OSX build fixes
parent
f412727cd6
commit
1fe405ec23
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@ -0,0 +1,172 @@
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/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__BASIC_SHADER_H)
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#define __BASIC_SHADER_H
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/gpuprogram.h>
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MTS_NAMESPACE_BEGIN
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/* ============================================================ */
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/* Some vary basic texture and shader definitions */
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/* These classes are in libhw instead of librender, since */
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/* they link to some functions in libhw. */
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/* ============================================================ */
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/**
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* \brief Constant spectrum-valued texture
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*
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* Includes a \ref Shader implementation for hardware rendering
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*/
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class MTS_EXPORT_RENDER ConstantSpectrumTexture : public Texture {
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public:
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inline ConstantSpectrumTexture(const Spectrum &value)
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: Texture(Properties()), m_value(value) {
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}
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ConstantSpectrumTexture(Stream *stream, InstanceManager *manager);
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inline Spectrum getValue(const Intersection &its) const {
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return m_value;
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}
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inline Spectrum getAverage() const {
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return m_value;
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}
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inline Spectrum getMaximum() const {
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return m_value;
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ConstantSpectrumTexture[value=" << m_value.toString() << "]";
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return oss.str();
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}
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inline bool usesRayDifferentials() const {
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return false;
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}
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Shader *createShader(Renderer *renderer) const;
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void serialize(Stream *stream, InstanceManager *manager) const;
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MTS_DECLARE_CLASS()
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protected:
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Spectrum m_value;
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};
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/**
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* \brief Constant float-valued texture
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*
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* Includes a \ref Shader implementation for hardware rendering
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*/
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class MTS_EXPORT_RENDER ConstantFloatTexture : public Texture {
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public:
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inline ConstantFloatTexture(const Float &value)
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: Texture(Properties()), m_value(value) {
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}
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ConstantFloatTexture(Stream *stream, InstanceManager *manager);
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inline Spectrum getValue(const Intersection &its) const {
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return Spectrum(m_value);
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}
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inline Spectrum getAverage() const {
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return Spectrum(m_value);
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}
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inline Spectrum getMaximum() const {
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return Spectrum(m_value);
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ConstantFloatTexture[value=" << m_value << "]";
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return oss.str();
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}
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inline bool usesRayDifferentials() const {
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return false;
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}
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Shader *createShader(Renderer *renderer) const;
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void serialize(Stream *stream, InstanceManager *manager) const;
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MTS_DECLARE_CLASS()
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protected:
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Float m_value;
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};
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/**
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* \brief Scaling passthrough texture
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*
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* Includes a \ref Shader implementation for hardware rendering
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*/
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class MTS_EXPORT_RENDER ScaleTexture : public Texture {
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public:
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inline ScaleTexture(const Texture *nested, const Float &scale)
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: Texture(Properties()), m_nested(nested), m_scale(scale) {
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}
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ScaleTexture(Stream *stream, InstanceManager *manager);
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inline Spectrum getValue(const Intersection &its) const {
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return m_nested->getValue(its) * m_scale;
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}
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inline Spectrum getAverage() const {
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return m_nested->getAverage() * m_scale;
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}
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inline Spectrum getMaximum() const {
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return m_nested->getMaximum() * m_scale;
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ScaleTexture[" << endl
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<< " nested = " << indent(m_nested->toString()) << "," << endl
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<< " scale = " << m_scale << endl
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<< "]";
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return oss.str();
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}
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inline bool usesRayDifferentials() const {
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return m_nested->usesRayDifferentials();
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}
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Shader *createShader(Renderer *renderer) const;
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void serialize(Stream *stream, InstanceManager *manager) const;
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MTS_DECLARE_CLASS()
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protected:
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ref<const Texture> m_nested;
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Float m_scale;
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};
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MTS_NAMESPACE_END
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#endif /* __BASIC_SHADER_H */
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@ -34,7 +34,6 @@ class BlockListener;
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class BSDF;
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struct BSDFQueryRecord;
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class Camera;
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class ConstantSpectrumTexture;
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struct EmissionRecord;
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class Film;
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class GatherPhotonProcess;
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@ -86,133 +86,6 @@ protected:
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Vector2 m_uvScale;
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};
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/* ============================================================ */
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/* Some vary basic texture definitions */
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/* ============================================================ */
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class MTS_EXPORT_RENDER ConstantSpectrumTexture : public Texture {
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public:
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inline ConstantSpectrumTexture(const Spectrum &value)
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: Texture(Properties()), m_value(value) {
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}
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ConstantSpectrumTexture(Stream *stream, InstanceManager *manager);
