mitsuba/src/shapes/disk.cpp

294 lines
8.6 KiB
C++

/*
This file is part of Mitsuba, a physically based rendering system.
Copyright (c) 2007-2014 by Wenzel Jakob and others.
Mitsuba is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Mitsuba is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mitsuba/render/shape.h>
#include <mitsuba/render/bsdf.h>
#include <mitsuba/render/emitter.h>
#include <mitsuba/render/subsurface.h>
#include <mitsuba/render/trimesh.h>
#include <mitsuba/render/sensor.h>
#include <mitsuba/render/medium.h>
#include <mitsuba/core/properties.h>
#include <mitsuba/core/warp.h>
MTS_NAMESPACE_BEGIN
/*!\plugin{disk}{Disk intersection primitive}
* \order{4}
* \parameters{
* \parameter{toWorld}{\Transform\Or\Animation}{
* Specifies a linear object-to-world transformation.
* Note that non-uniform scales are not permitted!
* \default{none (i.e. object space $=$ world space)}
* }
* \parameter{flipNormals}{\Boolean}{
* Is the disk inverted, i.e. should the normal vectors
* be flipped? \default{\code{false}}
* }
* \vspace{-8mm}
* }
* \renderings{
* \rendering{Rendering with an disk emitter and a textured disk, showing
* the default parameterization. (\lstref{disk})}{shape_disk}
* }
*
* \vspace{-1mm}
* This shape plugin describes a simple disk intersection primitive. It is
* usually preferable over discrete approximations made from triangles.
*
* By default, the disk has unit radius and is located at the origin. Its
* surface normal points into the positive $Z$ direction.
* To change the disk scale, rotation, or translation, use the
* \code{toWorld} parameter.
*
* \begin{xml}[caption={A simple example involving two disk instances}, label=lst:disk]
* <scene version=$\MtsVer$>
* <shape type="disk">
* <bsdf type="diffuse">
* <texture name="reflectance" type="checkerboard">
* <float name="uvscale" value="5"/>
* </texture>
* </bsdf>
* </shape>
* <shape type="disk">
* <transform name="toWorld">
* <rotate x="1" angle="90"/>
* <scale value="0.3"/>
* <translate y="1" z="0.3"/>
* </transform>
* <emitter type="area">
* <spectrum name="intensity" value="4"/>
* </emitter>
* </shape>
* </scene>
* \end{xml}
*/
class Disk : public Shape {
public:
Disk(const Properties &props) : Shape(props) {
m_objectToWorld = new AnimatedTransform(props.getAnimatedTransform("toWorld", Transform()));
if (props.getBoolean("flipNormals", false))
m_objectToWorld->prependScale(Vector(1, 1, -1));
}
Disk(Stream *stream, InstanceManager *manager)
: Shape(stream, manager) {
m_objectToWorld = new AnimatedTransform(stream);
configure();
}
void serialize(Stream *stream, InstanceManager *manager) const {
Shape::serialize(stream, manager);
m_objectToWorld->serialize(stream);
}
void configure() {
Shape::configure();
const Transform &trafo = m_objectToWorld->eval(0);
Vector dpdu = trafo(Vector(1, 0, 0));
Vector dpdv = trafo(Vector(0, 1, 0));
if (std::abs(dot(normalize(dpdu), normalize(dpdv))) > 1e-3f)
Log(EError, "Error: 'toWorld' transformation contains shear!");
if (std::abs(dpdu.length() / dpdv.length() - 1) > 1e-3f)
Log(EError, "Error: 'toWorld' transformation contains a non-uniform scale!");
m_invSurfaceArea = 1.0f / (M_PI * dpdu.length() * dpdu.length());
}
AABB getAABB() const {
std::set<Float> times;
m_objectToWorld->collectKeyframes(times);
AABB aabb;
for (std::set<Float>::iterator it = times.begin(); it != times.end(); ++it) {
const Transform &trafo = m_objectToWorld->eval(*it);
aabb.expandBy(trafo(Point( 1, 0, 0)));
aabb.expandBy(trafo(Point(-1, 0, 0)));
aabb.expandBy(trafo(Point( 0, 1, 0)));
aabb.expandBy(trafo(Point( 0, -1, 0)));
}
return aabb;
}
Float getSurfaceArea() const {
const Transform &trafo = m_objectToWorld->eval(0);
Vector dpdu = trafo(Vector(1, 0, 0));
Vector dpdv = trafo(Vector(0, 1, 0));
return M_PI * dpdu.length() * dpdv.length();
}
inline bool rayIntersect(const Ray &_ray, Float mint, Float maxt, Float &t, void *temp) const {
