import { resolve } from "@std/path"; import assets from "../dist/plug_asset_bundle.json" with { type: "json" }; import { determineDatabaseBackend } from "../server/db_backend.ts"; import { DiskSpacePrimitives } from "$common/spaces/disk_space_primitives.ts"; import { ServerSystem } from "../server/server_system.ts"; import { AssetBundlePlugSpacePrimitives } from "$common/spaces/asset_bundle_space_primitives.ts"; import { LocalShell } from "../server/shell_backend.ts"; import { DataStore } from "$lib/data/datastore.ts"; import { DataStoreMQ } from "$lib/data/mq.datastore.ts"; import { EventHook } from "../common/hooks/event.ts"; import { AssetBundle } from "$lib/asset_bundle/bundle.ts"; import { type ConfigContainer, defaultConfig, } from "@silverbulletmd/silverbullet/type/config"; import { parse } from "$common/space_lua/parse.ts"; import { LuaEnv, LuaRuntimeError, LuaStackFrame, } from "$common/space_lua/runtime.ts"; import { evalStatement } from "$common/space_lua/eval.ts"; export async function luaRunCommand( _options: any, spacePath: string, scriptPath: string, ) { spacePath = resolve(spacePath); console.log("Space path", spacePath); console.log("Script to run:", scriptPath); const kvPrimitives = await determineDatabaseBackend(spacePath); if (!kvPrimitives) { console.error("Cannot run plugs in databaseless mode."); return; } try { const ds = new DataStore(kvPrimitives); const mq = new DataStoreMQ(ds); const eventHook = new EventHook(); // TODO: Actually load config from the space const configContainer: ConfigContainer = { config: defaultConfig, loadConfig: () => Promise.resolve(), }; const serverSystem = new ServerSystem( new AssetBundlePlugSpacePrimitives( new DiskSpacePrimitives(spacePath), new AssetBundle(assets), ), kvPrimitives, new LocalShell(spacePath), mq, ds, eventHook, false, true, configContainer, ); await serverSystem.init(false, false); // Then evaluate it const luaFile = await Deno.readTextFile(scriptPath); const chunk = parse(luaFile, {}); const env = serverSystem.spaceLuaEnv.env; const sf = new LuaStackFrame(new LuaEnv(), chunk.ctx); sf.threadLocal.setLocal("_GLOBAL", env); try { await evalStatement(chunk, env, sf); } catch (e: any) { if (e instanceof LuaRuntimeError) { console.error(`Error evaluating script:`, e.toPrettyString(luaFile)); } else { console.error(`Error evaluating script:`, e); } } kvPrimitives.close(); Deno.exit(0); } catch (e: any) { console.error(e.message); Deno.exit(1); } }