mitsuba/src/libbidir/mut_lens.cpp

212 lines
6.6 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2014 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/core/statistics.h>
#include <mitsuba/bidir/mut_lens.h>
MTS_NAMESPACE_BEGIN
static StatsCounter statsAccepted("Lens perturbation",
"Acceptance rate", EPercentage);
static StatsCounter statsGenerated("Lens perturbation",
"Successful generation rate", EPercentage);
LensPerturbation::LensPerturbation(const Scene *scene, Sampler *sampler,
MemoryPool &pool, Float minJump, Float coveredArea) :
m_scene(scene), m_sampler(sampler), m_pool(pool) {
if (!scene->getSensor()->getClass()->derivesFrom(MTS_CLASS(PerspectiveCamera)))
Log(EError, "The lens perturbation requires a perspective camera.");
/* Reminder: the jump offset density is given by
f(r) = 1/(r * log(r2/r1)) on [r1, r2]
The expected value is: (r2-r1)/log(r2/r1)
The inverse CDF is given by
F^{-1}(U) = r2 * exp(-log(r2/r1) * (1-U))
*/
Vector2i sizeInPixels = scene->getFilm()->getCropSize();
m_filmRes = Vector2((Float) sizeInPixels.x, (Float) sizeInPixels.y);
m_imagePlaneArea = m_filmRes.x * m_filmRes.y;
/* Pixel jump range (in pixels) [Veach, p.354] */
m_r1 = minJump;
m_r2 = std::sqrt(coveredArea * m_filmRes.x * m_filmRes.y / M_PI);
m_logRatio = -math::fastlog(m_r2/m_r1);
//Log(EInfo, "Expected jump distance: %f", (m_r1-m_r2)/m_logRatio);
}
LensPerturbation::~LensPerturbation() { }
Mutator::EMutationType LensPerturbation::getType() const {
return ELensPerturbation;
}
Float LensPerturbation::suitability(const Path &path) const {
int k = path.length(), m = k - 1, l = m-1;
while (l >= 0 && !path.vertex(l)->isConnectable())
--l;
--l;
return (l >= 0 && path.vertex(l)->isConnectable()
&& path.vertex(l+1)->isConnectable()) ? 1.0f : 0.0f;
}
bool LensPerturbation::sampleMutation(
Path &source, Path &proposal, MutationRecord &muRec, const MutationRecord& sourceMuRec) {
int k = source.length(), m = k-1, l = m-1;
while (!source.vertex(l)->isConnectable() && l >= 0)
--l;
--l;
muRec = MutationRecord(ELensPerturbation, l, m, m-l,
source.getPrefixSuffixWeight(l, m));
statsAccepted.incrementBase();
statsGenerated.incrementBase();
/* Generate a screen-space offset */
Float r = m_r2 * math::fastexp(m_logRatio * m_sampler->next1D());
Float phi = m_sampler->next1D() * 2 * M_PI;
Vector2 offset(r*std::cos(phi), r*std::sin(phi));
Point2 proposalSamplePosition = source.getSamplePosition() + offset;
/* Immediately reject if we went off the image plane */
if (proposalSamplePosition.x <= 0 || proposalSamplePosition.x >= m_filmRes.x
|| proposalSamplePosition.y <= 0 || proposalSamplePosition.y >= m_filmRes.y)
return false;
const PerspectiveCamera *sensor = static_cast<const PerspectiveCamera *>(m_scene->getSensor());
Ray ray;
if (sensor->sampleRay(ray, proposalSamplePosition, Point2(0.5f), 0.0f).isZero())
return false;
Float focusDistance = sensor->getFocusDistance() /
absDot(sensor->getWorldTransform(0)(Vector(0,0,1)), ray.d);
/* Correct direction based on the current aperture sample.
This is necessary to support thin lens cameras */
Vector d = normalize(ray(focusDistance) - source.vertex(m)->getPosition());
Float dist = source.edge(m-1)->length;
/* Allocate memory for the proposed path */
proposal.clear();
proposal.append(source, 0, l);
if (l > 0)
proposal.append(source.edge(l-1));
proposal.append(source.vertex(l)->clone(m_pool));
for (int i=l; i<m-1; ++i) {
proposal.append(m_pool.allocEdge());
proposal.append(m_pool.allocVertex());
}
proposal.append(m_pool.allocEdge());
proposal.append(source.vertex(m)->clone(m_pool));
proposal.append(source.edge(m));
proposal.append(source.vertex(k));
BDAssert(proposal.vertexCount() == source.vertexCount());
BDAssert(proposal.edgeCount() == source.edgeCount());
dist += perturbMediumDistance(m_sampler, source.vertex(m-1));
/* Sample a perturbation and propagate it through specular interactions */
if (!proposal.vertex(m)->perturbDirection(m_scene,
proposal.vertex(k), proposal.edge(m),
proposal.edge(m-1), proposal.vertex(m-1), d, dist,
source.vertex(m-1)->getType(), ERadiance)) {
proposal.release(l, m+1, m_pool);
return false;
}
/* If necessary, propagate the perturbation through a sequence of
ideally specular interactions */
for (int i=m-1; i>l+1; --i) {
Float dist = source.edge(i-1)->length +
perturbMediumDistance(m_sampler, source.vertex(i-1));
if (!proposal.vertex(i)->propagatePerturbation(m_scene,
proposal.vertex(i+1), proposal.edge(i),
proposal.edge(i-1), proposal.vertex(i-1),
source.vertex(i)->getComponentType(), dist,
source.vertex(i-1)->getType(), ERadiance)) {
proposal.release(l, m+1, m_pool);
return false;
}
}
if (!PathVertex::connect(m_scene,
l > 0 ? proposal.vertex(l-1) : NULL,
l > 0 ? proposal.edge(l-1) : NULL,
proposal.vertex(l),
proposal.edge(l),
proposal.vertex(l+1),
proposal.edge(l+1),
proposal.vertex(l+2))) {
proposal.release(l, m+1, m_pool);
return false;
}
proposal.vertex(k-1)->updateSamplePosition(
proposal.vertex(k-2));
BDAssert(proposal.matchesConfiguration(source));
++statsGenerated;
return true;
}
Float LensPerturbation::Q(const Path &source, const Path &proposal,
const MutationRecord &muRec) const {
int m = muRec.m, l = muRec.l;
Spectrum weight = muRec.weight *
proposal.edge(l)->evalCached(proposal.vertex(l), proposal.vertex(l+1),
PathEdge::EEverything);
for (int i=m; i>l+1; --i) {
const PathVertex *v0 = proposal.vertex(i-1),
*v1 = proposal.vertex(i);
const PathEdge *edge = proposal.edge(i-1);
weight *= edge->evalCached(v0, v1,
PathEdge::ETransmittance |
(i != m ? PathEdge::EValueCosineRad : 0));
if (v0->isMediumInteraction())
weight /= pdfMediumPerturbation(source.vertex(i-1),
source.edge(i-1), edge);
}
const Float lumWeight = weight.getLuminance();
if(lumWeight <= RCPOVERFLOW)
return 0.f;
return 1.0f / lumWeight;
}
void LensPerturbation::accept(const MutationRecord &) {
++statsAccepted;
}
MTS_IMPLEMENT_CLASS(LensPerturbation, false, Mutator)
MTS_NAMESPACE_END