSpline *>(manager->getInstance(stream));
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m_alpha = stream->readFloat();
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m_intIOR = stream->readFloat();
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m_extIOR = stream->readFloat();
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m_thickness = stream->readFloat();
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configure();
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}
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void configure() {
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unsigned int extraFlags = 0;
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if (!m_sigmaA->isConstant())
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extraFlags |= ESpatiallyVarying;
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m_components.clear();
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for (int i=0; i<m_nested->getComponentCount(); ++i)
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m_components.push_back(m_nested->getType(i) | extraFlags);
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m_components.push_back(EGlossyReflection | EFrontSide | EBackSide);
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m_usesRayDifferentials = m_nested->usesRayDifferentials()
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|| m_sigmaA->usesRayDifferentials();
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/* Compute weights that further steer samples towards
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the specular or nested components */
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Float avgAbsorption = (m_sigmaA->getAverage()
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*(-2*m_thickness)).exp().average();
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m_specularSamplingWeight = 1.0f / (avgAbsorption + 1.0f);
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/* Precompute the rough transmittance through the interface */
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m_roughTransmittance = m_distribution.computeRoughTransmittance(
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m_extIOR, m_intIOR, m_alpha, TRANSMITTANCE_PRECOMP_NODES);
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BSDF::configure();
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}
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/// Helper function: reflect \c wi with respect to a given surface normal
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inline Vector reflect(const Vector &wi, const Normal &m) const {
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return 2 * dot(wi, m) * Vector(m) - wi;
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}
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inline Float signum(Float value) const {
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return (value < 0) ? -1.0f : 1.0f;
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}
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/// Refraction in local coordinates
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Vector refractTo(EDestination dest,
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const Vector &wi) const {
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Float etaI, etaT;
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if (dest == EInterior) {
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etaI = m_extIOR;
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etaT = m_intIOR;
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} else {
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etaI = m_intIOR;
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etaT = m_extIOR;
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}
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Float cosThetaI = Frame::cosTheta(wi);
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bool entering = cosThetaI > 0.0f;
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/* Using Snell's law, calculate the squared sine of the
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angle between the normal and the transmitted ray */
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Float eta = etaI / etaT,