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inline Spectrum getValue(const Intersection &its) const {
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return m_value;
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}
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inline Spectrum getAverage() const {
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return m_value;
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}
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inline Spectrum getMaximum() const {
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return m_value;
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ConstantSpectrumTexture[value=" << m_value.toString() << "]";
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return oss.str();
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}
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inline bool usesRayDifferentials() const {
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return false;
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}
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Shader *createShader(Renderer *renderer) const;
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void serialize(Stream *stream, InstanceManager *manager) const;
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MTS_DECLARE_CLASS()
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protected:
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Spectrum m_value;
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};
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class MTS_EXPORT_RENDER ConstantFloatTexture : public Texture {
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public:
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inline ConstantFloatTexture(const Float &value)
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: Texture(Properties()), m_value(value) {
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}
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ConstantFloatTexture(Stream *stream, InstanceManager *manager);
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inline Spectrum getValue(const Intersection &its) const {
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return Spectrum(m_value);
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}
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inline Spectrum getAverage() const {
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return Spectrum(m_value);
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}
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inline Spectrum getMaximum() const {
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return Spectrum(m_value);
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ConstantFloatTexture[value=" << m_value << "]";
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return oss.str();
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}
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inline bool usesRayDifferentials() const {
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return false;
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}
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Shader *createShader(Renderer *renderer) const;
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void serialize(Stream *stream, InstanceManager *manager) const;
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MTS_DECLARE_CLASS()
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protected:
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Float m_value;
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};
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class MTS_EXPORT_RENDER ScaleTexture : public Texture {
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public:
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inline ScaleTexture(const Texture *nested, const Float &scale)
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: Texture(Properties()), m_nested(nested), m_scale(scale) {
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}
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ScaleTexture(Stream *stream, InstanceManager *manager);
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inline Spectrum getValue(const Intersection &its) const {
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return m_nested->getValue(its) * m_scale;
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}
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inline Spectrum getAverage() const {
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return m_nested->getAverage() * m_scale;
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}
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inline Spectrum getMaximum() const {
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return m_nested->getMaximum() * m_scale;
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}
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inline std::string toString() const {
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std::ostringstream oss;
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oss << "ScaleTexture[" << endl
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<< " nested = " << indent(m_nested->toString()) << "," << endl
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<< " scale = " << m_scale << endl
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<< "]";
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return oss.str();
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}
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inline bool usesRayDifferentials() const {
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return m_nested->usesRayDifferentials();
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}
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Shader *createShader(Renderer *renderer) const;
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void serialize(Stream *stream, InstanceManager *manager) const;
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MTS_DECLARE_CLASS()
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protected:
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ref<const Texture> m_nested;
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Float m_scale;
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};
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MTS_NAMESPACE_END
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#endif /* __TEXTURE_H */
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@ -17,9 +17,8 @@
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*/
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/core/fresolver.h>
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#include <mitsuba/hw/gpuprogram.h>
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#include <mitsuba/hw/basicshader.h>
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MTS_NAMESPACE_BEGIN
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@ -17,7 +17,7 @@
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*/
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/basicshader.h>
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#include "ior.h"
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MTS_NAMESPACE_BEGIN
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@ -18,7 +18,7 @@
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/renderer.h>
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#include <mitsuba/hw/basicshader.h>
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MTS_NAMESPACE_BEGIN
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@ -18,7 +18,7 @@
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/renderer.h>
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#include <mitsuba/hw/basicshader.h>
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MTS_NAMESPACE_BEGIN
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@ -17,7 +17,7 @@
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*/
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/basicshader.h>
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#include "ior.h"
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MTS_NAMESPACE_BEGIN
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@ -19,8 +19,7 @@
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#include <mitsuba/core/fresolver.h>
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/sampler.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/gpuprogram.h>
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#include <mitsuba/hw/basicshader.h>
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#include "microfacet.h"
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MTS_NAMESPACE_BEGIN
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@ -18,7 +18,7 @@
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/sampler.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/basicshader.h>
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#include "microfacet.h"
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#include "ior.h"
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@ -17,8 +17,7 @@
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*/
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#include <mitsuba/render/bsdf.h>
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#include <mitsuba/render/texture.h>
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#include <mitsuba/hw/renderer.h>
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#include <mitsuba/hw/basicshader.h>
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MTS_NAMESPACE_BEGIN
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@ -4,7 +4,7 @@ libhw_objects = [
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'session.cpp', 'device.cpp', 'gputexture.cpp', 'gpugeometry.cpp',
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'gpuprogram.cpp', 'renderer.cpp', 'glrenderer.cpp', 'glprogram.cpp',
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'glgeometry.cpp', 'gltexture.cpp', 'gpusync.cpp', 'glsync.cpp',
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'vpl.cpp', 'font.cpp', 'viewer.cpp']
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'vpl.cpp', 'font.cpp', 'viewer.cpp', 'basicshader.cpp']
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if sys.platform == 'win32':
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libhw_objects += ['wglsession.cpp',
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@ -0,0 +1,177 @@
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/*
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This file is part of Mitsuba, a physically based rendering system.
