#meta Editor support for Lua, implemented in Lua. Of course. # Code complete support ```space-lua local LUA_KEYWORDS = {"do", "if", "then", "for", "else", "end", "function", "local", "return"} -- Are we in a comment? local function inComment(line) return string.find(line, "--") end -- Are we in a string? local function inString(line) local singleQuotes = 0 local doubleQuotes = 0 local brackets = 0 for i = 1, string.len(line) do local c = line[i] if c == "'" then singleQuotes = singleQuotes + 1 elseif c == '"' then doubleQuotes = doubleQuotes + 1 elseif c == "[" and line[i+1] == "[" then brackets = brackets + 1 elseif c == "]" and line[i-1] == "]" then brackets = brackets - 1 end end return singleQuotes % 2 == 1 or doubleQuotes % 2 == 1 or brackets > 0 end -- API code completion for Lua -- Completes something.somethingelse APIs event.listen { name = "editor:complete", run = function(e) local parents = e.data.parentNodes local foundSpaceLua = false for _, parent in ipairs(parents) do if string.startswith(parent, "FencedCode:space-lua") then foundSpaceLua = true end end if not foundSpaceLua then return end local linePrefix = e.data.linePrefix if inComment(linePrefix) or inString(linePrefix) then return end local pos = e.data.pos local propaccessPrefix = string.matchRegex(linePrefix, "([a-zA-Z_0-9]+\\.)*([a-zA-Z_0-9]*)$") if not propaccessPrefix or not propaccessPrefix[1] then -- No propaccess prefix, so we can't complete return end -- Split propaccess and traverse local propParts = string.split(propaccessPrefix[1], ".") local currentValue = _CTX._GLOBAL local failed = false for i = 1, #propParts-1 do local prop = propParts[i] if currentValue then currentValue = currentValue[prop] else failed = true end end if failed then return end local lastProp = propParts[#propParts] if table.includes(LUA_KEYWORDS, lastProp) then return end local options = {} if not currentValue then return end for key, val in pairs(currentValue) do if string.startswith(key, lastProp) and val then if val.call then -- We got a function if val.body then -- Function defined in Lua table.insert(options, { label = key .. "(" .. table.concat(val.body.parameters, ", ") ..")", apply = key, detail = "Lua function" }) else -- Builtin table.insert(options, { label = key .. "()", apply = key, detail = "Lua built-in" }) end else -- Table table.insert(options, { label = key, detail = "Lua table" }) end end end if #options > 0 then return { from = pos - string.len(lastProp), options = options } end end } ``` # Slash templates Various useful slash templates. ```space-lua template.defineSlashCommand { name = "function", description = "Lua function", onlyContexts = {"FencedCode:space-lua"}, template = template.new [==[function |^|() end]==] } template.defineSlashCommand { name = "tpl", description = "Lua template", onlyContexts = {"FencedCode:space-lua"}, template = template.new "template.new[==[|^|]==]" } template.defineSlashCommand { name = "lua-query", description = "Lua query", onlyContexts = {"FencedCode:space-lua", "LuaDirective"}, template = template.new 'query[[from index.tag "|^|"]]' } -- A query embedded in ${} template.defineSlashCommand { name = "query", description = "Lua query", exceptContexts = {"FencedCode:space-lua", "LuaDirective"}, template = function() return '${query[[from index.tag "|^|"]]}' end }