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sinThetaTSqr = eta*eta * Frame::sinTheta2(wi);
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if (sinThetaTSqr >= 1.0f) {
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/* Total internal reflection */
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return Vector(0.0f);
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} else {
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Float cosThetaT = std::sqrt(1.0f - sinThetaTSqr);
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/* Retain the directionality of the vector */
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return Vector(eta*wi.x, eta*wi.y,
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entering ? cosThetaT : -cosThetaT);
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}
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}
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Spectrum eval(const BSDFQueryRecord &bRec, EMeasure measure) const {
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bool hasNested = (bRec.typeMask & m_nested->getType() & BSDF::EAll)
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&& (bRec.component == -1 || bRec.component < (int) m_components.size()-1);
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bool hasSpecular = (bRec.typeMask & EGlossyReflection)
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&& (bRec.component == -1 || bRec.component == (int) m_components.size()-1)
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&& measure == ESolidAngle;
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Spectrum result(0.0f);
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if (hasSpecular && Frame::cosTheta(bRec.wo) * Frame::cosTheta(bRec.wi) > 0) {
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/* Calculate the reflection half-vector */
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const Vector H = normalize(bRec.wo+bRec.wi)
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* signum(Frame::cosTheta(bRec.wo));
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/* Evaluate the microsurface normal distribution */
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const Float D = m_distribution.eval(H, m_alpha);
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/* Fresnel term */
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const Float F = fresnel(absDot(bRec.wi, H), m_extIOR, m_intIOR);
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/* Smith's shadow-masking function */
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const Float G = m_distribution.G(bRec.wi, bRec.wo, H, m_alpha);
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/* Calculate the specular reflection component */
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Float value = F * D * G /
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(4.0f * std::abs(Frame::cosTheta(bRec.wi)));
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result += Spectrum(value);
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}
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if (hasNested) {
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BSDFQueryRecord bRecInt(bRec);
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bRecInt.wi = refractTo(EInterior, bRec.wi);
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bRecInt.wo = refractTo(EInterior, bRec.wo);
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Spectrum nestedResult = m_nested->eval(bRecInt, measure) *
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m_roughTransmittance->eval(std::abs(Frame::cosTheta(bRec.wi))) *
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m_roughTransmittance->eval(std::abs(Frame::cosTheta(bRec.wo)));
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Spectrum sigmaA = m_sigmaA->getValue(bRec.its) * m_thickness;
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if (!sigmaA.isZero())
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nestedResult *= (-sigmaA *
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(1/std::abs(Frame::cosTheta(bRecInt.wi)) +
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1/std::abs(Frame::cosTheta(bRecInt.wo)))).exp();
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if (measure == ESolidAngle) {