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Copyright (c) 2007-2011 by Wenzel Jakob and others.
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Mitsuba is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Mitsuba is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <mitsuba/hw/basicshader.h>
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MTS_NAMESPACE_BEGIN
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ConstantSpectrumTexture::ConstantSpectrumTexture(Stream *stream, InstanceManager *manager)
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: Texture(stream, manager) {
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m_value = Spectrum(stream);
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}
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void ConstantSpectrumTexture::serialize(Stream *stream, InstanceManager *manager) const {
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Texture::serialize(stream, manager);
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m_value.serialize(stream);
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}
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ConstantFloatTexture::ConstantFloatTexture(Stream *stream, InstanceManager *manager)
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: Texture(stream, manager) {
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m_value = stream->readFloat();
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}
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void ConstantFloatTexture::serialize(Stream *stream, InstanceManager *manager) const {
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Texture::serialize(stream, manager);
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stream->writeFloat(m_value);
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}
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ScaleTexture::ScaleTexture(Stream *stream, InstanceManager *manager)
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: Texture(stream, manager) {
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m_nested = static_cast<Texture *>(manager->getInstance(stream));
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m_scale = stream->readFloat();
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}
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void ScaleTexture::serialize(Stream *stream, InstanceManager *manager) const {
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Texture::serialize(stream, manager);
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manager->serialize(stream, m_nested.get());
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stream->writeFloat(m_scale);
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}
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class ConstantSpectrumTextureShader : public Shader {
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public:
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ConstantSpectrumTextureShader(Renderer *renderer, const Spectrum &value)
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: Shader(renderer, ETextureShader), m_value(value) {
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}
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void generateCode(std::ostringstream &oss,
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const std::string &evalName,
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const std::vector<std::string> &depNames) const {
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oss << "uniform vec3 " << evalName << "_value;" << endl
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<< endl
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<< "vec3 " << evalName << "(vec2 uv) {" << endl
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<< " return " << evalName << "_value;" << endl
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<< "}" << endl;
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}
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void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> ¶meterIDs) const {
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parameterIDs.push_back(program->getParameterID(evalName + "_value"));
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}
