Launch Mitsuba and select File$\to$Import. Next, open the exported DAE file by clicking on the topmost browse button and and change the color format to sRGB. The remaining options can be ignored for now.
Many of the materials in this rendering are incorrect, which is in part caused by the limited material description abilities of COLLADA.
To fix them, we will have to provide a so-called adjustment file. The idea here is very simple: if you look at the output file (\texttt{kitchen.xml})
generated by the conversion, you will notice that every relevant XML node has an \code{id} attribute. For instance, there is a material named \code{glass} with the following entry:
After tweaking the remaining materials in this fashion, it is possible to re-import the scene and this time specify the adjustment file in the import dialog.
This makes it possible to get the following more realistic result (material descriptions courtesy of Pomesuba):