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Float eta = m_extIOR / m_intIOR;
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/* Solid angle compression & irradiance conversion factors */
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nestedResult *= eta * eta *
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Frame::cosTheta(bRec.wi) * Frame::cosTheta(bRec.wo)
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/ (Frame::cosTheta(bRecInt.wi) * Frame::cosTheta(bRecInt.wo));
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}
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result += nestedResult;
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}
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return result;
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}
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Float pdf(const BSDFQueryRecord &bRec, EMeasure measure) const {
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bool hasNested = (bRec.typeMask & m_nested->getType() & BSDF::EAll)
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&& (bRec.component == -1 || bRec.component < (int) m_components.size()-1);
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bool hasSpecular = (bRec.typeMask & EGlossyReflection)
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&& (bRec.component == -1 || bRec.component == (int) m_components.size()-1)
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&& measure == ESolidAngle;
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/* Calculate the reflection half-vector */
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const Vector H = normalize(bRec.wo+bRec.wi)
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* signum(Frame::cosTheta(bRec.wo));
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Float probNested, probSpecular;
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if (hasSpecular && hasNested) {
|
||||||
|
/* Find the probability of sampling the specular component */
|
||||||
|
probSpecular = 1-m_roughTransmittance->eval(std::abs(Frame::cosTheta(bRec.wi)));
|
||||||
|
|
||||||
|
/* Reallocate samples */
|
||||||
|
probSpecular = (probSpecular*m_specularSamplingWeight) /
|
||||||
|
(probSpecular*m_specularSamplingWeight +
|
||||||
|
(1-probSpecular) * (1-m_specularSamplingWeight));
|
||||||
|
|
||||||
|
probNested = 1 - probSpecular;
|
||||||
|
} else {
|
||||||
|
probNested = probSpecular = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Float result = 0.0f;
|
||||||
|
if (hasSpecular && Frame::cosTheta(bRec.wo) * Frame::cosTheta(bRec.wi) > 0) {
|
||||||
|
/* Jacobian of the half-direction transform */
|
||||||
|
const Float dwh_dwo = 1.0f / (4.0f * dot(bRec.wo, H));
|
||||||
|
|
||||||
|
/* Evaluate the microsurface normal distribution */
|
||||||
|
const Float prob = m_distribution.pdf(H, m_alpha);
|
||||||
|
|
||||||
|
result = prob * dwh_dwo * probSpecular;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasNested) {
|
||||||
|
BSDFQueryRecord bRecInt(bRec);
|
||||||
|
bRecInt.wi = refractTo(EInterior, bRec.wi);
|
||||||
|
bRecInt.wo = refractTo(EInterior, bRec.wo);
|
||||||
|
|
||||||
|
Float pdf = m_nested->pdf(bRecInt, measure);
|
||||||
|
|
||||||
|
if (measure == ESolidAngle) {
|
||||||
|
Float eta = m_extIOR / m_intIOR;
|
||||||
|
pdf *= eta * eta * Frame::cosTheta(bRec.wo)
|
||||||
|
/ Frame::cosTheta(bRecInt.wo);
|
||||||
|
}
|
||||||
|
|
||||||
|
result += pdf * probNested;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Spectrum sample(BSDFQueryRecord &bRec, Float &_pdf, const Point2 &_sample) const {
|
||||||
|
bool hasNested = (bRec.typeMask & m_nested->getType() & BSDF::EAll)
|
||||||
|
&& (bRec.component == -1 || bRec.component < (int) m_components.size()-1);
|
||||||
|
bool hasSpecular = (bRec.typeMask & EGlossyReflection)
|
||||||
|
&& (bRec.component == -1 || bRec.component == (int) m_components.size()-1);
|
||||||
|
|
||||||
|
bool choseSpecular = hasSpecular;
|
||||||
|
Point2 sample(_sample);
|
||||||
|
|
||||||
|
Float probSpecular;
|
||||||
|
if (hasSpecular && hasNested) {
|
||||||
|
/* Find the probability of sampling the diffuse component */
|
||||||
|
probSpecular = 1 - m_roughTransmittance->eval(Frame::cosTheta(bRec.wi));
|
||||||
|
|
||||||
|
/* Reallocate samples */
|
||||||
|
probSpecular = (probSpecular*m_specularSamplingWeight) /
|
||||||
|