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void bind(GPUProgram *program, const std::vector<int> ¶meterIDs, int &textureUnitOffset) const {
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program->setParameter(parameterIDs[0], m_value);
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}
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MTS_DECLARE_CLASS()
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private:
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Spectrum m_value;
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};
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class ConstantFloatTextureShader : public Shader {
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public:
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ConstantFloatTextureShader(Renderer *renderer, const Float &value)
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: Shader(renderer, ETextureShader), m_value(value) {
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}
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void generateCode(std::ostringstream &oss,
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const std::string &evalName,
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const std::vector<std::string> &depNames) const {
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oss << "uniform float " << evalName << "_value;" << endl
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<< endl
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<< "vec3 " << evalName << "(vec2 uv) {" << endl
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<< " return vec3(" << evalName << "_value);" << endl
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<< "}" << endl;
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}
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void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> ¶meterIDs) const {
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parameterIDs.push_back(program->getParameterID(evalName + "_value"));
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}
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void bind(GPUProgram *program, const std::vector<int> ¶meterIDs, int &textureUnitOffset) const {
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program->setParameter(parameterIDs[0], m_value);
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}
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MTS_DECLARE_CLASS()
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private:
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Float m_value;
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};
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class ScaleTextureShader : public Shader {
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public:
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ScaleTextureShader(Renderer *renderer, const Texture *nested, const Float &scale)
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: Shader(renderer, ETextureShader), m_nested(nested), m_scale(scale) {
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m_nestedShader = renderer->registerShaderForResource(m_nested.get());
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}
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bool isComplete() const {
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return m_nestedShader.get() != NULL;
|
||||
}
|
||||
|
||||
void cleanup(Renderer *renderer) {
|
||||
renderer->unregisterShaderForResource(m_nested.get());
|
||||
}
|
||||
|
||||
void putDependencies(std::vector<Shader *> &deps) {
|
||||
deps.push_back(m_nestedShader.get());
|
||||
}
|
||||
|
||||
void generateCode(std::ostringstream &oss,
|
||||
const std::string &evalName,
|
||||
const std::vector<std::string> &depNames) const {
|
||||
oss << "uniform float " << evalName << "_scale;" << endl
|
||||
<< endl
|
||||
<< "vec3 " << evalName << "(vec2 uv) {" << endl
|
||||
<< " return " << depNames[0] << "(uv) * " << evalName << "_scale;" << endl
|
||||
<< "}" << endl;
|
||||
}
|
||||
|
||||
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> ¶meterIDs) const {
|
||||
parameterIDs.push_back(program->getParameterID(evalName + "_scale"));
|
||||
}
|
||||
|
||||