Ray ray;
m_objectToWorld->eval(ray.time).inverse().transformAffine(_ray, ray);
Float hit = -ray.o.z / ray.d.z;
if (!(hit >= mint && hit <= maxt))
return false;
Point local = ray(hit);
if (local.x * local.x + local.y * local.y <= 1) {
t = hit;
if (temp) {
Float *data = static_cast<Float *>(temp);
data[0] = local.x;
data[1] = local.y;
}
return true;
} else {
return false;
}
}
bool rayIntersect(const Ray &ray, Float mint, Float maxt) const {
Float t;
return Disk::rayIntersect(ray, mint, maxt, t, NULL);
}
void fillIntersectionRecord(const Ray &ray,
const void *temp, Intersection &its) const {
const Float *data = static_cast<const Float *>(temp);
Float r = std::sqrt(data[0] * data[0] + data[1] * data[1]),
invR = (r == 0) ? 0.0f : (1.0f / r);
Float phi = std::atan2(data[1], data[0]);
if (phi < 0)
phi += 2*M_PI;
Float cosPhi = data[0] * invR, sinPhi = data[1] * invR;
const Transform &trafo = m_objectToWorld->eval(ray.time);
its.shape = this;
if (r != 0) {
its.dpdu = trafo(Vector(cosPhi, sinPhi, 0));
its.dpdv = trafo(Vector(-sinPhi, cosPhi, 0));
} else {
its.dpdu = trafo(Vector(1, 0, 0));
its.dpdv = trafo(Vector(0, 1, 0));
}
its.shFrame.n = normalize(trafo(Normal(0, 0, 1)));
its.uv = Point2(r, phi * INV_TWOPI);
its.p = ray(its.t);
its.hasUVPartials = false;
its.instance = NULL;
its.time = ray.time;
}
ref<TriMesh> createTriMesh() {
const uint32_t phiSteps = 40;
ref<TriMesh> mesh = new TriMesh(getName(),
phiSteps-1, 2*phiSteps, true, true, false);
Point *vertices = mesh->getVertexPositions();
Normal *normals = mesh->getVertexNormals();
Point2 *texcoords = mesh->getVertexTexcoords();
Triangle *triangles = mesh->getTriangles();
Float dphi = (2 * M_PI) / (Float) (phiSteps-1);
const Transform &trafo = m_objectToWorld->eval(0.0f);
Point center = trafo(Point(0.0f));
Normal normal = normalize(trafo(Normal(0, 0, 1)));
for (uint32_t i=0; i<phiSteps; ++i) {
Float phi = i*dphi;
vertices[i] = center;
vertices[phiSteps+i] = trafo(
Point(std::cos(phi), std::sin(phi), 0)
);
normals[i] = normal;
normals[phiSteps+i] = normal;
texcoords[i] = Point2(0.0f, phi * INV_TWOPI);
texcoords[phiSteps+i] = Point2(1.0f, phi * INV_TWOPI);
}
for (uint32_t i=0; i<phiSteps-1; ++i) {
triangles[i].idx[0] = i;
triangles[i].idx[1] = i+phiSteps;
triangles[i].idx[2] = i+phiSteps+1;
}
mesh->copyAttachments(this);
mesh->configure();
return mesh.get();
}
void getNormalDerivative(const Intersection &its,
Vector &dndu, Vector &dndv, bool shadingFrame) const {
dndu = dndv = Vector(0.0f);
}
void samplePosition(PositionSamplingRecord &pRec, const Point2 &sample) const {
const Transform &trafo = m_objectToWorld->eval(pRec.time);
Point2 p = warp::squareToUniformDiskConcentric(sample);
pRec.p = trafo(Point3(p.x, p.y, 0));
pRec.n = trafo(normalize(Normal(0,0,1)));
pRec.pdf = m_invSurfaceArea;
pRec.measure = EArea;
}
Float pdfPosition(const PositionSamplingRecord &pRec) const {
return m_invSurfaceArea;
}
size_t getPrimitiveCount() const {
return 1;
}
size_t getEffectivePrimitiveCount() const {
return 1;
}
std::string toString() const {
std::ostringstream oss;
oss << "Disk[" << endl
<< " objectToWorld = " << indent(m_objectToWorld->toString()) << "," << endl
<< " bsdf = " << indent(m_bsdf.toString()) << "," << endl;
if (isMediumTransition()) {
oss << " interiorMedium = " << indent(m_interiorMedium.toString()) << "," << endl
<< " exteriorMedium = " << indent(m_exteriorMedium.toString()) << "," << endl;
}
oss << " emitter = " << indent(m_emitter.toString()) << "," << endl
<< " sensor = " << indent(m_sensor.toString()) << "," << endl
<< " subsurface = " << indent(m_subsurface.toString()) << endl
<< "]";
return oss.str();
}
MTS_DECLARE_CLASS()
private:
ref<AnimatedTransform> m_objectToWorld;
Float m_invSurfaceArea;
};
MTS_IMPLEMENT_CLASS_S(Disk, false, Shape)
MTS_EXPORT_PLUGIN(Disk, "Disk intersection primitive");
MTS_NAMESPACE_END