(probSpecular*m_specularSamplingWeight +
|
||||||
|
(1-probSpecular) * (1-m_specularSamplingWeight));
|
||||||
|
|
||||||
|
if (sample.x <= probSpecular) {
|
||||||
|
sample.x /= probSpecular;
|
||||||
|
} else {
|
||||||
|
sample.x = (sample.x - probSpecular) / (1 - probSpecular);
|
||||||
|
choseSpecular = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choseSpecular) {
|
||||||
|
/* Perfect specular reflection based on the microsurface normal */
|
||||||
|
Normal m = m_distribution.sample(sample, m_alpha);
|
||||||
|
bRec.wo = reflect(bRec.wi, m);
|
||||||
|
bRec.sampledComponent = m_components.size()-1;
|
||||||
|
bRec.sampledType = EGlossyReflection;
|
||||||
|
|
||||||
|
/* Side check */
|
||||||
|
if (Frame::cosTheta(bRec.wo) * Frame::cosTheta(bRec.wi) <= 0)
|
||||||
|
return Spectrum(0.0f);
|
||||||
|
} else {
|
||||||
|
bRec.sampledComponent = 1;
|
||||||
|
bRec.sampledType = EDiffuseReflection;
|
||||||
|
bRec.wo = squareToHemispherePSA(sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Guard against numerical imprecisions */
|
||||||
|
_pdf = pdf(bRec, ESolidAngle);
|
||||||
|
|
||||||
|
if (_pdf == 0)
|
||||||
|
return Spectrum(0.0f);
|
||||||
|
else
|
||||||
|
return eval(bRec, ESolidAngle) / _pdf;
|
||||||
|
}
|
||||||
|
|
||||||
|
Spectrum sample(BSDFQueryRecord &bRec, const Point2 &sample) const {
|
||||||
|
Float pdf;
|
||||||
|
return RoughCoating::sample(bRec, pdf, sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
void serialize(Stream *stream, InstanceManager *manager) const {
|
||||||
|
BSDF::serialize(stream, manager);
|
||||||
|
|
||||||
|
stream->writeUInt((uint32_t) m_distribution.getType());
|
||||||
|
manager->serialize(stream, m_nested.get());
|
||||||
|
manager->serialize(stream, m_sigmaA.get());
|
||||||
|
manager->serialize(stream, m_roughTransmittance.get());
|
||||||
|
stream->writeFloat(m_alpha);
|
||||||
|
stream->writeFloat(m_intIOR);
|
||||||
|
stream->writeFloat(m_extIOR);
|
||||||
|
stream->writeFloat(m_thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void addChild(const std::string &name, ConfigurableObject *child) {
|
||||||
|
if (child->getClass()->derivesFrom(MTS_CLASS(BSDF))) {
|
||||||
|
if (m_nested != NULL)
|
||||||
|
Log(EError, "Only a single nested BRDF can be added!");
|
||||||
|
m_nested = static_cast<BSDF *>(child);
|
||||||
|
} else if (child->getClass()->derivesFrom(MTS_CLASS(Texture)) && name == "sigmaA") {
|
||||||
|
m_sigmaA = static_cast<Texture *>(m_sigmaA);
|
||||||
|
} else {
|
||||||
|
BSDF::addChild(name, child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string toString() const {
|
||||||
|
std::ostringstream oss;
|
||||||
|
oss << "RoughCoating[" << endl
|
||||||
|
<< " name = \"" << getName() << "\"," << endl
|
||||||
|
<< " distribution = " << m_distribution.toString() << "," << endl
|
||||||
|
<< " alpha = " << m_alpha << "," << endl
|
||||||
|
<< " sigmaA = " << m_sigmaA->toString() << "," << endl
|
||||||
|
<< " specularSamplingWeight = " << m_specularSamplingWeight << "," << endl
|
||||||
|
<< " diffuseSamplingWeight = " << (1-m_specularSamplingWeight) << "," << endl
|
||||||
|
<< " intIOR = " << m_intIOR << "," << endl
|
||||||
|
<< " extIOR = " << m_extIOR << "," << endl
|
||||||
|
<< " nested = " << indent(m_nested.toString()) << endl
|
||||||
|
<< "]";
|
||||||
|
return oss.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shader *createShader(Renderer *renderer) const;
|
||||||
|
|
||||||
|
MTS_DECLARE_CLASS()
|
||||||
|
private:
|
||||||
|
MicrofacetDistribution m_distribution;
|
||||||
|
ref<CubicSpline> m_roughTransmittance;
|
||||||
|
ref<Texture> m_sigmaA;
|
||||||
|
ref<BSDF> m_nested;
|
||||||
|
Float m_alpha, m_intIOR, m_extIOR;
|
||||||
|
Float m_specularSamplingWeight;
|
||||||
|
Float m_thickness;
|
||||||
|
};
|
||||||
|
#if 0
|
||||||
|
/**
|
||||||
|
* GLSL port of the rough coating shader. This version is much more
|
||||||
|
* approximate -- it only supports the Beckmann distribution,
|
||||||
|
* does everything in RGB, uses a cheaper shadowing-masking term, and
|
||||||
|
* it also makes use of the Schlick approximation to the Fresnel
|
||||||
|
* reflectance of dielectrics. When the roughness is lower than
|
||||||
|
* \alpha < 0.2, the shader clamps it to 0.2 so that it will still perform
|
||||||
|
* reasonably well in a VPL-based preview.
