213 lines
6.1 KiB
C++
213 lines
6.1 KiB
C++
/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* $Id: XMLBufferMgr.hpp 673679 2008-07-03 13:50:10Z borisk $
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*/
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#if !defined(XERCESC_INCLUDE_GUARD_XMLBUFFERMGR_HPP)
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#define XERCESC_INCLUDE_GUARD_XMLBUFFERMGR_HPP
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#include <xercesc/framework/XMLBuffer.hpp>
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XERCES_CPP_NAMESPACE_BEGIN
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class XMLBufBid;
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/**
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* There are many places where XMLBuffer objects are needed. In order to
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* avoid either constantly creating and destroying them or maintaining a
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* fixed set and worrying about accidental reuse, a buffer manager can
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* provide a pool of buffers which can be temporarily used and then put
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* back into the pool. This provides a good compromise between performance
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* and easier maintenance.
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*/
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class XMLPARSER_EXPORT XMLBufferMgr : public XMemory
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{
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public :
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// -----------------------------------------------------------------------
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// Constructors and Destructor
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// -----------------------------------------------------------------------
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/** @name Constructor */
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//@{
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XMLBufferMgr(MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager);
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//@}
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/** @name Destructor */
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//@{
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~XMLBufferMgr();
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//@}
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// -----------------------------------------------------------------------
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// Buffer management
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// -----------------------------------------------------------------------
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XMLBuffer& bidOnBuffer();
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void releaseBuffer(XMLBuffer& toRelease);
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// -----------------------------------------------------------------------
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// Getter methods
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// -----------------------------------------------------------------------
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XMLSize_t getBufferCount() const;
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XMLSize_t getAvailableBufferCount() const;
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private :
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// -----------------------------------------------------------------------
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// Unimplemented constructors and operators
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// -----------------------------------------------------------------------
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XMLBufferMgr(const XMLBufferMgr&);
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XMLBufferMgr& operator=(const XMLBufferMgr&);
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// -----------------------------------------------------------------------
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// Private data members
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//
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// fBufCount
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// The count of buffers that have been allocated so far.
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//
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// fBufList;
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// The list of pointers to buffers that are loaned out. There will
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// never be a lot of them, so a flat list is good enough.
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// -----------------------------------------------------------------------
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XMLSize_t fBufCount;
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MemoryManager* fMemoryManager;
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XMLBuffer** fBufList;
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};
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inline XMLSize_t XMLBufferMgr::getBufferCount() const
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{
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return fBufCount;
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}
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inline XMLSize_t XMLBufferMgr::getAvailableBufferCount() const
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{
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XMLSize_t available = fBufCount;
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for (XMLSize_t index = 0; index < fBufCount && fBufList[index]; index++)
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{
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if (fBufList[index]->getInUse())
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--available;
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}
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return available;
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}
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/**
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* XMLBufBid is a scoped based janitor that allows the scanner code to ask
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* for a buffer on a scoped basis and then insure that it gets freed back
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* into the pool no matter how the scope is exited (exception or normal exit.)
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*/
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class XMLBufBid : public XMemory
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{
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public :
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// -----------------------------------------------------------------------
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// Constructors and Destructor
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// -----------------------------------------------------------------------
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XMLBufBid(XMLBufferMgr* const srcMgr) :
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fBuffer(srcMgr->bidOnBuffer())
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, fMgr(srcMgr)
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{
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}
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~XMLBufBid()
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{
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fMgr->releaseBuffer(fBuffer);
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}
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// -----------------------------------------------------------------------
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// Buffer access
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// -----------------------------------------------------------------------
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void append(const XMLCh toAppend)
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{
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fBuffer.append(toAppend);
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}
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void append(const XMLCh* const toAppend, const XMLSize_t count = 0)
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{
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fBuffer.append(toAppend, count);
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}
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const XMLBuffer& getBuffer() const
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{
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return fBuffer;
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}
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XMLBuffer& getBuffer()
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{
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return fBuffer;
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}
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const XMLCh* getRawBuffer() const
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{
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fBuffer.fBuffer[fBuffer.fIndex] = 0;
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return fBuffer.fBuffer;
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}
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XMLCh* getRawBuffer()
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{
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fBuffer.fBuffer[fBuffer.fIndex] = 0;
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return fBuffer.fBuffer;
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}
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XMLSize_t getLen() const
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{
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return fBuffer.fIndex;
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}
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bool isEmpty() const
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{
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return (fBuffer.fIndex == 0);
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}
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void reset()
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{
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fBuffer.reset();
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}
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void set(const XMLCh* const chars, const XMLSize_t count = 0)
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{
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fBuffer.set(chars, count);
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}
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private :
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// -----------------------------------------------------------------------
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// Unimplemented constructors and operators
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// -----------------------------------------------------------------------
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XMLBufBid(const XMLBufBid&);
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XMLBufBid& operator=(const XMLBufBid&);
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// -----------------------------------------------------------------------
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// Private data members
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//
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// fBuffer
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// This is the buffer we got, and which we will release.
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//
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// fMgr
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// This is the buffer manager we got the buffer from. This is needed
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// to release the buffer later.
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// -----------------------------------------------------------------------
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XMLBuffer& fBuffer;
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XMLBufferMgr* const fMgr;
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};
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XERCES_CPP_NAMESPACE_END
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#endif
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