#include MTS_NAMESPACE_BEGIN Shader::Shader(Renderer *renderer, EShaderType type) : m_type(type) { } Shader::~Shader() { } /* These do nothing by default */ void Shader::putDependencies(std::vector &deps) { } void Shader::bind(GPUProgram *program, const std::vector ¶meterIDs, int &textureUnitOffset) const { } void Shader::resolve(const GPUProgram *program, const std::string &evalName, std::vector ¶meterIDs) const { } void Shader::unbind() const { } void Shader::cleanup(Renderer *renderer) { } bool Shader::isComplete() const { return true; } Shader *HWResource::createShader(Renderer *renderer) const { return NULL; } MTS_IMPLEMENT_CLASS(Shader, true, Object) MTS_NAMESPACE_END