|
||||||
|
*/
|
||||||
|
class RoughCoatingShader : public Shader {
|
||||||
|
public:
|
||||||
|
RoughCoatingShader(Renderer *renderer,
|
||||||
|
const BSDF *nested,
|
||||||
|
const Texture *sigmaA,
|
||||||
|
Float alpha, Float extIOR,
|
||||||
|
Float intIOR) : Shader(renderer, EBSDFShader),
|
||||||
|
m_nested(nested),
|
||||||
|
m_sigmaA(sigmaA),
|
||||||
|
m_alpha(alpha), m_extIOR(extIOR), m_intIOR(intIOR) {
|
||||||
|
m_nestedShader = renderer->registerShaderForResource(m_nested.get());
|
||||||
|
m_sigmaAShader = renderer->registerShaderForResource(m_sigmaA.get());
|
||||||
|
m_alpha = std::max(m_alpha, (Float) 0.2f);
|
||||||
|
m_R0 = fresnel(1.0f, m_extIOR, m_intIOR);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isComplete() const {
|
||||||
|
return m_nestedShader.get() != NULL
|
||||||
|
&& m_sigmaAShader.get() != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void putDependencies(std::vector<Shader *> &deps) {
|
||||||
|
deps.push_back(m_nestedShader.get());
|
||||||
|
deps.push_back(m_sigmaAShader.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
void cleanup(Renderer *renderer) {
|
||||||
|
renderer->unregisterShaderForResource(m_nested.get());
|
||||||
|
renderer->unregisterShaderForResource(m_sigmaA.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> ¶meterIDs) const {
|
||||||
|
parameterIDs.push_back(program->getParameterID(evalName + "_alpha", false));
|
||||||
|
parameterIDs.push_back(program->getParameterID(evalName + "_R0", false));
|
||||||
|
}
|
||||||
|
|
||||||
|
void bind(GPUProgram *program, const std::vector<int> ¶meterIDs, int &textureUnitOffset) const {
|
||||||
|
program->setParameter(parameterIDs[0], m_alpha);
|
||||||
|
program->setParameter(parameterIDs[1], m_R0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void generateCode(std::ostringstream &oss,
|
||||||
|
const std::string &evalName,
|
||||||
|
const std::vector<std::string> &depNames) const {
|
||||||
|
oss << "uniform float " << evalName << "_alpha;" << endl
|
||||||
|
<< "uniform float " << evalName << "_R0;" << endl
|
||||||
|
<< endl
|
||||||
|
<< "float " << evalName << "_D(vec3 m) {" << endl
|
||||||
|
<< " float ct = cosTheta(m);" << endl
|
||||||
|
<< " if (cosTheta(m) <= 0.0)" << endl
|
||||||
|
<< " return 0.0;" << endl
|
||||||
|
<< " float ex = tanTheta(m) / " << evalName << "_alpha;" << endl
|
||||||
|
<< " return exp(-(ex*ex)) / (pi * " << evalName << "_alpha" << endl
|
||||||
|
<< " * " << evalName << "_alpha * pow(cosTheta(m), 4.0));" << endl
|
||||||
|
<< "}" << endl
|
||||||
|
<< endl
|
||||||
|
<< "float " << evalName << "_G(vec3 m, vec3 wi, vec3 wo) {" << endl
|
||||||
|
<< " if ((dot(wi, m) * cosTheta(wi)) <= 0 || " << endl
|
||||||
|
<< " (dot(wo, m) * cosTheta(wo)) <= 0)" << endl
|
||||||
|
<< " return 0.0;" << endl
|
||||||
|
<< " float nDotM = cosTheta(m);" << endl
|
||||||
|
<< " return min(1.0, min(" << endl
|
||||||
|
<< " abs(2 * nDotM * cosTheta(wo) / dot(wo, m))," << endl
|
||||||
|
<< " abs(2 * nDotM * cosTheta(wi) / dot(wi, m))));" << endl
|
||||||
|
<< "}" << endl
|
||||||
|
<< endl