void bind(GPUProgram *program, const std::vector<int> ¶meterIDs, int &nestedUnitOffset) const {
|
||||
program->setParameter(parameterIDs[0], m_scale);
|
||||
}
|
||||
|
||||
MTS_DECLARE_CLASS()
|
||||
private:
|
||||
ref<const Texture> m_nested;
|
||||
ref<Shader> m_nestedShader;
|
||||
Float m_scale;
|
||||
};
|
||||
|
||||
Shader *ConstantSpectrumTexture::createShader(Renderer *renderer) const {
|
||||
return new ConstantSpectrumTextureShader(renderer, m_value);
|
||||
}
|
||||
|
||||
Shader *ConstantFloatTexture::createShader(Renderer *renderer) const {
|
||||
return new ConstantFloatTextureShader(renderer, m_value);
|
||||
}
|
||||
|
||||
Shader *ScaleTexture::createShader(Renderer *renderer) const {
|
||||
return new ScaleTextureShader(renderer, m_nested.get(), m_scale);
|
||||
}
|
||||
|
||||
|
||||
MTS_IMPLEMENT_CLASS_S(ConstantSpectrumTexture, false, Texture)
|
||||
MTS_IMPLEMENT_CLASS(ConstantSpectrumTextureShader, false, Shader)
|
||||
MTS_IMPLEMENT_CLASS_S(ConstantFloatTexture, false, Texture)
|
||||
MTS_IMPLEMENT_CLASS(ConstantFloatTextureShader, false, Shader)
|
||||
MTS_IMPLEMENT_CLASS_S(ScaleTexture, false, Texture)
|
||||
MTS_IMPLEMENT_CLASS(ScaleTextureShader, false, Shader)
|
||||
MTS_NAMESPACE_END
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
#include <mitsuba/render/scene.h>
|
||||
#include <mitsuba/core/frame.h>
|
||||
#include <mitsuba/core/plugin.h>
|
||||
|
||||
MTS_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -81,7 +82,10 @@ Texture *BSDF::ensureEnergyConservation(Texture *texture,
|
|||
<< "issues. Specify the parameter ensureEnergyConservation=false "
|
||||
<< "to the BSDF to prevent this from happening.";
|
||||
Log(EWarn, "%s", oss.str().c_str());
|
||||
return new ScaleTexture(texture, scale);
|
||||
Properties props("scale");
|
||||
props.setFloat("value", scale);
|
||||
return static_cast<Texture *> (PluginManager::getInstance()->
|
||||
createObject(MTS_CLASS(Texture), props));
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
|
|
@ -16,8 +16,7 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <mitsuba/render/texture.h>
|
||||
#include <mitsuba/hw/gpuprogram.h>
|
||||
#include <mitsuba/render/scene.h>
|
||||
|
||||
MTS_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -80,160 +79,6 @@ Spectrum Texture2D::getValue(const Intersection &its) const {
|
|||
return getValue(uv);
|
||||
}
|
||||
}
|
||||
|
||||
ConstantSpectrumTexture::ConstantSpectrumTexture(Stream *stream, InstanceManager *manager)
|
||||
: Texture(stream, manager) {
|
||||
m_value = Spectrum(stream);
|
||||
}
|
||||
|
||||
void ConstantSpectrumTexture::serialize(Stream *stream, InstanceManager *manager) const {
|
||||
Texture::serialize(stream, manager);
|
||||
|
||||
m_value.serialize(stream);
|
||||
}
|
||||
|
||||
ConstantFloatTexture::ConstantFloatTexture(Stream *stream, InstanceManager *manager)
|
||||
: Texture(stream, manager) {
|
||||
m_value = stream->readFloat();
|
||||
}
|
||||
|
||||
void ConstantFloatTexture::serialize(Stream *stream, InstanceManager *manager) const {
|
||||
Texture::serialize(stream, manager);
|
||||
stream->writeFloat(m_value);
|
||||
}
|
||||
|
||||
ScaleTexture::ScaleTexture(Stream *stream, InstanceManager *manager)
|
||||
: Texture(stream, manager) {
|
||||
m_nested = static_cast<Texture *>(manager->getInstance(stream));
|
||||
m_scale = stream->readFloat();
|
||||
}
|
||||
|
||||
void ScaleTexture::serialize(Stream *stream, InstanceManager *manager) const {
|
||||
Texture::serialize(stream, manager);
|
||||
manager->serialize(stream, m_nested.get());
|
||||
stream->writeFloat(m_scale);
|
||||
}
|
||||
|
||||
class ConstantSpectrumTextureShader : public Shader {
|
||||
public:
|
||||
ConstantSpectrumTextureShader(Renderer *renderer, const Spectrum &value)
|
||||
: Shader(renderer, ETextureShader), m_value(value) {
|
||||
}
|
||||
|
||||
void generateCode(std::ostringstream &oss,
|
||||
const std::string &evalName,
|
||||
const std::vector<std::string> &depNames) const {
|
||||
oss << "uniform vec3 " << evalName << "_value;" << endl
|
||||
<< endl
|
||||
<< "vec3 " << evalName << "(vec2 uv) {" << endl
|
||||
<< " return " << evalName << "_value;" << endl
|
||||
<< "}" << endl;
|
||||
}
|
||||
|
||||
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> ¶meterIDs) const {
|
||||
parameterIDs.push_back(program->getParameterID(evalName + "_value"));
|
||||
}
|
||||
|
||||
void bind(GPUProgram *program, const std::vector<int> ¶meterIDs, int &textureUnitOffset) const {
|
||||
program->setParameter(parameterIDs[0], m_value);
|
||||
}
|
||||
|
||||
MTS_DECLARE_CLASS()
|
||||
private:
|
||||
Spectrum m_value;
|
||||
};
|
||||
|
||||
class ConstantFloatTextureShader : public Shader {
|
||||
public:
|
||||
ConstantFloatTextureShader(Renderer *renderer, const Float &value)
|
||||
: Shader(renderer, ETextureShader), m_value(value) {
|
||||
}
|
||||
|
||||
void generateCode(std::ostringstream &oss,
|
||||
const std::string &evalName,
|
||||
const std::vector<std::string> &depNames) const {
|
||||
oss << "uniform float " << evalName << "_value;" << endl
|
||||
<< endl
|
||||
<< "vec3 " << evalName << "(vec2 uv) {" << endl
|
||||
<< " return vec3(" << evalName << "_value);" << endl
|
||||
<< "}" << endl;
|
||||
}
|
||||
|
||||
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> ¶meterIDs) const {
|
||||
parameterIDs.push_back(program->getParameterID(evalName + "_value"));
|
||||
}
|
||||
|
||||
void bind(GPUProgram *program, const std::vector<int> ¶meterIDs, int &textureUnitOffset) const {
|
||||
program->setParameter(parameterIDs[0], m_value);
|
||||
}
|
||||
|
||||
MTS_DECLARE_CLASS()
|
||||
private:
|
||||
Float m_value;
|
||||
};
|
||||
|
||||
class ScaleTextureShader : public Shader {
|
||||
public:
|
||||
ScaleTextureShader(Renderer *renderer, const Texture *nested, const Float &scale)
|
||||
: Shader(renderer, ETextureShader), m_nested(nested), m_scale(scale) {
|
||||
m_nestedShader = renderer->registerShaderForResource(m_nested.get());
|
||||
}
|
||||
|
||||
bool isComplete() const {
|
||||
return m_nestedShader.get() != NULL;
|
||||
}
|
||||
|
||||
void cleanup(Renderer *renderer) {
|
||||
renderer->unregisterShaderForResource(m_nested.get());
|
||||
}
|
||||
|
||||
void putDependencies(std::vector<Shader *> &deps) {
|
||||
deps.push_back(m_nestedShader.get());
|
||||
}
|
||||
|
||||
void generateCode(std::ostringstream &oss,
|
||||
const std::string &evalName,
|
||||
const std::vector<std::string> &depNames) const {
|
||||
oss << "uniform float " << evalName << "_scale;" << endl
|
||||
<< endl
|
||||
<< "vec3 " << evalName << "(vec2 uv) {" << endl
|
||||
<< " return " << depNames[0] << "(uv) * " << evalName << "_scale;" << endl
|
||||
<< "}" << endl;
|
||||
}
|
||||
|
||||
void resolve(const GPUProgram *program, const std::string &evalName, std::vector<int> ¶meterIDs) const {
|
||||
parameterIDs.push_back(program->getParameterID(evalName + "_scale"));
|
||||
}
|
||||
|
||||
void bind(GPUProgram *program, const std::vector<int> ¶meterIDs, int &nestedUnitOffset) const {
|
||||
program->setParameter(parameterIDs[0], m_scale);
|
||||
}
|
||||
|
||||
MTS_DECLARE_CLASS()
|
||||
private:
|
||||
ref<const Texture> m_nested;
|
||||
ref<Shader> m_nestedShader;
|
||||
Float m_scale;
|
||||
};
|
||||
|
||||
Shader *ConstantSpectrumTexture::createShader(Renderer *renderer) const {
|
||||
return new ConstantSpectrumTextureShader(renderer, m_value);
|
||||
}
|
||||
|
||||
Shader *ConstantFloatTexture::createShader(Renderer *renderer) const {
|
||||
return new ConstantFloatTextureShader(renderer, m_value);
|
||||
}
|
||||
|
||||
Shader *ScaleTexture::createShader(Renderer *renderer) const {
|
||||
return new ScaleTextureShader(renderer, m_nested.get(), m_scale);
|
||||
}
|
||||
|
||||
MTS_IMPLEMENT_CLASS(Texture, true, ConfigurableObject)
|
||||
MTS_IMPLEMENT_CLASS(Texture2D, true, Texture)
|
||||
MTS_IMPLEMENT_CLASS_S(ConstantSpectrumTexture, false, Texture)
|
||||
MTS_IMPLEMENT_CLASS(ConstantSpectrumTextureShader, false, Shader)
|
||||
MTS_IMPLEMENT_CLASS_S(ConstantFloatTexture, false, Texture)
|
||||
MTS_IMPLEMENT_CLASS(ConstantFloatTextureShader, false, Shader)
|
||||
MTS_IMPLEMENT_CLASS_S(ScaleTexture, false, Texture)
|
||||
MTS_IMPLEMENT_CLASS(ScaleTextureShader, false, Shader)
|
||||
MTS_NAMESPACE_END
|
||||
|
|
|
@ -17,8 +17,7 @@
|
|||
*/
|
||||
|
||||
#include <mitsuba/render/scene.h>
|
||||
#include <mitsuba/render/texture.h>
|
||||
#include <mitsuba/hw/gpuprogram.h>
|
||||
#include <mitsuba/hw/basicshader.h>
|
||||
|
||||
MTS_NAMESPACE_BEGIN
|
||||
|
||||
|
|
Loading…
Reference in New Issue