|
||||||
|
<< endl
|
||||||
|
<< "float " << evalName << "_schlick(float ct) {" << endl
|
||||||
|
<< " float ctSqr = ct*ct, ct5 = ctSqr*ctSqr*ct;" << endl
|
||||||
|
<< " return " << evalName << "_R0 + (1.0 - " << evalName << "_R0) * ct5;" << endl
|
||||||
|
<< "}" << endl
|
||||||
|
<< endl
|
||||||
|
<< "vec3 " << evalName << "(vec2 uv, vec3 wi, vec3 wo) {" << endl
|
||||||
|
<< " if (cosTheta(wi) <= 0 || cosTheta(wo) <= 0)" << endl
|
||||||
|
<< " return vec3(0.0);" << endl
|
||||||
|
<< " vec3 H = normalize(wi + wo);" << endl
|
||||||
|
<< " vec3 specRef = " << depNames[0] << "(uv);" << endl
|
||||||
|
<< " vec3 diffuseRef = " << depNames[1] << "(uv);" << endl
|
||||||
|
<< " float D = " << evalName << "_D(H)" << ";" << endl
|
||||||
|
<< " float G = " << evalName << "_G(H, wi, wo);" << endl
|
||||||
|
<< " float F = " << evalName << "_schlick(1-dot(wi, H));" << endl
|
||||||
|
<< " return specRef * (F * D * G / (4*cosTheta(wi))) + " << endl
|
||||||
|
<< " diffuseRef * ((1-F) * cosTheta(wo) * 0.31831);" << endl
|
||||||
|
<< "}" << endl
|
||||||
|
<< endl
|
||||||
|
<< "vec3 " << evalName << "_diffuse(vec2 uv, vec3 wi, vec3 wo) {" << endl
|
||||||
|
<< " vec3 diffuseRef = " << depNames[1] << "(uv);" << endl
|
||||||
|
<< " return diffuseRef * 0.31831 * cosTheta(wo);"<< endl
|
||||||
|
<< "}" << endl;
|
||||||
|
}
|
||||||
|
MTS_DECLARE_CLASS()
|
||||||
|
private:
|
||||||
|
ref<const BSDF> m_nested;
|
||||||
|
ref<Shader> m_nestedShader;
|
||||||
|
ref<const Texture> m_sigmaA;
|
||||||
|
ref<Shader> m_sigmaAShader;
|
||||||
|
Float m_alpha, m_extIOR, m_intIOR, m_R0;
|
||||||
|
};
|
||||||
|
|
||||||
|
Shader *RoughCoating::createShader(Renderer *renderer) const {
|
||||||
|
return new RoughCoatingShader(renderer, m_nested.get(),
|
||||||
|
m_sigmaA.get(), m_alpha, m_extIOR, m_intIOR);
|
||||||
|
}
|
||||||
|
|
||||||
|
MTS_IMPLEMENT_CLASS(RoughCoatingShader, false, Shader)
|
||||||
|
#endif
|
||||||
|
MTS_IMPLEMENT_CLASS_S(RoughCoating, false, BSDF)
|
||||||
|
MTS_EXPORT_PLUGIN(RoughCoating, "Rough coating BSDF");
|
||||||
|
MTS_NAMESPACE_END
|
|
@ -532,5 +532,5 @@ Shader *RoughPlastic::createShader(Renderer *renderer) const {
|
||||||
|
|
||||||
MTS_IMPLEMENT_CLASS(RoughPlasticShader, false, Shader)
|
MTS_IMPLEMENT_CLASS(RoughPlasticShader, false, Shader)
|
||||||
MTS_IMPLEMENT_CLASS_S(RoughPlastic, false, BSDF)
|
MTS_IMPLEMENT_CLASS_S(RoughPlastic, false, BSDF)
|
||||||
MTS_EXPORT_PLUGIN(RoughPlastic, "Rough plastic BSDF");
|
MTS_EXPORT_PLUGIN(RoughPlastic, "Rough plastic BRDF");
|
||||||
MTS_NAMESPACE_END
|
MTS_NAMESPACE_END
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
MTS_NAMESPACE_BEGIN
|
MTS_NAMESPACE_BEGIN
|
||||||
|
|
||||||
/*!\plugin{ward}{Anisotropic Ward BRDF}
|
/*!\plugin{ward}{Anisotropic Ward BRDF}
|
||||||
* \order{11}
|
* \order{12}
|
||||||
* \parameters{
|
* \parameters{
|
||||||
* \parameter{variant}{\String}{
|
* \parameter{variant}{\String}{
|
||||||
* Determines the variant of the Ward model to use:
|
* Determines the variant of the Ward model to use:
|
||||||
|
|
Loading…
Reference in New Issue